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Maru's Complete Cartel Overview

By Maru - 2nd October 2015 - 10:16 AM

This guide will provide a database of all the Cartel units, buildings and upgrades available and a quick description of their price, armaments and what they are best used for.

Whenever you see a upgrade mentioned, please refer to page 4 and page 5 of this guide for a detailed explanation about that specific upgrade.

Cartel Infantry


Contractor

Basic infantry unit used for taking on other infantry and capturing key points on the map such as banks and structures, vehicles, and enemy buildings. Can be used to secure enemy prisoners and also fire on the move unlike other infantry types.

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Hit points: 5
Armaments: KRISS Vector SMG
Produced by: Barracks




Upgrades:
IPB Image Life Insurance
IPB Image Psyops training
IPB Image Nanofibers jacket

Viper

Anti-tank infantry armed with FGR-17 anti-tank rocket launcher, used for early defense against vehicles and securing banks and choke points. Can be upgraded to deal damage to stronger armored units in the late game.

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Hit points: 4
Armaments: FGR-17 anti-tank rocket launcher
Produced by: Barracks




Upgrades:
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IPB Image Tandem Charges
IPB Image Nanofibers Jacket

Grinch

Anti-aircraft infantry armed with an Igla-S MANPADS used for taking down enemy aircraft. Place this unit in buildings and banks for extra defense.

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Hit points: 4
Armament: Igla-S MANPADS
Produced by: Barracks




Upgrades:
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IPB Image LOAL-HI
IPB Image Nanofibers Jacket

Shershen

This infantry team is the Cartels main tank destroyer, much stronger than the Viper with upgrades available to increase the damage output. This team is able to continue to fire after sustaining casualties but with a reduced rate of fire.

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Hit points: 10
Armaments: Shershen w/ Б-2М guided missiles
Produced by: Barracks




Upgrades:
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IPB Image Twin Launcher
IPB Image LOAL-HI
IPB Image Nanofibers Jacket

Punisher

This infantry unit is a heavy combat medic capable of dispatching most enemy infantry with his grenade unit, while healing friendly soldiers. He is able to sustain moderate amounts of damage, capture enemy PoWs and occupy buildings.

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Hit points: 8
Armaments: PAPOP heavy grenade launcher
Produced by: Barracks




Upgrades:
IPB Image Life Insurance
IPB Image Nanofibers Jacket

Vanguard

This is the Cartel's most elite infantry, having given up their identities, and vanished from all known official public records. Armed with an SMG they are able to quickly dispatch enemy infantry at close range and capture enemy PoWs along with buildings and vehicles.

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Hit points: 8
Armament: QCW-05 SMG
Produced by: Barracks




Upgrades:
IPB Image Life Insurance
IPB Image Psyops Training
IPB Image Nanofibers Jacket