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Bad Company 2

Bad Company 2 Weapons Index

Introduction to Recon
The sniper rifles in Bad Company 2 fall into several different categories, bolt action, semi automatic and automatic. The bolt action sniper rifles handle very similarly to each other, as do the semi automatics with weapons having very slight differences such as the reload speeds and standard scopes. The purpose of this index is to make clear how best to exploit these different weapons in different scenarios.

Each sniper rifle can be fitted with three types of optical sights in addition to the existing 10x scope. The first of these is the Advanced Combat Optical Gunsight (ACOG) which aims to increase combat effectiveness at longer distances by providing a superior reticule and 4x magnification. Another available sight is the red dot, which again provides an improved reticule over iron sights but does not provide any magnification, thereby retaining peripheral vision. Finally, the sniper rifle can be taken to its logical extreme through fitting a 12x scope, which provides the maximum level of magnification possible, making it indispensable for long range sniping.

Explanation of terms found in this index


Spread measures how much each weapon's bullets deviate from where the gun is being aimed. A higher number indicates a less accurate weapon.
  • Spread-Base indicates the spread when standing still and firing.
  • Spread-Move indicates the spread when moving and firing.
  • Spread-Zmove indicates the spread when zoomed in and firing
Spray is the amount of spread added per shot. Again, a higher number will indicate a weapon that becomes inaccurate more quickly.

Recoil is the amount of visual kick each weapon has. This does not affect where the bullet travels. As before, a higher number reflects a larger amount of sight movement when firing.
  • Kick refers to the amount, in degrees, that each shot will move the sights. A higher quick will mean a higher visual deviation per shot.
  • Amp is a multiplier to Kick, which on higher values causes the visible recoil to become increasingly strong.