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Battle for Middle Earth 2

[ROTW] [C] 1v1 offhost cw vs Maka

#12TaDa!  Aug 7 2016, 22:29 PM -
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Nice to see making 2d HoW after creeping. 99.9% of 1 08 players would make Gloin instead for sure.
#13SeñorEcthelion  Aug 10 2016, 16:36 PM -

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Nice to see making 2d HoW after creeping. 99.9% of 1 08 players would make Gloin instead for sure.

pls
#14QuikSilwer  Aug 13 2016, 21:58 PM -
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waaat rotwk bats do not cancel out enemy's leadership?? rotwk - bfme 1:0

This double punishment system is without doubt one of the stupidest elements in the game, especially in this particular matchup. You gather a bunch of beardy pissed gangstas, cast a rally call Baruk Khazâd! Khazâd ai-mênu! and go for the kill. Then some fucker comes along, steals all your leadership and also brutally debuffs your boys. Plus he can move that shit wherever he wants or use for spying purposes. Definiton of OP.

EDIT: anyone knows how land covering works? only the top land gives leader or those beneath as well?
This post has been edited by QuikSilwer: Aug 13 2016, 22:17 PM
#15SeñorEcthelion  Aug 14 2016, 00:58 AM -

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EDIT: anyone knows how land covering works? only the top land gives leader or those beneath as well?


dumbest question asked ever, first suposicion is right tho... noob.
#16QuikSilwer  Aug 14 2016, 11:27 AM -
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EDIT: anyone knows how land covering works? only the top land gives leader or those beneath as well?


dumbest question asked ever, first suposicion is right tho... noob.


mexico plz smile.gif I've learned long ago not to rely on logic when it comes to bfme2 game aspects. how about false description (elven wood: all enemy units lose their leadership) or false visuals (house colors of covered land still shine)? plus I've seen a lot of 1.08 GPs repeatedly cast land just to get it instantly covered by their opponent, and it wasn't the case when you need to buff armor in order to save your units from wizard blast for example
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