Global
*- All outer wall hub costs reduced by 200 credits. Wall hub bug fixed. Now can build walls any where on a map.
*- All heroes now take approximately 20% less experience to level up to 5 and above!
*- Some mid-game heroes (Eomer, Faramir, Dain and Sharku) now cost 1500
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New addition to all artillery units
bombard mode now has 1200 range, 12s reload, 75% damage falloff
*- All artillery normal weapons (except for Trolls' ranged weapons) now have a 17% longer range
*- Wildmen damage reduced to 30 (was 40), summon power reduced to 3 hordes (from 4)
*- Basic resource buildings production increase +20/35% (was +25/50%), population bonus 50/75 (was 25) for levels 2/3 respectively; Resource Penalty with 6 or more resource buildings reduced to -10% (was -15%)
*- Buckland Map: terrain under towers leveled (height advantage removed), Troll lairs replaced by Warg lairs
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New 1v1 Tournament Style map added: Ankh Morpork by YidArmy1885; balance and flow re-design by MaDDoX
*- Aragorn Athelas now heals 1000 hit points (was 2000), Blademaster +50% bonus vs structures removed, regular weapon splash damage added radius is 12
*- Boromir's horn fear duration reduced to 10s (was 15s), attack hero-knockdown chance reduced to 15% (was 25%)
*- Soldier of Gondor damage vs structures reduced by 17.5%, now takes 105% damage from poison (was 100%), barracks build time now 33s (was 30s)
*- Battle Wagon's Men of Dale damage against pikes reduced by 50%, oil barrel minimum decay now 23.5 (from 1.5), can no longer fire while inside tunnels
*- Dwarven Guardian now take 83/35% from pierce (was 75/30%), siege hammers damage 56 (was 80)
*- Giant Eagle now takes 40% from pierce and 55% from cavalry-ranged and structural, health 3400 (was 4000), build time 1m45s (was 1m), summon duration 40s (was 2m), attack now has a -70% damage penalty vs towers
*- Lorien Archer unarmored now takes 90% from poison (was 100%), damage reduced by 10% against soldiers (except for Guardians and Corsairs) and pikemen
*- Glorfindel blade of purity damage bonus now +50% (from +100%), mount switch is no longer enabled with Blade of Purity active
*- Elven Lancer +30% armor bonus with heavy armor removed
*- Elven Warriors from inns now deal 40% less damage against cavalry and take 115% (was 100%) damage from poison.
*- Mirkwood archer's silverthorn arrows upgrade no longer slows down the attack rate, but deals 87.5% less damage against fortresses and cavalry
*- Elrond speed 70 (was 65), elven grace heal amount 1000 (was 600) and now affects heroes and infantry next to him, damage vs heroes doubled
*- Warg Rider now takes 42% (was 50%) from arrows, 18% (was 25%) with armor, upgraded weapon bonus vs structures reduced to +50% (was +100%)
*- Dragonstrike damage vs fortress halved, no longer gets stuck occasionally onto fortresses
*- Uruk Crossbow pre-attack delay 400 (was 670ms)
*- Saruman hit points reduced to 2000 (was 3000), fireball logical-fire radius reduced to 30 (was 40), attack knockback chance against heroes now 25% (from 100%), Lightning Bolt now 3.5 times stronger vs heroes
*- Furnace health increased to 980 (was 750)
*- Palantir vision duration 1m10s (was 2m), vision range 900 (was 1000)
*- Nazgul Rider crush deceleration percentage now 5 (was 4), minimum crushing velocity 56 (was 58), mount toggle now takes 4s (was 1.4s)
*- Corsair fire bomb pre-attack delay now 222ms (from 444ms), damage bonus vs structures now +50% (from +100%) and fire decay now 20 (was 16), sword now has a 20% damage bonus vs phalanxes
*- Witchking hit points reduced to 6700 (was 8000), healing rate now 32 health/s (was 25 health/s), mounted armor 20% stronger vs all damage types
*- Drogoth now heals 1% of its health every 2.5s, up to about 75% health, when near a fortress' Dragon Monument
*- Half-Troll Marauders weapon now has a bonus vs cavalry of 50 damage with 7.5 splash radius, with heavy armor now take 60% (was 150%) damage from slash, fissure level 2 upgrade time now 35s (from 60s)
*- Cave Troll takes 52% (was 42%) pierce damage, and club weapon has a -50% damage penalty against structures
*- Goblin Archer speed 55 (was 45), base attack range 330 (was 275), pierce damage 26 (was 20), flame damage 30 (was 20), Cost reduced to 320 (was 350)
*- Shelob moving turn radius 10 degrees (was 0), turn time 2.5s (was 4s)
*- Goblin King Mounted Speed 90 (was 81)
Bug Fixes
*- Goblin warrior double experience award bug fixed
*- Fixed Shelob Speed bug (now properly 80)
*- Gorkil and Nazgul unmounted attack speed exploits fixed
*- Rohirrim splash attack no longer damage friendly units
*- Outer wall hubs not being buildable everywhere and buildable radius's fixed
*- Back button not showing up in mordor's hero selection menu fixed
*- Dwarven BW AT can no longer fire out of mines
*- Boromir leadership disabling allied damage leadership fixed
*- Saruman base weapon knockbacking allied units fixed
*- Boromir's Horn of Gondor fear duration on Forces of Darkness units now properly 10s (was 15s)
*- Mounted Goblin King stuttering while turning fixed
*- Warg Sentry Locomotor sensibly improved
*- All heroes now properly damage the warg sentry structure
*- Lurtz carnage no longer damages friendly units
*- Sharku and Shelob attacks no longer damages friendly units
*- Fire Drake now has a proper hero icon, level stars no longer displayed
*- Fixed summoned ents being able to attack before summoning animation completes
*- Haradrim Archers (12), Lurtz (330), Shelob (600) and MotW Fortress (1250) bounty value - cash reward for being killed - fixed
*- Multiple heroes attack animation and damage dealing synchronized
*- Fixed bug with Gorgoroth Spire weapon damage
*- Goblin warrior experience award fixed, now properly 2 (from 5)
*- Fixed Top right Vardarin not being capture able on map East Rohan (Conquest)
*- Fixed AI artillery units not firing
*- Morgul Blade, Backstab and poisoned stinger abilities working on Fellbeasts fixed
*- Glorfindel mount switch being active with Blade of Purity active fixed
*- Glorfindel revival time fixed, now properly 90, 180 and 270 seconds on first, second and third level stage respectively
*- Multiple hero bounty values fixed
*- Sharku now properly defined as cavalry (instead of infantry)
*- Lorien archer 10% reduction vs soldiers and pikes affecting corsairs fixed
*- Fixed bug with Postern Gates, Gates and some regular Wall Hubs being attackable by non-siege weaponry
*- Level 10 Fire Drake not healing fixed
*- Fixed bug with warg sentries not trampling infantry
*- Battlewagon Men of dale and axe throwers fire-on-move breakups fixed
*- Dwarven Postern Gate not having an armor fixed
*- Summoned ents attacking before anim complete fixed
*- Ents and Treebeard not being able to fire over targets fixed
*- Silverthorn arrows death animations now always play properly
*- Fixed bug in that quickly moving and attacking with corsair firebombs would reset the reload time
*- Fixed bug with Dragon Strike sometimes "sticking over" fortresses until destroying it
*- And many many more!