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CNC Zero Hour

SWG vs Stealth.

#1HaWkY^  Dec 8 2014, 19:15 PM -
Awards:
Cool game
#2Serby  Dec 9 2014, 01:28 AM -
McBurger u are like cockroach. U built like 10 powers, every time he kills it u build new one biggrin.gif
Liked the game
#3-SeX`iie  Dec 9 2014, 04:50 AM -
Replays: 27 Game:
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the patriots were pretty annoying tongue.gif
#4Boshy  Dec 9 2014, 08:48 AM -
Replays: 18 Game:
Start was executed perfectly.
Perfect terror defense against dozer rush. Perfect terror drop on power. Perfect hijacking. Very well done. The mistake was not building radar or not paying attention to the map which allowed him to make a drop. Should have built pats on both flanks and middle instead of just left flank. You could afford it and it would block his drops completely.
The biggest mistakes I seen were units being wasted by evacuating tunnels which were attacked and running into enemy humvees with improper micro, lack of commander center, GPS and saboteurs. Saboteurs are fucking epic.
Good job at keeping your dozer alive.

Btw it seems sexie found your weakness for humvee rush on AD. I think he might attempt it once more but execute it better this time so be ready for it.

Next time I want to see heavy use of saboteurs, hijackers and GPS scrambler and less units getting wasted for bad reasons. Invisible units, technical drops/techterrors and workers are also very welcome.
This post has been edited by Boshy: May 13 2015, 00:56 AM
#5^RiNgO  Dec 9 2014, 13:06 PM -
Replays: 6 Game:
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Great game, but some sloppy micro from hawky at times tongue.gif
#6RoHaN^  Dec 9 2014, 15:38 PM -
Replays: 28 Game:
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This is how I loose with usa to hawkys gla... When you think he is dead he already has palace and some buggies
#7Herb  Dec 9 2014, 16:22 PM -
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QUOTE
This is how I loose with usa to hawkys gla... When you think he is dead he already has palace and some buggies


u lose to hawky?! who the fuck loses to hawky?!
#8dk.crazy  Dec 9 2014, 18:00 PM -
Replays: 42 Game:
Awards:
QUOTE
QUOTE
This is how I loose with usa to hawkys gla... When you think he is dead he already has palace and some buggies


u lose to hawky?! who the fuck loses to hawky?!


burger king cook
#9HaWkY^  Dec 9 2014, 19:34 PM -
Awards:
QUOTE
Watched it. So first of all thank you for this game. First game I liked in like a fucking month. It's like I can breathe fresh air again. It feels gooood. I appreciate it. Wubbed. This game was epic.

Now to the review.

Start was executed perfectly.
Perfect terror defense against dozer rush. Perfect terror drop on power. Perfect hijacking. Very well done. The mistake was not building radar or not paying attention to the map which allowed him to make a drop. Should have built pats on both flanks and middle instead of just left flank. You could afford it and it would block his drops completely.
The biggest mistakes I seen were units being wasted by evacuating tunnels which were attacked and running into enemy humvees with improper micro, lack of commander center, GPS and saboteurs. Saboteurs are fucking epic.
Good job at keeping your dozer alive.

Btw it seems sexie found your weakness for humvee rush on AD. I think he might attempt it once more but execute it better this time so be ready for it.

Next time I want to see heavy use of saboteurs, hijackers and GPS scrambler and less units getting wasted for bad reasons. Invisible units, technical drops/techterrors and workers are also very welcome.


Level 3 cash bounty is more important than anything else...
#10-DoMiNaToR-  Dec 9 2014, 19:42 PM -
Replays: 175 Game:
Awards:
don't see any need for anymore hijackers in that game other than the first successful one.

also don't really see any need for saboteurs.

markets + bounty and making gla units last requires all the attention.

it was wp and gg.

although I'd have liked it more if sexiie made like 1 or 2 SDZ's and made it last a bit longer. it was kinda an all in.
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