The start seemed a little bit too slow. I personally would've tried to snipe the Warfactory instead of the Supply Center, I also didn't really like you letting up the aggression with the Technical. There were still holes it could've gotten in and sniped the Dozer, effectively ending the game right there.
You were also a little bit careless with the units, seemed like you just couldn't mount a good offensive until it was too late and the Helixes hit the field. You also didn't really have a good spread of tunnels, as you hadn't a chance to pop out another one to fend the 'lixes off on top. It's always good to have a little more distance between the tunnels, as this allows for safer Quad popping.
It felt a bit weird that you didn't go for the lategame eco a little bit sooner, at least one BM for the shoes would've made a big difference in my eyes. Once the first wave of Helixes went down, you could've just sat back and let it play out into the late game, but the attempted attack on the base was countered by a great Carpet Bomb placement and you had to invest into a new army again to contend with what the China had on the field.
On the plus side, you were able to defend well and after the initial wave of 'lixes you dealt with them superbly, and the lategame push on his base was also pretty great, the one thing missing was a worker being able to run away. With some of the buildings sold, you could've had more scaffolds spread out, possibly winning.
Things to improve!- Scrap up! There were about 30 missed scraps in the game, both after big engagements where you could've picked them up after wiping his army and a lone scrap here and there after some minor engagemens!
- Spread out your tunnels a little bit more! Make the Helixes afraid of what might pop out!
- Try to 'read' the game a bit more, find out when it's the right time for GLA to turn from the agressor into the 'control' with BM/Tunnel spam