Start was executed perfectly. Perfect terror defense against dozer rush. Perfect terror drop on power. Perfect hijacking. Very well done. The mistake was not building radar or not paying attention to the map which allowed him to make a drop. Should have built pats on both flanks and middle instead of just left flank. You could afford it and it would block his drops completely. The biggest mistakes I seen were units being wasted by evacuating tunnels which were attacked and running into enemy humvees with improper micro, lack of commander center, GPS and saboteurs. Saboteurs are fucking epic. Good job at keeping your dozer alive.
Btw it seems sexie found your weakness for humvee rush on AD. I think he might attempt it once more but execute it better this time so be ready for it.
Next time I want to see heavy use of saboteurs, hijackers and GPS scrambler and less units getting wasted for bad reasons. Invisible units, technical drops/techterrors and workers are also very welcome.
This post has been edited by Boshy: May 13 2015, 00:56 AM
Watched it. So first of all thank you for this game. First game I liked in like a fucking month. It's like I can breathe fresh air again. It feels gooood. I appreciate it. Wubbed. This game was epic.
Now to the review.
Start was executed perfectly. Perfect terror defense against dozer rush. Perfect terror drop on power. Perfect hijacking. Very well done. The mistake was not building radar or not paying attention to the map which allowed him to make a drop. Should have built pats on both flanks and middle instead of just left flank. You could afford it and it would block his drops completely. The biggest mistakes I seen were units being wasted by evacuating tunnels which were attacked and running into enemy humvees with improper micro, lack of commander center, GPS and saboteurs. Saboteurs are fucking epic. Good job at keeping your dozer alive.
Btw it seems sexie found your weakness for humvee rush on AD. I think he might attempt it once more but execute it better this time so be ready for it.
Next time I want to see heavy use of saboteurs, hijackers and GPS scrambler and less units getting wasted for bad reasons. Invisible units, technical drops/techterrors and workers are also very welcome.
Level 3 cash bounty is more important than anything else...