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CNC Zero Hour

Speaking of comebacks...

#1foofightersrule  Jan 31 2012, 02:47 AM -
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This is posted more for its tragic comedic value than its exceptional skill value tongue.gif
#2WwW.GooGle.Com`  Jan 31 2012, 11:56 AM -
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lol I liked how u guys changed ur bases tongue.gif wp both of u.
#3lowgiver  Jan 31 2012, 21:31 PM -
Replays: 5 Game:
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it's with double comeback feature...
well done...
#4HuNtEr^(EGY)  Feb 1 2012, 08:47 AM -
Replays: 27 Game:
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lol i liked this game wubbed
#5HaWkY^  Feb 1 2012, 09:35 AM -
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Meh.
#6vrs.tankist  Feb 1 2012, 15:10 PM -
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From replay to replay I see lots of players doesn't know that 2 Inferno cannons never do a napalm. But if you use 3 cannons together there is always a great amount of fire like napalm dealing a HUGE and fast damage on a bigger area.
#7RaGe^  Feb 1 2012, 17:11 PM -
Replays: 80
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ow haha yeh i remember this game. When i was finally owning his base after half an hour of intense fighting I asked him why he didnt use his powers like 15 minutes ago. He remained silent at first and then was like FFS IM 5 STAR...
#8foofightersrule  Feb 1 2012, 18:26 PM -
Replays: 16 Game:
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QUOTE
From replay to replay I see lots of players doesn't know that 2 Inferno cannons never do a napalm.

2 inferno cannons with black napalm and subliminal messaging creates a fire storm.

What I needed was some minigunners in my outposts and to pay attention to my stupid army, oh and use my gen powers ^^
#9vrs.tankist  Feb 1 2012, 19:52 PM -
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hm, as i remember they created fire storm only once... not sure about subliminal messaging but black napalm was there.
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