yeah. well, anyone should find staging a possibility with this replay. what is the biggest reason for the china's to lose? the fact that they left palace alive when attacking stealth's base, allowing stealth to get that last jarmen. however, what reason was there to leave that palace alive?
- they knew there weren't tunnels around for jarmen to pop out - they knew there were only two rpg's in that palace - they knew there was a worker behind that palace, ready to rebuild the base once they go away
i don't see a single reason why any decent, no, even mediocre player would, at that point of the game, choose to leave the gla palace alive and leave a worker to his base. unless of course, both teams were in consensus to do so.
Spoiler yeah. well, anyone should find staging a possibility with this replay. what is the biggest reason for the china's to lose? the fact that they left palace alive when attacking stealth's base, allowing stealth to get that last jarmen. however, what reason was there to leave that palace alive?
- they knew there weren't tunnels around for jarmen to pop out - they knew there were only two rpg's in that palace - they knew there was a worker behind that palace, ready to rebuild the base once they go away
i don't see a single reason why any decent, no, even mediocre player would, at that point of the game, choose to leave the gla palace alive and leave a worker to his base. unless of course, both teams were in consensus to do so.
wow,u think we are Hollywood players? they dont know if i had more tunnels there next to palace or not,cuz they never attacked from the right side,they dont know if i had jarmen there or not,cuz what easily can happen is: they attack my palace,can lose few tanks while i can snipe over lord and use ambush and thus they can lose entire army for one palace. instead they tried to end the game and go to usa's base,but they lost the battle.
that's simply bad reasoning. if you had jarmen/ambush combo available you'd used it earlier. though the main point here is that they knew palace had two rpg's and still left it untouched. even if you sniped an emp and stole it, the infantry could've taken it down before any other emp dies. he'd survived with maximum of one lost tank and completely cleared stealth base, with practically no way of stealth returning to game. since they left the palace around, stealth only needed 1,5k to stick in the game.
in any scenario killing that palace would amount more than leaving it be.