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Command and Conquer 3

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Command and Conquer 3 Gameplay Tips

Gameplay Tip

Tiberium Wars Guide - Nod One Clicks

Saturday, 31 Jan 2015
Nod has a killer late game army, but why risk giving your opponent a chance to make a comeback when you can hit him with some base owning powers that can really increase the effectiveness of your current fighting force? Nod's one-clicks are the most deadly support powers in the game."Oh NO,...
Gameplay Tip

ShockTreatment's Strategy Question of the Week #1

Friday, 23 Mar 2012
Hello fellow Tiberium Wars players! My name is Sh0ckTr34tm3nt and I am going to be providing the Tiberium Wars section with a question and answer series where I take a question that a player has and then do my best to provide an in depth answer.The first question that I will be answering is from...
Gameplay Tip

Updated: Tip of the Week #8 - The Mothership

Monday, 16 Aug 2010
Surely everyone has seen what the Scrin Mothership thing can do: this leviathan can level an entire base in one blast, winning you the battle instantly. Of course it is not a surefire victory, but still a massive threat to any player. This tip will not only look at how to use the Mothership...
Gameplay Tip

Tip of the Week #66 - Tier-1 Defenses

Saturday, 22 May 2010
Tier-1 Defenses: As the title suggests, they are an assortment of structures designed to mow down infantry and light vehicles.The GDI anti-infantry structure is akin to a mini tower with a gun mounted on the top; Nod’s is a unique hub which opens up with three turrets to fire on infantry. Most...
Gameplay Tip

Tip of the Week #65 - Fighting with Harvesters

Monday, 26 Apr 2010
Harvesters are vehicles that brave many hazards, going about their business of gathering Tiberium and keeping your economy up and rollicking. But though peaceful in appearance, they have other uses as well. Just turn a docile GDI Harvester against your opponent, and suddenly you have a mean...
Gameplay Tip

Tip of the Week #64 - 'Shoot to kill' - A Damage Guide

Monday, 9 Nov 2009
Spending your resources wisely is the key to victory. When you are sending your bombers or stealth teams behind enemy lines, you want to be sure that your primary target ends up as a heap of rubble, but you also cannot afford to overkill your target. The following matrix shows how many popular...
Gameplay Tip

Updated: Tip of the Week #41 - Husk Management

Sunday, 1 Nov 2009
One of the gameplay elements that add depth to Command & Conquer 3 is the idea of walker husks: When a walker unit (Juggernaut, Avatar, Annihilator Tripod) is killed, it collapses into a defenseless husk that may be captured. Managing husks correctly or incorrectly often marks the difference...
Gameplay Tip

Tip of the Week #63 - Countering Manspam

Monday, 5 Oct 2009
We all have encountered people that build a Barracks and do not seem to stop training infantry. It can seem very overwhelming at times when they have so much anti-tank infantry that your tanks cannot even get close enough to crush them. When this happens, you may even think that you have already...
Gameplay Tip

Tip of the Week #62 - Harvester Hunting

Monday, 24 Aug 2009
The Harvester is the most important unit in the game because it harvests Tiberium and thus fuels your economy in the effort to vanquish your opponents. Destroy your enemies' harvesters and you cripple their economy. This tip deals with harassing and destroying enemy harvestersThe basicsThe...
Gameplay Tip

Tip of the Week #61 - Transports

Monday, 10 Aug 2009
Transports (airlifts) are a rarely used feature that may be useful in certain situations. Both GDI and Nod (but not Scrin) have access to airborne transports, which pass over all obstacles such as mountains or rivers. And an engineer airlifted behind enemy lines may be quite a surprise for your...