Support Class
GDI Support Guide: When the Sky is the LimitNote. The "Requirements" are listed as "build time, cost, tier", where the cost is measured in Command Points (CP) for units and Power (Po) for structures. The build time for units (but not for structures) is reduced by 75 % while the Crawler is inside a Deployment Zone.
Crawler-purchased upgrades have square icons, unit abilities have icons with a clipped corner.
Support Crawler (MCV)
Rocket: Strong vs. Medium Aircraft
Heavy: Weak vs. LaserAbilities:
» Repair Radius, Ability to Build Units, Ability to use Support Powers
Upgrades:
» Advanced Thrusters, Charged Capacitors
Hitpoints: 2000
Abilities
Unpack Immediately: Unpack the Crawler to allow produced units to exit.
Pack up: Pack up the Crawler into a mobile and highly armored vehicle.
Upgrades
Advanced Thrusters (MCV Upgrade):
Enhances this MCV's propulsion system to allow for greater movement speed.
Charged Capacitors (MCV Upgrade):
Increases the rate at which Support Points are gained for using Support Powers.
Units
Engineer
Sound: Engineer Quotes!Repair Beam
Light: Weak vs. GunAbilities:
» Cliffjumping, Stealth Detection, Clear Mines, Repair, Capture Husk
Upgrades:
» Range Boost, Speed Boost
Requirements: 10 sec, 3 CP, Tier 1
Hitpoints: 150
Abilities
Repair: Manually repair targeted unit or structure.
Upgrades
Range Boost (Passive Upgrade):
Increases the weapon and vision range of all Tier 1 units.
Speed Boost (Passive Upgrade):
Increase the movement speed of many units.
Orca
Rocket: Strong vs. Medium Aircraft
Medium Aircraft: Weak vs. RocketUpgrades:
» Range Boost, Accuracy Boost, Speed Boost
Requirements: 12 sec, 6 CP, Tier 1
Hitpoints: 600
Upgrades
Range Boost (Passive Upgrade):
Increases the weapon and vision range of all Tier 1 units.
Accuracy Boost (Passive Upgrade):
Increases chance to hit by 50% for Tier 1 Cannon and Rocket Units. Rocket units will no longer miss against moving targets. Cannon units will no longer miss when moving.
Speed Boost (Passive Upgrade):
Increase the movement speed of many units.
Sheppard
Cannon: Strong vs. Medium Vehicles
» Can only attack ground units
Medium: Weak vs. CannonAbilities:
» Increases chance to dodge of nearby allies
Upgrades:
» Range Boost, Accuracy Boost, Speed Boost
Requirements: 12 sec, 6 CP, Tier 1
Hitpoints: 660
Upgrades
Range Boost (Passive Upgrade):
Increases the weapon and vision range of all Tier 1 units.
Accuracy Boost (Passive Upgrade):
Increases chance to hit by 50% for Tier 1 Cannon and Rocket Units. Rocket units will no longer miss against moving targets. Cannon units will no longer miss when moving.
Speed Boost (Passive Upgrade):
Increase the movement speed of many units.
Hurricane
Sound: Hurricane Quotes!Gun: Strong vs. Light
Medium Aircraft: Weak vs. RocketAbilities:
» Attach Sensor Pod (detects stealth, decreases armor)
Upgrades:
» Range Boost, Refire Boost, Speed Boost
Requirements: 12 sec, 6 CP, Tier 1
Hitpoints: 600
Abilities
Reload: Manually Reload this unit's weapon (faster than automatic reload).
Upgrades
Range Boost (Passive Upgrade):
Increases the weapon and vision range of all Tier 1 units.
Refire Boost (Passive Upgrade):
Decreases the reload or recharge time of many Gun and Laser units.
Speed Boost (Passive Upgrade):
Increase the movement speed of many units.
Spanner
Repair Beam
Light: Weak vs. GunAbilities:
» Repair nearby allies, Stealth Detection, System Restore
Upgrades:
» Weapon Dampeners, Speed Boost, Range Boost
Requirements: 10 sec, 3 CP, Tier 1
Hitpoints: 120
Abilities
Weapon Dampeners: Reduce rate of fire of enemies in the area of effect.
System Restore: Removes one negative effect from all friendly units, and one positive effect from all enemy units in the area of effect.
Upgrades
Weapon Dampeners (Spanner Upgrade):
Activate to reduce nearby enemies' rate of fire.
Speed Boost (Passive Upgrade):
Increase the movement speed of many units.
Range Boost (Passive Upgrade):
Increases the weapon and vision range of all Tier 1 units.
Paladin
Sound: Paladin Quotes!Laser: Strong vs. Heavy
Medium Aircraft: Weak vs. RocketAbilities:
» Anti-rocket mode
Upgrades:
» Refire Boost
Requirements: 12 sec, 6 CP, Tier 2
Hitpoints: 650
Abilities
Activate Anti-Rocket Mode: Disable primary laser weapon and engage four passive anti-rocket lasers, which can shoot down enemy rockets before they reach their target.
Disengage Anti-Rocket Mode: Switch back to primary laser weapon.
Upgrades
Refire Boost (Passive Upgrade):
Decreases the reload or recharge time of many Gun and Laser units.
Hammerhead
Sound: Hammerhead Quotes!Gun: Strong vs. Light
Rocket: Strong vs. Medium Aircraft
Heavy: Weak vs. LaserAbilities:
» Passively increases the rate of fire of nearby allies
Upgrades:
» Berzerker Engine
Requirements: 15 sec, 8 CP, Tier 2
Hitpoints: 1000
Abilities
Activate Berzerker Engine: Go Berzerk, firing quickly but inaccurately with decreased movement speed and dodge for a short time.
Reload: Manually Reload this unit's weapon (faster than automatic reload).
Upgrades
Berzerker Engine (Hammerhead Upgrade):
When activated, the Hammerhead fires quickly but inaccurately, with decreased movement speed and dodge for a short time.
Conductor
Blast: Strong vs. Structures
Medium: Weak vs. CannonAbilities:
» Cliffjumping, Passively repairs nearby allies, EMP Grenades, Static Field
Upgrades:
» Electrolysis, Speed Boost
Requirements: 12 sec, 6 CP, Tier 2
Hitpoints: 450
Abilities
Static Field: Roots all enemies at targeted location in place for a few seconds.
Electrolysis: Electrify targeted area, dealing blast damage to enemy units.
Upgrades
Electrolysis Projector (Conductor Upgrade):
Allows the Conductor to electrify targeted area, dealing blast damage to enemy units.
Speed Boost (Passive Upgrade):
Increase the movement speed of many units.
GDI Support: ConductorFirehawk
Sound: Firehawk Quotes!Blast: Strong vs. Structures
Rocket: Strong vs. Medium Aircraft
Medium Aircraft: Weak vs. RocketAbilities:
» Supersonic Thrusters
Requirements: 12 sec, 6 CP, Tier 2
Hitpoints: 500
Abilities
Supersonic Thrusters: Immediately return to MCV, gaining a speed boost. This unit reloads faster in the presence of the MCV.
Kodiak
Sound: Kodiak Quotes!Blast: Strong vs. Structures
AA Gun: Strong vs. Light Aircraft
Heavy: Weak vs. LaserUpgrades:
» Defensive Maneuvers
Requirements: 20 sec, 12 CP, Tier 3
Hitpoints: 1500
Abilities
Activate Defensive Maneuvers: The Kodiak dramatically increases its armor and speed, passively increase the armor of nearby allies, and can no longer fire.
Disengage Defensive Maneuvers: Disengage the Defensive Maneuvers ability.
Upgrades
Defensive Maneuvers (Kodiak Upgrade):
When used, the Kodiak dramatically increases its armor and speed, passively increase the armor of nearby allies, and can no longer fire.
Thunderhead
Laser: Strong vs. Heavy
Heavy: Weak vs. LaserAbilities:
» Toggle Flight
Upgrades:
» Gravity Field
Requirements: 15 sec, 10 CP, Tier 3
Hitpoints: 1100
Abilities
Jet Mode: Toggle to Jet Mode. Can only attack air units in this mode.
Hover Mode: Toggle to Hover Mode, dealing area damage to nearby ground enemies. Can only attack ground units in this mode.
Upgrades
Gravity Field (Thunderhead Upgrade):
Primary weapon will root target and significantly reduce its chance to dodge. Also slows all units in a radius of the target.
Archangel
Repair Beam
Heavy: Weak vs. LaserAbilities:
» Supercharge Weaponry, Sabotage Weaponry
Upgrades:
» Augmented Reconstruction
Requirements: 15 sec, 10 CP, Tier 3
Hitpoints: 600
Abilities
Supercharge Weaponry: Increases nearby allies' weapon damage.
Sabotage Weaponry: Decreases enemies' weapon damage at targeted location.
Reconstruct: Repairs all nearby allies for several seconds or until a move order is given.
Upgrades
Augmented Reconstruction (Archangel Upgrade):
Allows the Archangel to root itself in place, repairing all nearby allies.