Tiberian Twilight uses a straight-forward "hard counter" system, by which each unit is particularly vulnerable to a particular type of weapon. The vulnerability depends on the unit's armor, which is one of Light, Medium, Medium Air, Heavy or Reinforced. Each armor class is countered by exactly one weapon class. Weapon classes are Gun, Cannon, Rocket, Laser and Blast. The following table describes the abstract counter system.
The abstract counter system
| Light | Medium | Med. Air | Heavy | Reinf. | Crawler |
---|
Gun | good | neutral | neutral | poor | poor | poor |
---|
Cannon | neutral | good | can't hit | neutral | poor | poor |
---|
Rocket | neutral | neutral | good | neutral | poor | poor |
---|
Laser | poor | neutral | neutral | good | poor | good |
---|
Blast | neutral | neutral | neutral | neutral | good | poor |
---|
The game actually extends to you the courtesy of indicating whether you are about to give a good or a terrible attack order, provided you have only units with one weapon class selected:
Good counter: Your weapon deals excellent damage against the target.
Neutral counter: Meh.
Poor counter: Your weapon is virtually useless against that target.
Usage
Suppose you are facing unit X. First, look up X's armor in the Armor Tables below. Then, use the above table to determine what kind of weapon you need to counter X. Finally, find an appropriately armed unit in your arsenal by using the Counters Lists further below.
So far you have only found a counter, but not necessarily a
hard counter, i.e. one which isn't itself countered by X. To see which of your possible counters is preferable against X, you could check in the Counters Lists what kind of weapons X has, and check in the Armor Tables how your potential counters are armored, and then pick the one against which X has the weakest weapon.
We will be bringing you a dedicated table of
hard counters only in the near future.
Armor: GDI
Offense Units | Support Units |
---|
Talon | Light | Orca | Medium Aircraft |
Wolf | Medium | Sheppard | Medium |
Hunter | Medium | Hurricane | Medium Aircraft |
Titan MKII | Medium | Spanner | Light |
Bulldog | Light | Paladin | Medium Aircraft |
Striker | Light | Hammerhead | Heavy |
Shockwave | Medium | Conductor | Medium |
Sandstorm | Medium | Firehawk | Medium Aircraft |
Commando | Light | Kodiak | Heavy |
Mammoth Tank | Heavy | Thunderhead | Heavy |
Refractor | Heavy | Archangel | Heavy |
Mastodon | Heavy | | |
Defense Units | Defense Structures |
---|
Dozer | Light | Outpost | Heavy |
Spartan Tank | Medium | Bunker | Heavy * |
Zone Lancer | Light | Guardian Cannon | Heavy * |
Zone Trooper | Light | Missile Turret | Heavy * |
Zone Enforcer | Light | Tunnel | Reinforced |
Zone Defender | Light | Falcon MLRS | Reinforced |
Zone Raider | Light | Focus Beam | Reinforced |
Armadillo | Heavy | Skystrike Artillery | Reinforced |
Zone Captain | Light | Crystal Shield | Reinforced |
Rhino | Heavy | Ion Cannon | Reinforced |
Juggernaut | Medium | | |
| | | |
Armor: Nod
Offense Units | Support Units |
---|
Raider | Light | Venom | Light |
Mantis | Medium | Cobra | Medium Aircraft |
Avenger | Medium | Marauder | Medium |
Scorpion | Medium | Scalpel | Medium Aircraft |
Attack Bike | Light | Tyrant | Medium |
Spider Tank | Light | Salamander | Heavy |
Flame Tank | Medium | Hijacker | Light |
Stealth Tank | Medium | Vertigo | Medium Aircraft |
Cyborg Cmdo. | Light | Leviathan | Heavy |
Avatar | Heavy | Basilisk | Heavy |
Specter | Medium | Medusa | Heavy |
Widow | Heavy | | |
Defense Units | Defense Structures |
---|
Slave | Light | Outpost | Heavy |
Centurion | Medium | Bunker | Heavy * |
Reaper | Light | Viper Turret | Heavy * |
Enlightened | Light | Rocket Pod | Heavy * |
Devout | Light | Burrow Tunnel | Reinforced |
Ascended | Light | Flame Column | Reinforced |
Black Hand | Light | Obelisk of Light | Reinforced |
Reckoner | Medium | Incinerator | Reinforced |
High Confessor | Light | Disruption Tower | Reinforced |
Aftershock | Heavy | Temple of Nod | Reinforced |
Underminer | Heavy | | |
| | | |
Note. Structures marked (*) can be upgraded to
Reinforced armor at tier 2.
Once you know which kind of opposition you are facing, look up an appropriate counter from your arsenal using the following lists. The counter's own armor class is given in parentheses:
L = Light, M = Medium, H = Heavy, R = Reinforced, A = Medium Air.
Armament: Which counter do I pick?
GDI Offense
Gun: Wolf (M), Bulldog (L)
Cannon: Hunter (M), Commando (L), Mammoth (H)
Rocket: Talon (L), Sandstorm (M), Commando (L), Mammoth (H), Mastodon (H)
Laser: Titan MKII (M), Striker (L), Refractor (H)
Blast: Shockwave (M), Mastodon (H)
GDI Defense
Gun: Zone Enforcer (L), Armadillo (H)
Cannon: Spartan Tank (M), Zone Trooper (L), Guardian Cannon (H/R)
Rocket: Zone Defender (L), Missile Turret (H/R), Falcon MLRS ®
Laser: Zone Lancer (L), Zone Raider (L), Focus Beam ®
Blast: Zone Raider (L), Zone Captain (L), Rhino (H), Juggernaut (M), Skystrike Artillery ®
GDI Support
Gun: Hurricane (A), Hammerhead (H)
Cannon: Sheppard (M)
Rocket: Orca (A), Hammerhead (H), Firehawk (A)
Laser: Paladin (A), Thunderhead (H)
Blast: Firehawk (A), Kodiak (H)
Nod Offense
Gun: Raider (L)
Cannon: Avenger (M), Avatar (H)
Rocket: Mantis (M), Attack Bike (L), Stealth Tank (M)
Laser: Scorpion (M), Spider Tank (L), Cyborg Commando (L), Widow (H)
Blast: Flame Tank (M), Specter (M)
Nod Defense
Gun: Devout (L)
Cannon: Centurion (M), Enlightened (L), Viper Turret (H/R)
Rocket: Ascended (L), Rocket Pod (H/R)
Laser: Reaper (L), Obelisk of Light ®
Blast: Black Hand (L), High Confessor (L), Aftershock (H), Underminer (H), Flame Column ®, Incinerator ®
Nod Support
Gun: Marauder (M)
Cannon: Cobra (A)
Rocket: Venom (L), Salamander (H)
Laser: Tyrant (M), Basilisk (H)
Blast: Vertigo (A), Leviathan (H), Medusa (H)
Printer-friendly version
If you do not have a second screen next to your C&C 4 battle control, you may want to print out the counter tables. We provide a printer-friendly version for that purpose:
Example
Suppose you are GDI Offense and you are facing the good, old Scorpion. What to do? Checking the Armor Table for Nod, we see that the Scorpion has "Medium" armor, so we need a Cannon. The Counters Lists reveal that as GDI Offense we can pick the Hunter, the Commando or the Mammoth.
If we want to be more careful, we check the Counters Lists for the Scorpion and see that it has Laser Damage, so we don't want to send a Heavy unit against it. So the Hunter and the Commando are our preferred, hard counters, but if you have a spare Mammoth around, you know that it can also deal good damage to the Scorpions.
Discuss the counter system in our forums.