Ha, wow! I didn't know the Smoke Grenade protected against Tankbusta Barrages as well.
Very well played. Just wondering, what is your T3 approach to KNobs? Tanks? I find that the KNob's Missile Launcher is too much of a threat to warrant more vehicles after a Razorback/Dread, and usually save for Termis. You?
Scout Sarge > K-Nob w/ Rokkit Launcher for the most part, just make sure you keep your scouts near any vehicle you have *at all times* when there is a K-Nob around.
Predator micro is how I deal with Nobs. Rocket + Melta/Power Fist for tanks. Even if you're T3, there is nothing stopping you from making an ASM if you haven't built one yet.. SM T1/1.5 scale nicely into late game even at level 1.
Excellent game and some really good micro. Tactics and strategy were novel, too.
I think it'd work slightly better if you had some of the in-game SFX still audible, with the music as backing (good choices, incidentally).
Also, it'd be great to hear you shoutcast a game or two (either your own or those of others). You seem to display a bit more thinking than most of the replays I see!
great game. GJ making that useless smoke nade usefull. I think I'm going to start implementing that more often. I mean that rokkit barage did only 1/4 dmg to the RB and it was hit solidly by a good chunk of the missles. Usually a barrage can outright kill a RB or at least make it very close to dead. and that was a pro retreating nade there! Gibbed the whole dam squad!
http://www.wegame.com/watch/sobaskets-fc-vs-dzerodzero-knob/
This post has been edited by CaptainGerg: Jan 3 2010, 22:54 PM
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