"All's fair in love and war," quotes Frank Farleigh (1850, by Francis Edward Smedley, 1818 - 1864) and is the popular paraphrase of "Love and War are the same thing, and stratagems and polity are as allowable in the one as in the other." - Miguel de Cervantes (1547 - 1616), Don Quixote (1605 -1615)'
How many of us would agree with the above cliche or maxim? Can the above term be applied to Tiberium Wars?
If your answer is yes, then what are the limits? If your answer is no, then should the above phrase be rendered meaningless?
Thirdly, if this belongs to the Mess hall, then by all means send it there.. Thx.
war is simply the theme in this game - the similarities only go as far as a bunch of objects and effects that visually resemble tanks, aircraft, inf, explosions etc.
a game of war is very different from real war
any good game is expected to be reasonably balanced and fair so players are assured of equal opportunities for achieving victory - this is usually done to limit and emphasise the skill sets to be 'tested' within the game's framework, and not allow external, unpredictable forces to interfere.
in a real war you dont expect anything to be balanced. you simply prepare for the worst and do whatever works.
also the purpose of a game and war are very different. and the reasons you may 'love' each of them are also different.
theyre just not comparable lol
This post has been edited by cnc315d34d: Nov 4 2009, 14:31 PM
all's fair implies that exploiting is acceptable, which i don't think anyone agrees with. imba abuse isn't 'fair' either but some people (those abusing mainly) don't mind. ultimately the latter case all we can do is outplay our opponents and wait for a patch (or quit ;p)
In KW in my oppinion it is a war once you spent a lot of time playing this game and you start to take it seriously. After a time you will fight for better position, you try to get a name for yourself. Also you will get angry when somebody who is lower level then you, or you used to own him/her, defeats you. When the risk is high the player will do everything to win the game (especially when you had an argument with your opponent who is better, and he called you a noob with no skill ). After this there is no limit: you may use the imbalances and bugs of the game to your advantage (e.g. teleporting then insta healing hexa or phase/emp bug). You will be happy when your opponent's cyborgs wont fire their emp due to a bug; you may insult him after you destroyed his half base to decrease his moral etc...Other issue is that this is not right.
Its about priorities I guess - if you want to be a fair sportsman and have a challenge, you wont rely on bad balance only to win. But if your only goal is to see the "enemy defeated" screen, it really doesnt matter.
That said, the only way to counter bad balance is with more bad balance. Which is why it's most fun to play with friends you know won't be abusive (or at least will try to avoid bad balance!)
This post has been edited by Chr1st14n: Nov 4 2009, 17:58 PM
Wrestling moves can be used in war or hand to hand combat. I if i had someone poked my eyes or tryed kicking my knee cap out to get a win in a wrestling match i would be pissed and they would be kicked out. I view this as a game like wrestling. There are certain things you just dont do in order to make the game more fun. (or cause harm to each others body)
most wars dont start of my making armies and then collecting a poisnous checmical that for some reason is addopted for as a currancy
QUOTE(Lobber @ Nov 5 2009, 03:47 AM)
Hey they explain that vaguely in tiberium dawn...
QUOTE(Oroibahazopi @ Nov 5 2009, 13:34 PM)
Well originally tiberium was composed of lots of different chemicals, some of which were quite rare and pricey. [...] Now though it's just a proton lattice held together with some exotic force, how they actually make money from it I don't know.
OK, never mind the alleged MIT-dropout's "proton lattice" gobbledygook, which doesn't even make sense after several whiskeys. I think we agree on the general idea that Tiberium equals resources that are needed to fund and construct the war matériel. I think what was meant in the first post is that it is just a completely unrealistic idea that you would go into a conflict, then start gathering the resources you need, and then start building factories to produce your armor and weapons. It is that part of the gameplay that clearly marks C&C out to be a computer game and nothing else.
C&C provides a gameplay mechanic that brings a bit of budgeting, a bit of construction and a bit of playing out combat encounters together into one piece of action, and that is good and fun. It does not in any way make it representative of any real-world conflict situation.
Now somebody please go and shoot that "proton lattice" guy.
Especially since the only equivalent thing in nature is a neutron star, which is made out of metallic hydrogen and held together by gravity.
Exactly. A bucket full of this stuff (say 10 litres, taken from the outer crust) would have a mass of ten million kg (10,000 tons). Matter at such densities is subject to enormous repulsion forces (especially since he says "proton", not even "neutron", where different forces would come in) and would never be stable outside the massive pressure of, say, a neutron star.
Whatever was wrong with the old Tiberium from Tiberian Dawn? It was cool, terrifying, grew in sexy pods and turned trees into public fountains.
This post has been edited by R Schneider: Nov 5 2009, 13:13 PM
How many of us would agree with the above cliche or maxim?
Can the above term be applied to Tiberium Wars?
If your answer is yes, then what are the limits?
If your answer is no, then should the above phrase be rendered meaningless?
Thirdly, if this belongs to the Mess hall, then by all means send it there.
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