BfME2 BT2DC

An idea

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# 1`KIBbY` Nov 5 2009, 04:28 AM
Wall hub build time reduced and radius of ability to expand from hub increased. Would create a new aspect of the game called "unit trapping." You block off a ford or the section by the warg lair. Once units, heroes, or both (usually cavalry) enter the area between the warg lair and the ford you immediately block it off with your units, buying time to build another hub for a wall. You build a wall making it impossible to escape without siege or tunnel/mine systems. I just thought this would be a cool feature for Elves because they have issues dealing with cavalary, especially on a bad host.

Discuss ideas, animosities, but please don't say it's needless without explaining yourself.
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# 2Blinkyblob Nov 5 2009, 11:04 AM
Sounds fairly horrific.
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# 3MasterEvo Nov 5 2009, 11:20 AM
i dont think its possible to catch someone with such a trick ofc if he isnt blind at all )
but worth a try might be very fun )
QUOTE
Wall hub build time reduced and radius of ability to expand from hub increased

sounds fine to me and also reduce the price of wall hub
i wonder why its 600$ ? ))))

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# 4Ana Nov 5 2009, 11:24 AM
QUOTE(Blinkyblob @ Nov 5 2009, 07:04 AM) *

Sounds fairly horrific.

Verily, I doth concur. Quite the terrible suggestion.


EDIT: Blinky, my good sir... your mother is ugly.

This post has been edited by Ana: Nov 5 2009, 11:24 AM
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# 5Desktipper Nov 5 2009, 13:32 PM
QUOTE(MasterEvo @ Nov 5 2009, 06:20 AM) *

i dont think its possible to catch someone with such a trick ofc if he isnt blind at all )
but worth a try might be very fun )

sounds fine to me and also reduce the price of wall hub
i wonder why its 600$ ? ))))

Kibby owned Clever by doing this once. I don't think it is that bad of a suggestion really btw. Walls get annoying though and this could be almost lame if they build a lot faster. Then there is also wall catapult laming near the opponent's base...
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# 6Elfman13 Nov 5 2009, 16:53 PM
QUOTE(Ana @ Nov 5 2009, 07:24 AM) *

Verily, I doth concur. Quite the terrible suggestion.
EDIT: Blinky, my good sir... your mother is ugly.

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# 7Mr.Shankly Nov 5 2009, 17:34 PM
QUOTE(Blinkyblob @ Nov 5 2009, 12:04 PM) *

Sounds fairly horrific.


Understatement of the year
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# 8Ana Nov 5 2009, 18:41 PM
QUOTE(desktipper @ Nov 5 2009, 09:32 AM) *

Kibby owned Clever by doing this once. I don't think it is that bad of a suggestion really btw. Walls get annoying though and this could be almost lame if they build a lot faster. Then there is also wall catapult laming near the opponent's base...



Trying to get a catapult up via walls near the enemy base only works vs retards. If the person has half a brain they build a siege expansion on their fort and pwn the wall or whatever the fuck.
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# 9TheGenera1' Nov 5 2009, 20:10 PM
QUOTE(desktipper @ Nov 5 2009, 14:32 PM) *

Kibby owned Clever by doing this once. I don't think it is that bad of a suggestion really btw. Walls get annoying though and this could be almost lame if they build a lot faster. Then there is also wall catapult laming near the opponent's base...


Kibby OWNED clever??? that game was 2 hours long. tongue.gif

This post has been edited by TheGenera1': Nov 5 2009, 20:10 PM
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# 10Ana Nov 5 2009, 20:16 PM
I'm gonna call everyone who plays BFME2 now later generation BTP players. I love how some later generation BTP players feel compelled to mention notable and often exaggerated victories.

This post has been edited by Ana: Nov 5 2009, 20:16 PM
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# 11TheGenera1' Nov 5 2009, 21:50 PM
Ive been playing since the 1.7 do get "oldish" player status tongue.gif tongue.gif

This post has been edited by TheGenera1': Nov 5 2009, 21:50 PM
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# 12Desktipper Nov 5 2009, 22:36 PM
QUOTE(Ana @ Nov 5 2009, 13:41 PM) *

Trying to get a catapult up via walls near the enemy base only works vs retards. If the person has half a brain they build a siege expansion on their fort and pwn the wall or whatever the fuck.

No. The opponent has to have the resources for the siege expansion right away. So they either have a cashfloat or will have to delete all buildings/units building and save for it. It is also generally easy to kill a siege expansion on a fortress, so in a close game you can keep the opponent from building one then kill their base with the catapult.

QUOTE(TheGenera1' @ Nov 5 2009, 15:10 PM) *

Kibby OWNED clever??? that game was 2 hours long. tongue.gif

owned clever's army*

This post has been edited by desktipper: Nov 6 2009, 00:21 AM
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# 13`KIBbY` Nov 5 2009, 23:11 PM
Omit the part about the radius. I thought it wasn't long enough to reach from the river to the edge of the map.

And no, I did not use this trick against Clever. Although, I did block off a ford to make him turn around into my pikes. I think I got 3 or 4 of his battlewagons.

This post has been edited by `KIBbY`: Nov 5 2009, 23:13 PM
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# 14`KIBbY` Nov 5 2009, 23:17 PM
QUOTE(Ana @ Nov 5 2009, 13:41 PM) *

Trying to get a catapult up via walls near the enemy base only works vs retards. If the person has half a brain they build a siege expansion on their fort and pwn the wall or whatever the fuck.

That's what I've told people. Yet, it is still lame.

This post has been edited by `KIBbY`: Nov 5 2009, 23:18 PM
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# 15FreedomX10A Nov 5 2009, 23:32 PM
That doesn't mean that people are right, people are morons.
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# 16`KIBbY` Nov 5 2009, 23:41 PM
Except you, right?
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# 17FreedomX10A Nov 6 2009, 00:44 AM
Simply, right.
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# 18Xenith Nov 6 2009, 01:52 AM
Don't think it could work without making it too easy to block off fords with walls, which would promote camping a shit ton. Kind of an interesting idea though.

This post has been edited by Xenith: Nov 6 2009, 01:55 AM
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# 19FreedomX10A Nov 6 2009, 02:08 AM
EDITED POST IS EDITED.

This post has been edited by FreedomX10A: Nov 6 2009, 02:12 AM
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# 20Mr.Shankly Nov 6 2009, 02:10 AM
Expantions dont counter it iirc, pretty much tried that and the fort expantions missed so much vs the wall expantion which was more accurate = fail

IIRC
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