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Analysis of the GDI Firehawk Stratofighter
Aron Times
post Apr 25 2007, 13:27 PM
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Analysis of the GDI Firehawk Stratofighter
By Confessor Joseph Silver


The Firehawk Stratofighter is GDI's ultimate fighter-bomber. It is currently the fastest aircraft in the world, faster than even our Armageddon and Vertigo bombers. It s capable of flying into the stratosphere, thus the name, which enables it to bypass even our best SAM systems.

Enclosed is a GDI training manual for the Firehawk. This document was delivered to me by an undercover Shadow known as "Moon", who doubles as a fighter pilot on the aircraft carrier, GDS Australia.

Peace through power.

This is a list of how many Firehawks you need to destroy a specific target. For aircraft, I list the number of missiles needed to blow it up, since Firehawks fire their four anti-aircraft missiles one after the other. Just divide the number by four and you'll get the number of Firehawks needed to blow up that aircraft (duh).

People have been complaining about just how weak the Firehawk is against tanks. I did some testing offline, and I discovered that although Firehawks are useless against tanks, they are much, much better than Vertigos when it comes to blowing up structures. Another thing that I noticed is that with two airfields and eight Firehawks, you can blow up any building in the game. In fact, with just one airfield and four Firehawks, you can destroy any structure in the game other than a construction yard or a superweapon.

The Firehawk's anti-aircraft capabilities are also very powerful. Four Firehawks can cripple or destroy any Scrin aircraft. Four Firehawks can destroy a Mothership, though they'll have to reload once in order to finish the job. Yes, the Mothership is incredibly weak.

Anyway, I've been using Firehawks more often when I play GDI. I build four Firehawks against most players and eight against turtles. They're very good at cracking a turtle's shell.


Global Defense Initiative


Attached Image Construction Yard - 7
Attached Image Outpost - 1
Attached Image Battle Base - 2

Attached Image Power Plant - 2
Attached Image Refinery - 4
Attached Image Barracks - 2
Attached Image War Factory - 4
Attached Image Command Post - 2
Attached Image Airfield - 1
Attached Image Armory - 1
Attached Image Tech Center - 4
Attached Image Space Command Uplink - 1
Attached Image Crane - 2

Attached Image Watchtower - 1
Attached Image Guardian Cannon - 2
Attached Image AA Battery - 3
Attached Image Tiberium Silo - 1
Attached Image Sonic Emitter - 3
Attached Image Ion Cannon Control Center - 7

Attached Image Orca - 2 missiles
Attached Image Firehawk - 3 missiles
Attached Image V35 Ox - 1 missile

The Brotherhood of Nod


Attached Image Construction Yard - 7
Attached Image Outpost - 1

Attached Image Power Plant - 2
Attached Image Refinery - 4
Attached Image Hand of Nod - 2
Attached Image War Factory - 4
Attached Image Operations Center - 2
Attached Image Air Tower - 1
Attached Image Secret Shrine - 1
Attached Image Tech Lab - 4
Attached Image Tiberium Chemical Plant - 1
Attached Image Crane - 1

Attached Image Shredder Turret Hub - 2
Attached Image Laser Turret Hub - 2
Attached Image SAM Turret Hub - 3
Attached Image Tiberium Silo - 1
Attached Image Disruption Tower - 1
Attached Image Obelisk of Light - 3
Attached Image Temple of Nod - 7

Attached Image Venom - 2 missiles
Attached Image Vertigo - 3 missiles
Attached Image Carryall - 1 missile

Scrin


Attached Image Drone Platform - 7
Attached Image Outpost - 1

Attached Image Lightning Spike - 1

Attached Image Reactor - 2
Attached Image Extractor - 4
Attached Image Portal - 1
Attached Image Warp Sphere - 4
Attached Image Nerve Center - 2
Attached Image Gravity Stabilizer - 2
Attached Image Stasis Chamber - 1
Attached Image Technology Assembler - 4
Attached Image Signal Transmitter - 1
Attached Image Foundry - 2

Attached Image Buzzer Hive - 1
Attached Image Photon Cannon - 2
Attached Image Plasma Missile Battery - 3
Attached Image Growth Accelerator - 1
Attached Image Storm Column - 3
Attached Image Rift Generator - 7

Attached Image Drone Ship - 9 missiles
Attached Image Stormrider - 4 missiles
Attached Image Stormrider (in ion storm) - 6 missiles
Attached Image Devastator Warship - 7 missiles
Attached Image Devastator Warship (in ion storm) - 8 missiles
Attached Image Devastator Warship (with shield) - 9 missiles
Attached Image Devastator Warship (with shield and in ion storm) - 12 missiles
Attached Image Planetary Assault Carrier - 10 missiles
Attached Image Planetary Assault Carrier (in ion storm)- 14 missiles
Attached Image Planetary Assault Carrier (with shield) - 13 missiles
Attached Image Planetary Assault Carrier (with shield and in ion storm) - 17 missiles

Attached ImageMothership - 30 missiles

This post has been edited by disco2discodave: Mar 24 2009, 01:31 AM
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GordianKn0t
post Apr 25 2007, 14:07 PM
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wtf guest bug.

Anyway, good topic. smile.gif
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Sephlock
post Apr 25 2007, 14:11 PM
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Thank you for quantifying the difference between the Vertigo bomber and a Firehawk loaded with bombs (their damage value is the same, but they do different types of damage).

Anyways, how about listing how many BOMBS it takes to down aircraft that are still on their pads biggrin.gif?
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BobNL
post Apr 25 2007, 15:51 PM
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Thanks dude, this is very useful.

I use aircraft very often, but not always Firehawks because their AA-defence.
Do you destoy those also with your Firehawks?
They are not very cheap so that's why I didn't do it.
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Aron Times
post Apr 25 2007, 16:25 PM
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I never use aircraft to destroy anti-aircraft defenses. That's like using riflemen to destroy shredder towers.

Anyway, I limit myself to four Firehawks most of the time. Four is the magic number. You can destroy any structure in the game except for construction yards and superweapons with four Firehawks. You can destroy or cripple all aircraft with four Firehawks.
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BobNL
post Apr 25 2007, 16:42 PM
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But there is always AA turrets in the base.
What do you do then?
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Derek
post Apr 25 2007, 17:17 PM
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Yeah, I always get 4 Firehawks against Scin and (if the game lasts long enough) against GDI. They're great for taking out tech labs so you don't have to worry about Mammoths and Tripods.
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Aron Times
post Apr 25 2007, 17:23 PM
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QUOTE(BobNL @ Apr 25 2007, 10:42 AM) *

But there is always AA turrets in the base.
What do you do then?

Simple. Avoid them. And if your opponent has AA batteries all over his base, you'd probably end up with more tanks than him.
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Man_On_Fire
post Apr 25 2007, 18:09 PM
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sticky plzkthx.

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ice777
post Apr 26 2007, 01:20 AM
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good research about firehawks!
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Sephlock
post Apr 26 2007, 09:34 AM
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I just tried to take down an obelisk with 3 Firehawks and failed.... unless this particular mission features altered obelisks, it takes 4 firehawks to kill an obelisk.

-oh wait, I'm playing on hard, that may be why-

This post has been edited by Sephlock: Apr 26 2007, 09:36 AM
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Aron Times
post Apr 26 2007, 09:37 AM
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Were you playing in singleplayer? AI buildings automatically repair when they're damaged, forcing you to use more bombers or shadow teams to blow them up.
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-Netput
post Apr 26 2007, 09:53 AM
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awesome biggrin.gif
Just what i needed wub.gif
i always used the 'i just use all aircraft, to be sure' approach, now it isn't needed anymore wub.gif
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General Solomon
post Apr 26 2007, 23:08 PM
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Great guide

your really into this "confessor joesph silver" thing arnt you.

Keep it up!
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cheaptrick
post Apr 27 2007, 13:59 PM
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1 firehawk to destroy tiberium chemical plant and other similar type buildings?
1 firehawk to destroy a $3000 building, too good to be true..
it didnt work for me... i needed 2. yea but 2 is still very easy for me.

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-Zeus-
post Apr 27 2007, 14:22 PM
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awsome but rare to use vs tank spam as you will die in 5 mins
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ilovemusketeerking
post Apr 27 2007, 15:00 PM
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Well done quoting the entire post for a half a line sentance.
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Agent RedFenril CTU
post Apr 27 2007, 16:55 PM
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Awesome. This will really come in handy with managing my Firehawks.

It will also come in handy to decapitate my opponent's tech tree or force him to go bankrupt.
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God_Aries
post Apr 27 2007, 23:33 PM
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1st of all when you say that

QUOTE
I did some testing offline, and I discovered that although Firehawks are useless against tanks, they are much, much better than Vertigos when it comes to blowing up structures.


Sry im going to have to disagree with you. Vertigos are WAY BETTER than Firehawks against buildings and even tanks. The reason? First is they take the same amount of bombers to blow up structures as the Firehawks. Second they last longer because of their stealth capability. They can bypass AA and not take so much damage like the Firehawk. GDI just needs to stick with tanks.
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Aron Times
post Apr 28 2007, 20:03 PM
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QUOTE(God_Aries @ Apr 27 2007, 17:33 PM) *

1st of all when you say that
Sry im going to have to disagree with you. Vertigos are WAY BETTER than Firehawks against buildings and even tanks. The reason? First is they take the same amount of bombers to blow up structures as the Firehawks. Second they last longer because of their stealth capability. They can bypass AA and not take so much damage like the Firehawk. GDI just needs to stick with tanks.

Actually, Vertigos deal less damage to buildings than Firehawks. Click on the Vertigo guide in my signature if you don't believe me.
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