Could we try to do it Plz!!! I have been thinking of ways of adding Arnor without it being too much of a balance issue for possibly a patch in the future... Structures: All the same as MOTW except with Arnor skins and barracks having Mithlond Sentries (without forged blades and heavy armour) instead of Rohan Spearmen and Lv 2 Stables having Llindons instead of Rohirrim. Everything else can be the same as normal MOTW (no elven structures) for example tower guards on lv 2 barrack, black smith giving upgrades to arnor ect. Mini heros: Ether KODA lv 3 stables or Noldor lv 3 barracks. Heroes: Would really be the only issue Arveleg, Arvedui and Earnur all have the same skin so you just use one of them and make function like Aragon probably Earnur coz he is already most functional or Arcedui coz he has the Palinteer smash animation which could be used like a word of power move he gets on lv 10! Carthaen make like brand or Farimir, Argeleb would need a little brainstorming! and add Glorfindel as the 4th hero.
I would be happy to do as much of the ground work as I can before sending it to you guys. We could give it a shot in a Beta patch to see if people think its cool or crap. I think it would be pretty cool.
Could we try to do it Plz!!! I have been thinking of ways of adding Arnor without it being too much of a balance issue for possibly a patch in the future... Structures: All the same as MOTW except with Arnor skins and barracks having Mithlond Sentries (without forged blades and heavy armour) instead of Rohan Spearmen and Lv 2 Stables having Llindons instead of Rohirrim. Everything else can be the same as normal MOTW (no elven structures) for example tower guards on lv 2 barrack, black smith giving upgrades to arnor ect. Mini heros: Ether KODA lv 3 stables or Noldor lv 3 barracks. Heroes: Would really be the only issue Arveleg, Arvedui and Earnur all have the same skin so you just use one of them and make function like Aragon probably Earnur coz he is already most functional or Arcedui coz he has the Palinteer smash animation which could be used like a word of power move he gets on lv 10! Carthaen make like brand or Farimir, Argeleb would need a little brainstorming! and add Glorfindel as the 4th hero.
I would be happy to do as much of the ground work as I can before sending it to you guys. We could give it a shot in a Beta patch to see if people think its cool or crap. I think it would be pretty cool.
Hi, it's easy to enable Arnor as a playable faction but I don't see what value that would add, especially if they're really just a combination of Men + Elves with some unique heroes. Not a lot of variety there. Ultimately 2.02 is more of a balance patch, not a full blown mod, and we like to stick to the vanilla feel of the game. Making a change as massive as adding another faction (or in this case enabling a mostly disabled one) would have a huge impact on the game, and I am not convinced that the benefits outweigh the costs. Right now Arnor is extremely broken (I recall the archer hero sniping enemies faster than Legolas for example), and it would take a long time to get them in anything close to a playable state.
I was thinking it more as a MOTW reskin really and I could try to fix a lot of the brokenness. But if you guys think its not the vibe then I respect that as 2.02 is an awesome patch and you guys have been doing a great job!
I am kinda curious about adding it for the sake of adding some flavour, but that would add it to the Random pool and I don't want players to get it as a faction from Random unless it's pretty much universally approved by the community for competitive play first.
Yeah lol on getting a completely broken side from choosing random sorta like a Russian roulette! To be honest it would't be in a patch anytime soon anyway as there would be a lot of work that I would have to do. But we will see what people think
This post has been edited by lochness: Aug 19 2015, 23:55 PM
It would have been great if EA had finished their work on Arnor as they did with Angmar. It would have made more sense to be honest. At least the campaign could have 2 versions as opposed to just Angmar's conquest and the epilogue.
If Arnor were to be added into the competitive scene, there'd have to be some major reworking - both visual and combat balance.
I know for a fact that the RotWK Dunedain Soldiers and Archers' textures don't come with a heavy armour compliment. So there'd have to be some textures and modelling involved.
Also, some heroes are bugged badly. I recall some of them sounding like a few of the Gondor heroes at random. Not serious but just a mix up between 2 voice definitions for some heroes.
It's an ambitious idea, though, and if Arnor could be added into the competitive scene, it would be interesting.
I have no idea about Arnor but it "may" be possible to replace some MotW models with Arnor's ones if they really look cool/better.
But I would need you to take a lot of comparison screenshots for me.
You can enable Arnor for yourself in-game by changing one line in one file. However I can't remember the line and file since I haven't done it in a while . Should be easy to find though. Then you can easily test everything out. Or just check out Arnor from the campaign levels.
Also, the AI would have to be reworked as well. The Arnor AI doesn't build Elven structures and their army definitions (ratios) don't include Elven troops.
Their base templates are EA standard ones, so they're not like the ones Mrak created.
You can enable Arnor for yourself in-game by changing one line in one file. However I can't remember the line and file since I haven't done it in a while . Should be easy to find though. Then you can easily test everything out. Or just check out Arnor from the campaign levels.
Simply go to playertemplate.ini, scroll down to the Arnor definitions section and enable them by turning PlayableSide = No to PlayableSide = Yes.
This post has been edited by Excelsior: Aug 20 2015, 00:31 AM
Simply go to playertemplate.ini, scroll down to the Arnor definitions section and enable them by turning Playable Faction = no to Playable Faction = yes.
Lol u beat me to it! Another thing you have to do is to put men sounds in eva.ini to make it so you have sound alerts when you are trying out arnor. eg
Lol u beat me to it! Another thing you have to do is to put men sounds in eva.ini to make it so you have sound alerts when you are trying out arnor. eg
I would be happy to do as much of the ground work as I can before sending it to you guys. We could give it a shot in a Beta patch to see if people think its cool or crap. I think it would be pretty cool.
It would be interesting to see what you're willing to do with the Arnor faction. Your changes are welcome. They can be used as a point of reference.
It would be interesting to see what you're willing to do with the Arnor faction. Your changes are welcome. They can be used as a point of reference.
Cool I'll start working on it soon and I'll update what's up on this thread. I'v done alot of work with Arnor before so I do know a bit about the faction. The next thing to do after that is to set up the Arnor porter with an MOTW/Arnor command set.
Cool I'll start working on it soon and I'll update what's up on this thread. I'v done alot of work with Arnor before so I do know a bit about the faction. The next thing to do after that is to set up the Arnor porter with an MOTW/Arnor command set.
Awesome stuff, mate! Please do.
Quick question (just for clarity): Are you adding the new command set to a newly added, unique Arnor porter model? Or is the command set dedicated to the normal, already used porter? If it's the latter, I think most structures, if not all, in the current commandset, are in tact (probably not in the best order though).
Could replace some MotW stuff with Arnor stuff on certain maps for variety's sake maybe. Although theres not a lot of Arnor themed maps that are played online.
Structures: All the same as MOTW except with Arnor skins and barracks having Mithlond Sentries (without forged blades and heavy armour) instead of Rohan Spearmen and Lv 2 Stables having Llindons instead of Rohirrim.
Everything else can be the same as normal MOTW (no elven structures) for example tower guards on lv 2 barrack, black smith giving upgrades to arnor ect.
Mini heros: Ether KODA lv 3 stables or Noldor lv 3 barracks.
Heroes: Would really be the only issue Arveleg, Arvedui and Earnur all have the same skin so you just use one of them and make function like Aragon probably Earnur coz he is already most functional or Arcedui coz he has the Palinteer smash animation which could be used like a word of power move he gets on lv 10! Carthaen make like brand or Farimir, Argeleb would need a little brainstorming! and add Glorfindel as the 4th hero.
I would be happy to do as much of the ground work as I can before sending it to you guys. We could give it a shot in a Beta patch to see if people think its cool or crap. I think it would be pretty cool.
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