I just wantes to play an automatch 2vs2 game and they took out the best Map of them all: Duclair. It was in the map cycle yesterday, now the removed it. Why? Etaveaux -the worst map- is still in. Why did they remove Duclair again? It's almost perfectly ballanced and fun to play, unlike many other maps.
Yeah man. At least take out the really, really, really shitty ones i.e. Beach Assault & Industrial Riverbed. I mean we have given them a fair crack of thge whip now and they are still really, really really shit.
Move Stuzdorf into one of the optional list until you can fix the resourse imbalanance between North and South. Add Duclair 1v1 permanently and we is good to go.
Come on. We still have to play on really shit maps and really, really shit maps sometimes with only two opt outs so what's the problem?
Not everyone is going to like all the maps. Its not a perfect world and you can't only play the maps that you like.
You might be particularly disgusted by a certain map, but some one else might like it, even if they are in the minority.
The thought is that more maps and rotational maps keep the game from getting stale.
Relic has taken a particular interest in trying to provide a good variety of maps to the community and getting our input, and we should be encouraging them to improve the selection and improve the maps instead of just complaining and calling the maps shit.
Some of these "shit" maps could be better with some modifications if we took the time to seriously discuss and petition nicely for it to happen. Some of these maps are just different and the unfamiliarity makes people not like them. I would encourage you guys to try making your own maps and realize how difficult it is to make a good looking, creative, and balanced map, that's fun to play, and doesn't hog memory + power. Maybe you'll come out with an appreciation of the difficulty, or maybe you'll succeed and make something really awesome that makes it into the rotation.
Some of these "shit" maps could be better with some modifications if we took the time to seriously discuss and petition nicely for it to happen. Some of these maps are just different and the unfamiliarity makes people not like them. I would encourage you guys to try making your own maps and realize how difficult it is to make a good looking, creative, and balanced map, that's fun to play, and doesn't hog memory + power. Maybe you'll come out with an appreciation of the difficulty, or maybe you'll succeed and make something really awesome that makes it into the rotation.
Definitely agree with you that not everyone will like every map and that map making is FAR from easy - heh, I gave it a shot and found it far to time consuming for me atm
Edit: Although, again, why is map making difficult? Games I have made maps for: WC3, SC, Call of Duty 2, Wolfenstein ET, Empire Earth - including triggers for the RTS games. Maybe the problem is more the editor and the complexity of in which it is presented rather than simply balancing a map.
Anyway, I would really enjoy a per map discussion if I knew the result would be seriously taken into account on Relics end. If not, i'll just continue commenting on bad information and bringing up counterpoints rather than providing any real solutions, as always.
This post has been edited by Despotic: Sep 15 2009, 06:14 AM
Not everyone is going to like all the maps. Its not a perfect world and you can't only play the maps that you like.
You might be particularly disgusted by a certain map, but some one else might like it, even if they are in the minority.
The thought is that more maps and rotational maps keep the game from getting stale.
Relic has taken a particular interest in trying to provide a good variety of maps to the community and getting our input, and we should be encouraging them to improve the selection and improve the maps instead of just complaining and calling the maps shit.
Some of these "shit" maps could be better with some modifications if we took the time to seriously discuss and petition nicely for it to happen. Some of these maps are just different and the unfamiliarity makes people not like them. I would encourage you guys to try making your own maps and realize how difficult it is to make a good looking, creative, and balanced map, that's fun to play, and doesn't hog memory + power. Maybe you'll come out with an appreciation of the difficulty, or maybe you'll succeed and make something really awesome that makes it into the rotation.
+1 Making maps isnt as easy as it sounds, I personally like most of the new maps, change is always nice.
Hey, I kinda liked that map, even as Axis (snipers+flamers ftw!!!). But don't get me going on Lyon or Vire River, haha.
Actually, the 2 biggest improvements since before my break 9 months ago, are imho 1) The 2v2 map selection 2) That ALL game results are actually recorded (all the time before, almost half of my 2v2 results were never recorded by the server)
Hey, I kinda liked that map, even as Axis (snipers+flamers ftw!!!). But don't get me going on Lyon or Vire River, haha.
Agree, but it was actually whining axis players who forced St.Hi. out of circulation.
QUOTE
Actually, the 2 biggest improvements since before my break 9 months ago, are imho 1) The 2v2 map selection 2) That ALL game results are actually recorded (all the time before, almost half of my 2v2 results were never recorded by the server)
I hate to ruin your good spirit, but not all games are counted. Especially not in 2v2.
BUT the distribution of games counted are more even now. Contrary to before, it now skips as many losses as it skips wins. That is a major improvement
I hate to ruin your good spirit, but not all games are counted. Especially not in 2v2.
Hmmm, really? I think I have played like 30 2v2 games in the last weeks and I think that all of them counted (hmmm, maybe there was one which didn't count, not sure). Sometimes it can take a few hours until the result finally shows up though.
In any case, it's a major improvement from 9 months ago where almost every 2nd 2v2 game never showed up for me (1v1 was much better).
On a sidenote, I don't think that wins actually got lost more than losses. That widespread percepetion was probably more related to: a) Good players win more often than loose so that the absolute number of games won, but not counted, is also higher. b) If a win isn't counted, the anger is much bigger compared of an uncounted loss, therefore it is remembered better and seen as much more unfair. c) Personal perception tends to fosters existing assumptions (like the one that wins are more often not counted than losses) instead of disproving them.
Some of these "shit" maps could be better with some modifications if we took the time to seriously discuss and petition nicely for it to happen.
this. it would be cool if we could discuss every map in question to bring it to a higher level in terms of gameplay and balance. make a thread for each map and let's fix it.
Not everyone is going to like all the maps. Its not a perfect world and you can't only play the maps that you like.
You might be particularly disgusted by a certain map, but some one else might like it, even if they are in the minority.
The thought is that more maps and rotational maps keep the game from getting stale.
Relic has taken a particular interest in trying to provide a good variety of maps to the community and getting our input, and we should be encouraging them to improve the selection and improve the maps instead of just complaining and calling the maps shit.
Some of these "shit" maps could be better with some modifications if we took the time to seriously discuss and petition nicely for it to happen. Some of these maps are just different and the unfamiliarity makes people not like them. I would encourage you guys to try making your own maps and realize how difficult it is to make a good looking, creative, and balanced map, that's fun to play, and doesn't hog memory + power. Maybe you'll come out with an appreciation of the difficulty, or maybe you'll succeed and make something really awesome that makes it into the rotation.
I understand your point, and I don't want to remove all the maps. But when 85% of the people on GR vote that a map should be removed, there is no excuse for keeping it just to pet the 15%. They might be players who only play brits and vote yes only so they can abuse the shit out of the map for example. Some maps, for example beach assault looks great but really isn't for competitive play.
Flooded plains can't either be fixed since you'd had to remove the water and thus change the name to plains. That would be a totaly different map. Same with Beaux Lowlands. They tryed to make it more competitive but since the problem lies in the core design of the map, namely that there is three bottleneckes that can be easily locked down, it can't be fixed. Sturzdorf, on the other hand, is a great map. The resource placement just needs a look at.
I'm not saying I'm a better mapmaker myself, but automatch is meant to be competitive and some of the maps favors some factions or play so bad that it just not gonna cut it. The argument "why doesn't you do a better map yourself then" is the worst argument in the world, since I don't know how to make maps, but I can still differ a good from a bad one. I don't know how to build a car, but I a know when it's piece of junk and when it's a good one. I think you'd agree.
All maps are available in basic games if you wan't to play a specific map. Otherwise I'd recomend these for auto. These are the only maps which are fairly balanced and makes for good matchups. I'm not trying to be cynical, this is just the truth. Check the map-vote if you don't believe me.
You can also do this buy adding lets say three more maps and then have three untick options. The unticks should always be out of the rotation, you should not "risk" getting a map you have unticked. I bet there are some other great maps out there that might not have gotten the chance. But a while ago you know when you were playing automatch and saw a player with the same skill as you playing brits on st mere it wasn't going to be a fair battle.
I just want the best for the game, just as you do. But by adding some half-balanced maps to auto isn't the way to go. Quality > quantity although you'd still like a diversity. And five maps would be enough to satisfy me.
I understand your point, and I don't want to remove all the maps. But when 85% of the people on GR vote that a map should be removed, there is no excuse for keeping it just to pet the 15%.
I suggest you go back and see the poll from 2-3 weeks ago about new 1v1 maps. Every single one was voted out!
This forum is very conservative on its preferences and also very delicate with any changes. So in effect you cannot conclude something just from a 85% vote that a map is actually bad. It might just be the general sentiment of those 'rage-voting'.
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