"You may think it would be easy to create audio for a Star Wars game. All you'd have to do is just import all the sounds and music from the famous movies. But, like many things in life, it's just not that easy. So when Petroglyph got the job to create Star Wars: Empire at War for LucasArts, audio director Frank Klepacki found that his plate was full. He had to create sounds, music, and dialogue for the game that would be unique to Empire at War, but that would also fit into the well-known Star Wars universe. We'll let him explain in this chapter of our designer diaries. "
"You may think it would be easy to create audio for a Star Wars game. All you'd have to do is just import all the sounds and music from the famous movies. But, like many things in life, it's just not that easy. So when Petroglyph got the job to create Star Wars: Empire at War for LucasArts, audio director Frank Klepacki found that his plate was full. He had to create sounds, music, and dialogue for the game that would be unique to Empire at War, but that would also fit into the well-known Star Wars universe. We'll let him explain in this chapter of our designer diaries. "
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