As you all know Elven Woods Healing is broken in the current patch. I can fix that in the update, but as I'm not a huge fan of healing and would rather not deal with the balance repercussions of it (no matter how weak the healing, we'd probably have to move it below Farsight), we can consider Woods having some other secondary effect other than healing, like an experience bonus for example.
Probably nobody will have any good ideas but at least I'm throwing the door open as they say.
Does it already make enemy units lose their leadership?
No it doesn't! This is just one of very very many inaccurate EA tooltips. If you have a supported language game (English, Italian, Traditional Chinese) then this tooltip has been corrected.
I think so too. I remember in The BT2 DC, It made enemy units loss leadership. It didn't debuff them, but losing leadership makes a valuable 10 PP
I looked it up just now, Elven Woods is the same in BT2DC as in 1.06 and it doesn't cancel Leadership. Probably the same old tooltip that never changed.
Very interesting Wayward, indeed it does. More interesting is that it really does provide +50% armor, or close to it (+54%). In BFME II/RotWK2.01 when it says that it's really providing +100% armor. Surprised they did it properly in BFME I.
It's likely that that's what we'll end up doing for Elven Wood by the way.
This post has been edited by Forlong: Nov 29 2009, 19:10 PM
elven industry much oO if that was the case id spam mallorn trees in my base, then cast land on them and hey presto instant econ that i cen defend because of my land
"Elven Industry" is too good if the area buffs units additionally.
I'd prefer a general debuff. If enemy units with LD are fighting elves. LD should be 0 (either LD from RC/WC or hero LD; probably the better one) that Elvs got an advantage fighting there. But canceling LD + debuffing like Crebain does in 2.01.
ye it is cong maybe EW could grant more health to mallorn trees built in it? - or make them level up faster? just don't give elves a direct econ bonus!!
I like the exp bonus idea for units anyway, and if it could give rb's exp too this might be cool?, and think it might be a bit op if it grants a debuff to enemy units as well as buffing&stealthing your own, but if there is a weak power path after EW then it might not be too bad. Pleeease dont make mirks unkillable!!
maybe slow down enemy units with 30% or just slow down cavalery? or uhmm... an attack speed bonus for friendly units not much other options available i think
the 100% experience for units ( exc heroes) is a good idea, i dont think anything else should be considered unless its along those lines. making mallorn trees level up faster is the equivelant of motw marketplace, dont want that for elves
the 100% experience for units ( exc heroes) is a good idea, i dont think anything else should be considered unless its along those lines. making mallorn trees level up faster is the equivelant of motw marketplace, dont want that for elves
MArketplace works for all farms, EW works for only one tree, so it is VERY different. If it only gives 100% xp, it isn't worth it. People will skip it and go for long shot instead.
Making ew do anything along the lines of indust is just silly imo. Changes the original intention of the power (going all the way back to 2004 with the release of bfme1) completely. My vote just stands to increase in armor, possibly damage also really don't have a clue if I like that or not, and nullification of enemy ld/buffs. Maybe a direct debuff like that mist power in bfme2..idk if it does the same here, as mentioned above. But, in that case I'd rather see it as a 5 pp as a counter to dwarves early rushing in the same way as crebein/bats can be used
Probably nobody will have any good ideas but at least I'm throwing the door open as they say.
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