Is it possible to select multiple buildings at once kind of you select your units? For example - I have 4 goblins caves, and instead of selecting them one by one to produce GW, you select a group and click only once.
I'm asking this because it's tedious and have nothing to do with tactical skills to select buildings one after another. Besides, it takes lots of precious time.
I wouldn't like to see such a feature implemented. Yes, you would waste less time to recruit units but the point is not to make everything easier for the player. Spamming units and not leaving your PBs idle should be based on the player's skill level and not on a single hotkey.
Just cycle through the number hotkeys to select your buildings individually. Use lower numbers for units and higher numbers for structures. I never seem to hotkey structures though even though I know I can. I should make that a habit while I play.
i always use 1 2 3 4 5... for production buildings... then 6 or more for cavalry units 0 for fortress to quickly trigger men/isen tower or fire/ice ball on it
i always use 1 2 3 4 5... for production buildings... then 6 or more for cavalry units 0 for fortress to quickly trigger men/isen tower or fire/ice ball on it
I wouldn't like to see such a feature implemented. Yes, you would waste less time to recruit units but the point is not to make everything easier for the player. Spamming units and not leaving your PBs idle should be based on the player's skill level and not on a single hotkey.
If you remember to check one PB to see if it's busy, you are also remembering to check the others too. Such a change wouldn't make things easier for the players for this reason, but it would save a few annoying seconds of having to click on each one in turn, especially later in the game when a lot of PBs of the same type are plausible.
But the problem is that each PB does something independently of another. Even if you could have one interface representing everything when you double click on a building, how would that interface effectively show what is happening at each building? And what happens in cases where you have say a level 2 HotKM and two level 1 HotKM's, with the level 2 producing Dunedain swordsmen? Or when 3 of your four Goblin Caves are producing Goblins? Even if it was feasible to implement something like this (which I seriously doubt), it would be difficult to come up with an interface that shows everything in a useful way.
If you remember to check one PB to see if it's busy, you are also remembering to check the others too. Such a change wouldn't make things easier for the players for this reason, but it would save a few annoying seconds of having to click on each one in turn, especially later in the game when a lot of PBs of the same type are plausible.
But the problem is that each PB does something independently of another. Even if you could have one interface representing everything when you double click on a building, how would that interface effectively show what is happening at each building? And what happens in cases where you have say a level 2 HotKM and two level 1 HotKM's, with the level 2 producing Dunedain swordsmen? Or when 3 of your four Goblin Caves are producing Goblins? Even if it was feasible to implement something like this (which I seriously doubt), it would be difficult to come up with an interface that shows everything in a useful way.
I'm asking this because it's tedious and have nothing to do with tactical skills to select buildings one after another. Besides, it takes lots of precious time.
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