Company of Heroes

Line of sight blockers

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# 1yrba1 Feb 7 2010, 08:06 AM
Similar to Blizzard's Starcraft and Warcraft RTS games, the terrain interacts with the units but through the usage of blocking line of sight for example: when an Orc Grunt is behind a tree and couldn't see what's going on at the otherside of it. Should CoH have this similar concept too because it just feels weird how a mortar can find out your location with its natural line of sight and suddenly see what's going on at the otherside of a line of trees. It should bring more surprises to me IMO.
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# 2Inverse Feb 7 2010, 08:51 AM
I think you're looking for Men of War.

At this point in CoH's lifecycle, there's really no point in introducing a drastic change such as this. Relic designed CoH with the current sight system in mind; altering it would create serious issues.

This post has been edited by Inverse: Feb 7 2010, 08:51 AM
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# 3Schmieds Feb 7 2010, 21:16 PM
QUOTE(Inverse @ Feb 7 2010, 04:51 AM) *

I think you're looking for Men of War.

At this point in CoH's lifecycle, there's really no point in introducing a drastic change such as this. Relic designed CoH with the current sight system in mind; altering it would create serious issues.


Yeah, you won't find this in CoH. As much as I love CoH, MoW is newer, thus better looking, and more realistic. Very realistic. And fun.
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# 4ElDiabolo Feb 7 2010, 21:56 PM
QUOTE(Schmieds @ Feb 7 2010, 23:16 PM) *

Yeah, you won't find this in CoH. As much as I love CoH, MoW is newer, thus better looking, and more realistic. Very realistic. And fun.


No..not really
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# 5Vio88mm Feb 7 2010, 22:06 PM
QUOTE(ElDiabolo @ Feb 7 2010, 21:56 PM) *

No..not really

+1 ... unit animation sux hard
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# 6positive_4_life Feb 7 2010, 22:09 PM
haters be hatin'
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# 7Schmieds Feb 8 2010, 03:05 AM
QUOTE(ElDiabolo @ Feb 7 2010, 17:56 PM) *

No..not really


I thought about it, and I probably think this because I play CoH on lowest settings, which I forgot about. frusty.gif MoW is still more realistic, though, I don't think you can debate that.
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# 8Eural Feb 8 2010, 06:26 AM
Mow has absolutely atrocious voice acting. It made me fucking cry. Also I never got into it it was either boring or "WTF IS THIS???"
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# 9Varunax Feb 8 2010, 06:41 AM
QUOTE(yrba1 @ Feb 7 2010, 08:06 AM) *

Similar to Blizzard's Starcraft and Warcraft RTS games, the terrain interacts with the units but through the usage of blocking line of sight for example: when an Orc Grunt is behind a tree and couldn't see what's going on at the otherside of it. Should CoH have this similar concept too because it just feels weird how a mortar can find out your location with its natural line of sight and suddenly see what's going on at the otherside of a line of trees. It should bring more surprises to me IMO.
smile.gif


Starcraft had terrain like cliffs which made it so you can't see anything higher than the ground you're on. CoH isn't like that. Some landscape is very hilly and it just wouldn't make any sense implementing this feature. Does it make sense to not be able to see past some hedgerows under you when you're clearing standing on top of a hill? It doesn't really make sense.
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# 10Eural Feb 8 2010, 06:56 AM
QUOTE(Varunax @ Feb 7 2010, 23:41 PM) *

Starcraft had terrain like cliffs which made it so you can't see anything higher than the ground you're on. CoH isn't like that. Some landscape is very hilly and it just wouldn't make any sense implementing this feature. Does it make sense to not be able to see past some hedgerows under you when you're clearing standing on top of a hill? It doesn't really make sense.


I love how buildings that have hedges near them, get completely blocked even if the hedge is like AT the wall of the house and the window is like three stories higher than it. It doesn't really make sense.

Know what else doesn't really make sense? Changing a core mechanic of CoH 3.5 years later.

Current gameplay is fine. Realism bah.
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# 11Inverse Feb 8 2010, 08:50 AM
QUOTE(Eural @ Feb 7 2010, 22:26 PM) *

Mow has absolutely atrocious voice acting. It made me fucking cry. Also I never got into it it was either boring or "WTF IS THIS???"

"Do it for Uncle Sam!"

Atrocious? More like amazing!
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# 12wasdckick Feb 8 2010, 09:56 AM
Well they have radios (see 1 rifleman with radio on his back?). So there is like in RL units "can see" what happens even with no LoS because some friendly unit spots an enemy and gives it's location to other friendly units.

I think mortars particulary are fired with no LoS using forward observers.
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# 1323etito Feb 8 2010, 10:22 AM
yes mortars were fired with no LoS. My Pop was in the peruvian army in a mortar squad. He barely see any action agaisnt the terrorist force because the squad used radio.
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# 14ElDiabolo Feb 8 2010, 11:16 AM
QUOTE(yrba1 @ Feb 7 2010, 10:06 AM) *

it just feels weird how a mortar can find out your location with its natural line of sight and suddenly see what's going on at the otherside of a line of trees


My guess is live satellite uplink
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# 15Eural Feb 8 2010, 16:19 PM
QUOTE(Inverse @ Feb 8 2010, 01:50 AM) *

Atrocious? More like amazing!


What have you been smoking and where can I get some?
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# 16TrouserDemon Feb 8 2010, 17:26 PM
MoW has hilarious voice acting, and amazing multiplayer. I just wish they'd patch it on steam.
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# 17lonesoldier84 Feb 8 2010, 22:21 PM
im a little bit drunk and bought MoW on steam because of the support for it in this thread. its downloading now.

also:

QUOTE
Know what else doesn't really make sense? Changing a core mechanic of CoH 3.5 years later.

Current gameplay is fine. Realism bah.


+1

This post has been edited by lonesoldier84: Feb 8 2010, 22:21 PM
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# 18Two Feb 8 2010, 22:27 PM
Theres a mod that does this for coh, its on relicnews somewhere, guy from www.OMGmod.org made it.
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# 19ayne Feb 8 2010, 22:53 PM
um, no... omg doesn't have line of sight blockers.
and mow sucks at all those things coh excelled like hell at, graphics specifically. they were way ahead in 2006 when it came out and now i think they're still ahead though much close to the crowd
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# 20Two Feb 8 2010, 22:58 PM
Please point out where i said OMG has LOS blockers.
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