Dawn of War 2

Oodles of new trailers

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# 1koshey Feb 6 2010, 03:47 AM
Multiplayer Gameplay:
http://www.gametrailers.com/video/multipla...ay-dow-ii/61542
Chaotic Expansion Interview:
http://www.gametrailers.com/video/chaotic-...on-dow-ii/61540
Free-For-All Multiplayer Preview:
http://www.gametrailers.com/video/free-for...er-dow-ii/61533
Singleplayer Gameplay:
http://www.gametrailers.com/video/singlepl...ay-dow-ii/61532
New Unit montage IGN: http://pc.ign.com/dor/objects/33018/warham...age_020510.html



From my observations.

- Chaos lord's furst global 125 red drastically reduces all enemy units vision(says next to nil)

- Nurgle champion has a turret as initial ability (Seriously WTF??)

- Vp's are destroyable and repairable in FFA

- Chaos dread:T2, 450/140 (Jeesus! That's almost Tier 3 right there. Just what the hell does that thing do ?o.O)

-Nurgle Hero can shoot while suppressed.

-Nurgle hero can heal AND build turrets (looks to be very much like a cross between Apo and TM mechanically)

This post has been edited by koshey: Feb 6 2010, 10:22 AM
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# 2Zato Feb 6 2010, 03:52 AM
QUOTE(koshey @ Feb 5 2010, 19:47 PM) *

Multiplayer Gameplay:
http://www.gametrailers.com/video/multipla...ay-dow-ii/61542
Chaotic Expansion Interview:
http://www.gametrailers.com/video/chaotic-...on-dow-ii/61540
Free-For-All Multiplayer Preview:
http://www.gametrailers.com/video/free-for...er-dow-ii/61533
Singleplayer Gameplay:
http://www.gametrailers.com/video/singlepl...ay-dow-ii/61532
New Unit montage IGN: http://pc.ign.com/dor/objects/33018/warham...age_020510.html
From my observations.

- Chaos lord's furst global 125 red drastically reduces all enemy units vision(says next to nil)

- Nurgle champion has a turret as initial ability (Seriously WTF??)

- Vp's are destroyable and repairable in FFA

So many shows and so little time.
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# 3H4yd3n Feb 6 2010, 05:16 AM
Very exciting.
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# 4ZoRPrimE Feb 6 2010, 06:48 AM
Answered a few questions on how wraithlords mini D-Cannon's perform. I guess they're copying DOW1 early chaos turret element.
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# 5fatlazyhomer Feb 6 2010, 08:41 AM
I havnt felt the need to use this since 1.4.

IPB Image
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# 6fatlazyhomer Feb 6 2010, 08:44 AM
Looks like we have a "nuke" rather than a summon thing.

I guess thats not bad persay. No more Free King Tigers.

This post has been edited by fatlazyhomer: Feb 6 2010, 08:44 AM
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# 7Teigen Feb 6 2010, 09:32 AM
good lord, those new maps looks great. Just hope balance will be nice. and that I can keep on enjoying the game for another year and a half, hopefully
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# 8Harry Russ Feb 6 2010, 09:59 AM
weirdboy makes stikkbombas and stormboys even more obsolete from what i've seen.
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# 9fatlazyhomer Feb 6 2010, 11:21 AM
Its not like not having weirdboys is going to make me build those anyways.
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# 10Moepp Feb 6 2010, 11:45 AM
QUOTE(Harry Russ @ Feb 6 2010, 09:59 AM) *

weirdboy makes stikkbombas and stormboys even more obsolete from what i've seen.


Well he´s still a single guy (although a beefy one) which makes him somehow vulnurable to assassination. Like getting fleshhooked or warpthrown into an entire army. We´ll see how it plays out.
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# 11bluefootedboobies Feb 6 2010, 12:16 PM
Do you think they've improved upon ultra? Because the graphics look really good here - better than in most other videos of vanilla DoW2 ... or could it be a case of them using a 'presentation mode' which whacks everything up higher than the end user will get, for press shots - as happened with some of the early video and later screenshots?
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# 12Caeltos Feb 6 2010, 12:25 PM
Plague Marines 2200 hp level 2.

1400 hp Weirdboy level 1

Eliphas voice over is kickass.

Calderis Refinery has gotten a relook?
http://www.gametrailers.com/video/chaotic-.../61541?type=flv

2:08

This post has been edited by Caeltos: Feb 6 2010, 12:36 PM
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# 13Y4G3R Feb 6 2010, 12:29 PM
QUOTE(Caeltos @ Feb 6 2010, 22:25 PM) *

Plague Marines 2200 hp level 2.

eeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Maybe a T3 unit?
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# 14bluefootedboobies Feb 6 2010, 12:39 PM
QUOTE(Caeltos @ Feb 6 2010, 12:25 PM) *

Plague Marines 2200 hp level 2.

1400 hp Weirdboy level 1

Calderis Refinery has gotten a relook?

http://www.gametrailers.com/video/chaotic-.../61541?type=flv

2:08


I think they're using an Ultra Ultra setting for press videos, the texture resolution looks higher and effects more dense. Also, they appear to be using a different set of colour filters, so everything looks a bit darker and more moody.

I don't think anything is materially different.
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# 15bluefootedboobies Feb 6 2010, 12:50 PM
The plague marine champion is a bit of a worry .... turrets from the get go, with healing abilities and structure repair ....... eh, this sounds like a disaster waiting to happen. Let's just hope he's a jack of all trades and master none.
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# 16Caeltos Feb 6 2010, 13:15 PM
QUOTE(bluefootedboobies @ Feb 6 2010, 12:39 PM) *

I think they're using an Ultra Ultra setting for press videos, the texture resolution looks higher and effects more dense. Also, they appear to be using a different set of colour filters, so everything looks a bit darker and more moody.

I don't think anything is materially different.


Didn't think of that. But it seemed different either way, and hell I'd use that darker schemish looking over the current one. Not that it's anything wrong with the current one, I just prefer the other one.
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# 17cicho-sza Feb 6 2010, 13:18 PM
He is defensive/support commander. Techmarine has turrets from the start and repairing structures as well.
And I am not sure about that healing - where did you find it?
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# 18Chokolata Feb 6 2010, 13:19 PM
his green goo aura . He is just like the plaguemahreens. The aura heals friendlies and damages enemies
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# 19cicho-sza Feb 6 2010, 13:26 PM
QUOTE(Chokolata @ Feb 6 2010, 15:19 PM) *

his green goo aura . He is just like the plaguemahreens. The aura heals friendlies and damages enemies


Plaguemarines hint said that their _deaths_ heal nerby squads. At least that I had seen in one of those vids where they scrolled over Chaoss HQ.
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# 20pitermaster Feb 6 2010, 14:33 PM
Well, number of chaos units is poor. Especially T1.
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