Red Alert 3

Should bug abuse really be allowed in CCup?

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# 1B00M Jan 28 2010, 18:50 PM
People running through the ore thing without selling walls, people bugging harv so td cant infect it, etc.. imo are all very ... unsportsmanlike things and Im frankly said fed up...

a official response would be nice of some CCup admin if this kind of glitching is allowed, if it is I can use plenty of glitches as well sleep.gif

(insider to alias: Remember my extending build radius bug ? =P )

Examples?
4 games, 2of these one abused obvious glitching


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# 2Malle Jan 28 2010, 18:56 PM
I think each one has to be adressed individually. The line of whether something even is a bug isnt as clear always.
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# 3Gameslayer989 Jan 28 2010, 19:01 PM
bugging the harvestor out of walls i think should be banned. people say HD is too strong but the harvestor could just run away. im a soviet player but even i feel sorry for those empire players when they lose 2 tengus for nothing
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# 4zokker13 Jan 28 2010, 19:07 PM
In other patches you were able to drive your havi into your reff without getting dmg.

When these havi go out of walled reffs thing isnt allowed, Tengus in reffs shoulnd be allowed too. tongue.gif
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# 5B00M Jan 28 2010, 19:17 PM
Noone of that is intended so its glitching ;/ and not the kind of glitches that might be good to gameplay. I know ill attract alot of "Scrub" comments with it but w/e sleep.gif Over the past few weeks where I joined Ccup people been doing this, and it pissed me off everytime, but just this time I completely went :@ because I am quite sure I'd have won the game if he didnt glitch

This post has been edited by B00M: Jan 28 2010, 19:19 PM
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# 6Matiz_pl Jan 28 2010, 19:25 PM
Harvester running out of walled ref is very common and basically everyone is doing it. Well, the question is, should we ignore it and use this in game just like in starcraft or ban it? Hard to say, even if it is banned in ccup, people will use it in AM, EA banning system works pretty bad.
IDK.
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# 7JamesOwnz Jan 28 2010, 19:55 PM
Gotta hand it to EA with all the bugs and glitches RA3 has

Anyway back on topic there are some glitches that are done on purpose and some glitches that just can't be helped, it's the tourney admins call at the end of the day what glitches should be banned and what glitches cannot be prevented by players during gameplay.

Yes the buggin the harvester out of the walls should be banned

This post has been edited by JamesOwnz: Jan 28 2010, 20:02 PM
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# 8Jackel Jan 28 2010, 20:08 PM
The way I see it, either bugs would get patched or EA doesn't care about them. That is if EA cares about the competitive gaming community.

There is something wrong here. sad.gif
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# 9masKeD Jan 28 2010, 20:18 PM
All depends, i don't mind harvister moving out of walls + soviet building glitch

However bugging harvisters to stop td and pk though wall is the unfair ones in ra3.
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# 10Matiz_pl Jan 28 2010, 20:42 PM
QUOTE(masKeD @ Jan 28 2010, 22:18 PM) *
All depends, i don't mind harvister moving out of walls + soviet building glitch

However bugging harvisters to stop td and pk though wall is the unfair ones in ra3.

Yea I have same feeling
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# 11Luigi Jan 28 2010, 20:49 PM
i think harv out of the orespot is ok, though its probably not intended to work like this. emp/sov just needs to put a little more effort in harrasment than just landing tengu and know for sure that the harv will die. Its one of those small things that you can use to gain an edge. A lot of things that are considered "normal" gameplay that are perhaps also not intended to work this way. A few examples is soviet unfinished buildings to block attacks, TD stunning multiple units at a time, vindis sometimes dropping bombs without even going in the air, the thing with waveforce and dolphin killing td etc.
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# 12riz Jan 28 2010, 20:49 PM
Bugging so a td can't enter? I don't even know how to do that rofl.

Ah well, once I made a point about the PK splash damage and it generated a shitstorm beyond belief so I'll refrain from commenting on this one.

Can you get your harvester inside through the ore node again? Or do you have to sell a wall?
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# 13Das.Duelon Jan 28 2010, 21:26 PM
QUOTE
Bugging so a td can't enter? I don't even know how to do that rofl.

yap same here but i just did it as deperation and it worked lol biggrin.gif anyhow......next time when i get VX to "counter" twinblades and the VX dont shot i will cry "BUGABUSE" and i will force u to destroy all twins by ur own migs lol......what i want to say is that those bugs are part of the game and u need accept that if u like it or not...anyhow: i think that the idea of BANNIG some bugs/exploits is a very good idea and i agree on it
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# 14Z-Ganon Jan 28 2010, 21:45 PM
Good banning idea is it to not allowed the thing that u can snipe TDs inside of a vehicle with dolphins ,waveforces ,natasha.

The fact that soviet strucktures can block the line of fire isnt a bug and when we make that not alowed than soviets are a freekill.

This post has been edited by Z-Ganon: Jan 28 2010, 21:45 PM
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# 15Cygnus A Jan 28 2010, 21:49 PM
Well, it would be nice to block the obvious bugs (like pk hitting through walls). But where do you set the line? Is soviets blocking line of sight with buildings a bug or perhaps a gameplay feature? Or when an infected wave-force fires do you accuse the guy of bug abuse for just using his unit (and (un)intentionally) destroying the td that infected it?
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# 16enricooo Jan 28 2010, 22:07 PM
I think ref-escaping with harvester is a ok glitch. Just like in SC its just a use of game-mechanics and should be allowed.
The PK shooting thru walls thing is worse imo and I think that its banend already. The soviet blocking with buildings is kinda messed up aswell, but IMO just keep it, everything. Just like Luigi said I think that it will give people who can handle it an edge and another think to keep in mind when playing. I dont see anything that OP in it.
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# 17observy Jan 28 2010, 23:54 PM
QUOTE(Luigi @ Jan 28 2010, 20:49 PM) *

i think harv out of the orespot is ok, though its probably not intended to work like this. emp/sov just needs to put a little more effort in harrasment than just landing tengu and know for sure that the harv will die. Its one of those small things that you can use to gain an edge. A lot of things that are considered "normal" gameplay that are perhaps also not intended to work this way. A few examples is soviet unfinished buildings to block attacks, TD stunning multiple units at a time, vindis sometimes dropping bombs without even going in the air, the thing with waveforce and dolphin killing td etc.


I agree with firgli.
You can't complain about a bug and then keep doing your version of it.

I mean - tengu + hd to kill off harvesters WAS NEVER INTENDED by EA, and using wall glitch to save them is fine counter to that.

If you were to count exploits there are several used regularly on ladder and ccups:
- soviet building blocking
- td "micro"
- hammer leech and move
- any unit entering sniped vehicle, not only infantry
- using HD + tengu to suicide onto buildings when realistically those tengus could never kill it
- waveforce force fire to shoot at point blank
- waveforce killing TDs in infected units
- hell, even yaris are pretty exploitable even by design
- dojos cores crushing infantry (this was never intended)
- dolphins killing tds in infected units and shooting at ground with force fire
- assault destroyer tanking damage from striker VX in secondary
etc...
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# 18whalegamer Jan 29 2010, 00:04 AM
Not all of those are bugs, and are supposed to happen.

The Soviet building blocking los was intended to be removed in this patch, but was not implemented despite being in the patch notes. If anything should be banned, it should be that since it was supposed to have been addressed.
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# 19Sneezer75 Jan 29 2010, 00:45 AM
QUOTE(observy @ Jan 28 2010, 18:54 PM) *

I agree with firgli.
You can't complain about a bug and then keep doing your version of it.

I mean - tengu + hd to kill off harvesters WAS NEVER INTENDED by EA, and using wall glitch to save them is fine counter to that.

If you were to count exploits there are several used regularly on ladder and ccups:
- soviet building blocking
- td "micro"
- hammer leech and move
- any unit entering sniped vehicle, not only infantry
- using HD + tengu to suicide onto buildings when realistically those tengus could never kill it
- waveforce force fire to shoot at point blank
- waveforce killing TDs in infected units
- hell, even yaris are pretty exploitable even by design
- dojos cores crushing infantry (this was never intended)
- dolphins killing tds in infected units and shooting at ground with force fire
- assault destroyer tanking damage from striker VX in secondary
etc...

ha if we did stuff INTENDED by EA, we would all suck at RA3
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# 20enricooo Jan 29 2010, 01:26 AM
QUOTE(whalegamer @ Jan 29 2010, 02:04 AM) *

Not all of those are bugs, and are supposed to happen.

The Soviet building blocking los was intended to be removed in this patch, but was not implemented despite being in the patch notes. If anything should be banned, it should be that since it was supposed to have been addressed.

True, I agree that this is the worst part! Blocking LOS should be banned if anything. As I said I dont think anything NEED to be banned but if something should be it, this is it!
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