BfME2 BT2DC

Small Detail w/ Early Game Resources

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# 1Xenith Oct 7 2009, 21:25 PM
So as I tend to do 2 RB PB RB starts a fair amount, I've been noticing that my resource increase amounts during very early game are kind of weird. Did a bunch of theory killing, and I think I've finally come up with why things happen: 42. But other then that, it seems that your starting 2 RBs will produce 25 until you're third RB is completed, or until your 4th building is completed. Also, when you're placing a building, and when the builder is traveling to a placed building, that building counts as finished. So if you'd like to have 25 resource gains from your RBs until you're 3rd/4th building is completed, place quickly and right before the builder gets there. Idk might make a difference to some strats, don't know how many people knew this.
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# 2TheGenera1' Oct 7 2009, 21:58 PM
I am totaly lost. Probably because im not reading it carefully enough. But it is kinda hard to.
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# 3MasterOfPhate Oct 7 2009, 22:03 PM
well the more rbs you have the less they will individually produce, but I though the penalty only started after the 6th one, perhaps it happens with each??
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# 4Xenith Oct 7 2009, 22:14 PM
QUOTE(MasterOfPhate @ Oct 7 2009, 17:03 PM) *

well the more rbs you have the less they will individually produce, but I though the penalty only started after the 6th one, perhaps it happens with each??


To clarify:

2 RBs=25 each
2 RBs+any building=24 each

A building selected from the build queue (ie. the outline of a farm which you place) counts as a full building until the builder starts building it, and this includes after it is placed but when the builder is still traveling. So, if you'd like to maintain 25 from your 2 starting RBs until something is completed, you need to place your buildings quickly and only when you're builder reaches that location.
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# 5Mr.Shankly Oct 8 2009, 16:09 PM
yeah i knew that, it doesnt happen if you press the shorcut for the item but dont place it down, so you can still use that for judging where you want your next rb
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# 6angelsfan Oct 8 2009, 17:18 PM
Also, if you are going 1 RB 1 PB (like Mallorn Tree, Barracks) you should ALWAYS make sure that the RB starts building first, or it will lose some efficiency.
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# 7Mr.Shankly Oct 8 2009, 20:25 PM
if you put them beside each other*
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# 8Rainmaker Oct 9 2009, 18:30 PM
Incase someone's interested in how the modifiers go.

ResourceModifierValues = 100 100 100 95 90 90 90 85 79 76 73
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# 9Noyivo Oct 27 2009, 16:17 PM
Which is the ideal number of RBs?

1) All (or almost) in Lvl 1
2) If you have many Lvl 3 ones.

I ain't in the mood to compute the first derivative. tongue.gif
Knowing that helps when you have map control.

Btw over what % it's always profitable?
95% is ideal but I don't think that is the limit.

This post has been edited by Noyivo: Oct 27 2009, 16:20 PM
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# 10Desktipper Oct 28 2009, 21:25 PM
QUOTE(Noyivo @ Oct 27 2009, 11:17 AM) *

Which is the ideal number of RBs?

As many as you can get.

QUOTE(Noyivo @ Oct 27 2009, 11:17 AM) *

Btw over what % it's always profitable?

97% is the best

This post has been edited by desktipper: Oct 28 2009, 21:26 PM
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# 11Noyivo Oct 29 2009, 15:30 PM
The whole map at 97% is the best of course.
But I heard below some % or number of RBs you actually produced less than if you hadn't built that RB.
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# 12Xenith Oct 29 2009, 15:48 PM
QUOTE(Noyivo @ Oct 29 2009, 10:30 AM) *

But I heard below some % or number of RBs you actually produced less than if you hadn't built that RB.


As Rain says, after your 11th RB it's impossible to kick down your other RBs any further then they are, so bar not ever being able to pay the 300 investment, I doubt that's true.
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# 13FreedomX10A Oct 29 2009, 19:24 PM
Actually the general rule is the more rb's the better because you don't look at its ability to pay itself off in how long, you look at how much income you can generate as quickly as possible.
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# 14Xenith Oct 29 2009, 20:06 PM
QUOTE(FreedomX10A @ Oct 29 2009, 14:24 PM) *

Actually the general rule is the more rb's the better because you don't look at its ability to pay itself off in how long, you look at how much income you can generate as quickly as possible.


That's what I was saying, but I think you're contradicting yourself here. If you're trying to generate income in the short term, then don't dump the 300 on an RB. The only way an RB is useful is after it's payed off that 300, of for CP.
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# 15Desktipper Oct 29 2009, 21:17 PM
A RB pays for itself after one minute, without any penalties. With penalties, it is generally 90 seconds at the most. It's almost always better to keep building RBs all game, unless you can't defend them.

This post has been edited by desktipper: Oct 29 2009, 21:18 PM
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# 16Xenith Oct 29 2009, 22:09 PM
QUOTE(desktipper @ Oct 29 2009, 16:17 PM) *

A RB pays for itself after one minute, without any penalties. With penalties, it is generally 90 seconds at the most. It's almost always better to keep building RBs all game, unless you can't defend them.


I'm not THAT dumb man, just pointing out that if you're going purely short term, don't build the RB.
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# 17Mr.Shankly Oct 29 2009, 23:46 PM
When you need more CP ftw!
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# 18Xenith Oct 30 2009, 01:49 AM
QUOTE(Mr.Shankly @ Oct 29 2009, 18:46 PM) *

When you need more CP ftw!


QUOTE(Xenith @ Oct 29 2009, 15:06 PM) *

The only way an RB is useful is after it's payed off that 300, of for CP.
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# 19FreedomX10A Oct 30 2009, 20:09 PM
QUOTE(Xenith @ Oct 29 2009, 20:06 PM) *

That's what I was saying, but I think you're contradicting yourself here. If you're trying to generate income in the short term, then don't dump the 300 on an RB. The only way an RB is useful is after it's payed off that 300, of for CP.

Nah, if you keep dumping 300's on rb's it increases your short term money generate and the only reason you would dump 300 on an RB is if its in a reasonable location that you could reasonably defend. Even so, you should still be constantly buying and selling RB's to keep the cashfloat as low as possible.

On second thought I think you may have misunderstood me, my point was that your income should be constantly fluctuating towards positives meaning there should be no time gap or as little wait as possible between your money now and your money later and the only way to do that is to have an RB everywhere even if its at 50%. That way you're constantly generating money.
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