Seriously WTF. Mcv push is very effective but abusing of the exploit is a cheat. You manage to reach 100000 apm and the soviet can counter by basically 1 click on a simple reactor...
You need air vs tesla. You need mg vs rax spam. You need lazerlock but...Impossible.
Seriously WTF. Mcv push is very effective but abusing of the exploit is a cheat. You manage to reach 100000 apm and the soviet can counter by basically 1 click on a simple reactor...
You need air vs tesla. You need mg vs rax spam. You need lazerlock but...Impossible.
Hotfix plz.
This one has been very frustrating. The hotfix has also been promised a while ago but never implemented. So I wouldn't hold my breath.
or you could just send a engi with pks to his mcv, id like to see him build something then.
also, you shouldnt just have 1 lazer lock, its not hard to think, "well, he is going to block it, so ill send some forces this way, some that way and some the other way" - wala, engi next to mcv, and forces attacking from all sides = turret push fail.
or you could just send a engi with pks to his mcv, id like to see him build something then.
also, you shouldnt just have 1 lazer lock, its not hard to think, "well, he is going to block it, so ill send some forces this way, some that way and some the other way" - wala, engi next to mcv, and forces attacking from all sides = turret push fail.
Everyone with more then 0 brain cells builds a crane if they decide to tesla push, deploy mcv --> deploy tesla/rax --> undeploy mcv and run over javs/spam dogs from rax --> if they push thrue spam more raxes infront of tesla --> rinse repeat on other ref --> ?? --> Profit
it doesnt matter how good or bad sov is atm, this needs a fix. balance is a different issue! 2 of the most frustrating bugs for me are naval units stuck on the coast, and keyboard bug which I have in at least 20% of my games... (this means that my keyboard doesnt work at the begin, I have to tab out and back in the game.) Turrets that dont shoot are also very annoying, luckily this doesnt happen very often. There still seem to be some harvester bugs in the game btw. Had it today when I built a second prospector out of my first harv to expand, then the harv in my 2nd ref bugged out (this scenario often happens)
its really not a bug, its a design flaw on EA's part. calling someone a cheater for using the soviet's build mechanic in their favor is just ridiculous.
it doesnt matter how good or bad sov is atm, this needs a fix. balance is a different issue! 2 of the most frustrating bugs for me are naval units stuck on the coast, and keyboard bug which I have in at least 20% of my games... (this means that my keyboard doesnt work at the begin, I have to tab out and back in the game.) Turrets that dont shoot are also very annoying, luckily this doesnt happen very often. There still seem to be some harvester bugs in the game btw. Had it today when I built a second prospector out of my first harv to expand, then the harv in my 2nd ref bugged out (this scenario often happens)
RE: keyboard bug I find that hitting left ALT+left shift fixes it for some reason. Is this just me?
its really not a bug, its a design flaw on EA's part. calling someone a cheater for using the soviet's build mechanic in their favor is just ridiculous.
yes, but it changes the outcome of the game. The soviet player wins just for spamming reactors... it's not fair.
You need air vs tesla. You need mg vs rax spam. You need lazerlock but...Impossible.
Hotfix plz.
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