Red Alert 3

Sov Adding buildings to stop lazerlock=cheat.

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# 1AirMaxPower Nov 15 2009, 15:11 PM
Seriously WTF. Mcv push is very effective but abusing of the exploit is a cheat. You manage to reach 100000 apm and the soviet can counter by basically 1 click on a simple reactor...

You need air vs tesla. You need mg vs rax spam. You need lazerlock but...Impossible.

Hotfix plz.
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# 2enc0ded Nov 15 2009, 15:26 PM
hotfix

lol?
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# 3AirMaxPower Nov 15 2009, 16:03 PM
QUOTE(enc0ded @ Nov 15 2009, 15:26 PM) *

hotfix

lol?

1.13 i mean ...wait...won't we get 1.13 ? smile.gif
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# 4masKeD Nov 15 2009, 16:42 PM
here comes the ra3 bug squadren ready to flame anyone who doesnt think bug abuse is that big of a deal when compared to outplaying somone.
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# 5Ryftig Nov 15 2009, 18:36 PM
QUOTE(AirMaxPower @ Nov 15 2009, 11:11 AM) *

Seriously WTF. Mcv push is very effective but abusing of the exploit is a cheat. You manage to reach 100000 apm and the soviet can counter by basically 1 click on a simple reactor...

You need air vs tesla. You need mg vs rax spam. You need lazerlock but...Impossible.

Hotfix plz.


This one has been very frustrating. The hotfix has also been promised a while ago but never implemented. So I wouldn't hold my breath.
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# 6Technique Nov 15 2009, 18:38 PM
Give sovs a break they got it hard enuff lol.
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# 7masKeD Nov 15 2009, 18:46 PM
The tesla coil itself is more annoying then the buildings around it.

But heck soviets can't really deal with allies at later stages so if this makes steam rolling them harder then who cares
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# 8JohnT Nov 15 2009, 19:11 PM
yea this is a frequently abused bug, and the cheaters that use it should be banned from GR. GR should not tolerate cheating.
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# 9masKeD Nov 15 2009, 19:32 PM
QUOTE(JohnT @ Nov 15 2009, 19:11 PM) *

yea this is a frequently abused bug, and the cheaters that use it should be banned from GR. GR should not tolerate cheating.

but bug abusing isn't really considered cheating in most games including red alert 3.

The only onces in cnc are hexa bug and pk bug that people find unfair.

This post has been edited by masKeD: Nov 15 2009, 19:32 PM
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# 10Cypher1 Nov 15 2009, 20:05 PM
or you could just send a engi with pks to his mcv, id like to see him build something then.

also, you shouldnt just have 1 lazer lock, its not hard to think, "well, he is going to block it, so ill send some forces this way, some that way and some the other way" - wala, engi next to mcv, and forces attacking from all sides = turret push fail.
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# 11Cobaltos Nov 15 2009, 22:56 PM
Fix the dolphin bugs while you're at it. >_> Not many players whine about those though.
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# 12DwelF^ Nov 15 2009, 22:57 PM
QUOTE(Cypher1 @ Nov 15 2009, 22:05 PM) *

or you could just send a engi with pks to his mcv, id like to see him build something then.

also, you shouldnt just have 1 lazer lock, its not hard to think, "well, he is going to block it, so ill send some forces this way, some that way and some the other way" - wala, engi next to mcv, and forces attacking from all sides = turret push fail.



Everyone with more then 0 brain cells builds a crane if they decide to tesla push, deploy mcv --> deploy tesla/rax --> undeploy mcv and run over javs/spam dogs from rax --> if they push thrue spam more raxes infront of tesla --> rinse repeat on other ref --> ?? --> Profit
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# 13Luigi Nov 15 2009, 23:15 PM
it doesnt matter how good or bad sov is atm, this needs a fix. balance is a different issue!
2 of the most frustrating bugs for me are naval units stuck on the coast, and keyboard bug which I have in at least 20% of my games... (this means that my keyboard doesnt work at the begin, I have to tab out and back in the game.)
Turrets that dont shoot are also very annoying, luckily this doesnt happen very often. There still seem to be some harvester bugs in the game btw. Had it today when I built a second prospector out of my first harv to expand, then the harv in my 2nd ref bugged out (this scenario often happens)
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# 14Destro_787 Nov 16 2009, 01:09 AM
its really not a bug, its a design flaw on EA's part. calling someone a cheater for using the soviet's build mechanic in their favor is just ridiculous.
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# 15Ryftig Nov 16 2009, 02:19 AM
QUOTE(Luigi @ Nov 15 2009, 19:15 PM) *

it doesnt matter how good or bad sov is atm, this needs a fix. balance is a different issue!
2 of the most frustrating bugs for me are naval units stuck on the coast, and keyboard bug which I have in at least 20% of my games... (this means that my keyboard doesnt work at the begin, I have to tab out and back in the game.)
Turrets that dont shoot are also very annoying, luckily this doesnt happen very often. There still seem to be some harvester bugs in the game btw. Had it today when I built a second prospector out of my first harv to expand, then the harv in my 2nd ref bugged out (this scenario often happens)


RE: keyboard bug
I find that hitting left ALT+left shift fixes it for some reason. Is this just me?
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# 16darkstormmm Nov 16 2009, 02:51 AM
^ it's the default keys for switching keyboard, i think i've had that happen a few times.
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# 17Encrypted Nov 16 2009, 02:56 AM
I already had a rant topic posted about this!
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# 18Encrypted Nov 16 2009, 02:59 AM
QUOTE(Destro_787 @ Nov 15 2009, 20:09 PM) *

its really not a bug, its a design flaw on EA's part. calling someone a cheater for using the soviet's build mechanic in their favor is just ridiculous.


yes, but it changes the outcome of the game. The soviet player wins just for spamming reactors... it's not fair.
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# 19Encrypted Nov 16 2009, 03:02 AM
Link to my topic here ---> http://www.gamereplays.org/community/index...howtopic=551346
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# 20darkstormmm Nov 16 2009, 03:31 AM
nice triple post
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