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Command and Conquer 4

State of the game?

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# 1Lauren Jan 12 2015, 12:19 PM
Hi I wanted to check out what the state of the game is.
Are there still a few players, and are there balance concerns which the players here would want to get rid off?
CnC3 has still a played balance mod, 1.2+ for KW is also quite popular, so I wanted to check if there's enough interest for something like this for CnC4 to happen. I'm in the process of focusing on support for CnC4 in WrathEd2, so with someone interested and willing I could work with them to create a community balance mod for CnC4.

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Game: Kanes Wrath


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# 2KiR2RuN4FuN Jan 12 2015, 15:36 PM
Good evening to you, anime baby.
This game is still alive and kicking somehow. Not as crowdy as 5 years ago with over 2 000 people online at the same time (I remember this, it was awesome) but a number of people including me are playing this.
Not into CNC3 and KW (think they're just too serious-pretending, also basebuilding non-stop pissing me off really bad). Same goes for RA3 and Uprising.
Anyway I think this one is enough balanced for now.
If you want to know more about CNC4 - welcome to its Community.
P.S. Don't get sick with my speech - I'm Russian. At least trying.

Posts: 253

Game: Command and Conquer 4


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# 3(e)1337(e)-Pain Jan 12 2015, 16:41 PM
Hello Lauren,

I couldn't play in three months but I think there are a few players remaining. However, C&C4's community is very small as you can see from the replay section - especially in comparison to the other two supported C&C games on this site.

I'd have you know that I played C&C4 for a long time and I can assure you that the balance is kind of bad. Nod has no really good repair and is too vulnerable to EMP attacks, while the GDI can easily get heroic units (with a rather cheap ability) and has faster units, making it simple to escape when being outnumbered.

I don't recommend you to waste your time on fixing bugs and improving the balance for the following reasons:

- Having bugs and bad balance is not the reason why C&C4 is so unpopular. It's unpopular because it's online-only, it has an awful campaign, it's often seen as an unworthy ending to the C&C saga and the graphics are not really good (Tiberium Wars is three years older and has better graphics IMHO).

- The people who still play it regularly are used to the unbalance and bugs. This might seem arrogant but I've always had the feeling that if your team wins playing as Nod nine times out of ten you are actually the better team. And I liked that.

This post has been edited by (e)1337(e)-Pain: Jan 12 2015, 16:46 PM

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Game: Command and Conquer 4


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# 4Lauren Jan 12 2015, 17:07 PM
I know why it's unpopular etc, I also didn't want to do the balance mod myself, but I was offering help etc if someone would have wanted to. Even if the design was severely hampered by higher ups, from a technical standpoint it's still the most advanced sage game (and far superior to RA3), which is why I'm now adding much needed support for this game for my mod tool.

(Also from what I've seen so far I can probably rebuild 99% of TW in this)

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# 5KiR2RuN4FuN Jan 12 2015, 17:53 PM
QUOTE((e)1337(e)-Pain @ Jan 12 2015, 19:41 PM) *

The people who still play it regularly are used to the unbalance and bugs. This might seem arrogant but I've always had the feeling that if your team wins playing as Nod nine times out of ten you are actually the better team. And I liked that.

I've got to admit it. And yeah - being Nod is a hard path and much suffering inside. But look at FIMZ (I call them magicians) - they're doing nothing special, but winning against pro GDI clan-team so easily... I remember being screwed by Zebra 3 years ago at the first time, that was awful. That got even worse when I knew that I lost to a girl.
P.S. Packed Reckoners counter all GDI arsenal lmao. In right hands they will be at least real pain in the ass. Sad that they would die even on their maximum status soon enough when GDI will pay a proper attention to them (combining abilities of 2 or 3 crawlers, SPs, spams and units' abilities). I remember an epic 5v5 on FH (I believe it was it) when I holded a node with full reckoner combo 10 or 15 minutes and got butchered when I faced 3 or 4 crawlers, their main armies, support powers, units' special abilities - everything they got.
So, the reckoners can do ALMOST everything. But no more.

Posts: 253

Game: Command and Conquer 4


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# 6sparkzz926 Jan 12 2015, 23:34 PM
the 1 thing i would find interesting is not to take away the hunters veterency gain ability but to give it to the avenger also. So many games are won by hunters and spanners in saying that there is no point now its far to late to bother just would have been fun a year or 2 ago smile.gif

p.s i hate reck noobs (yes they can be killed i know just not when im in a team of muppet's)

And thanks for offering to help

Posts: 41


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# 7KiR2RuN4FuN Jan 13 2015, 06:08 AM
QUOTE(sparkzz926 @ Jan 13 2015, 02:34 AM) *

p.s i hate reck noobs (yes they can be killed i know just not when im in a team of muppet's)

They're being making mostly as an desperate act, when GDI is bashing NOD with their spams. But yeah, even a pro reckoners' player will be called a noob by GDI, who will have a huge butthurt from their defeat, and asked to be kicked from the room, because they are feeling really uncomfortable playing against him.
Firstly, I wanted it to be a joke, but now I'm serious. In that case I just want to say to GDIs to stfu. You're overpowered by default with your stupid spams@units' abilities@support powers@and even structures (hi, crystal shields). If reckoners are stopping you from your only one spamming@rushing tactic (with steamrolling) or actually winning against you - that's clearly your own problems. It's always fine to see pro GDIs getting screwed that way.
I think that they are the only versatile and very necessary counter that NOD must have. Without them it would be a GDI sided game by itself (as it is mostly now) and the people would abandon it more faster than they actually did.

Posts: 253

Game: Command and Conquer 4


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# 8Niangao Jan 13 2015, 08:00 AM
We people are still having some fun on weekend regularly, not because win or lose(fine, maybe sometimes is ;p).
But most of the reason is just some old friends getting reunion.
As (e)1337(e)-Pain said, we r quite used of these so called bugs or unbalance things(or in some situations became an advantage).
So my suggestion is that u really don't need to waste ur time on doing bug fixing, besides balancing a game need lots of players involved to provide feedback etc., but as u can see the game is at it end of lifetime.
Still appreciated ur concern.

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Game: Command and Conquer 4


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# 9Wombat Jan 13 2015, 18:49 PM
What would be useful is more maps. I know you can play custom maps but these require downloads and are normally so unbalanced or unlimited unit types, plus it doesn't display the name in the lobby. If we could have more maps that are 'built in' then that would be great. Is that even possible with this game since the whole game is online only and server checked?

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# 10methuselah Jan 13 2015, 19:33 PM
QUOTE(sparkzz926 @ Jan 12 2015, 18:34 PM) *

p.s i hate reck noobs (yes they can be killed i know just not when im in a team of muppet's)


laugh.gif

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# 11Lauren Jan 13 2015, 21:26 PM
QUOTE(Wombat @ Jan 13 2015, 18:49 PM) *

What would be useful is more maps. I know you can play custom maps but these require downloads and are normally so unbalanced or unlimited unit types, plus it doesn't display the name in the lobby. If we could have more maps that are 'built in' then that would be great. Is that even possible with this game since the whole game is online only and server checked?

Well one can basically create a mappack, but everyone still has to download it then.
And yes, mods do work, proof of concept: http://media.moddb.com/images/mods/1/14/13916/meh.jpg

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Game: Kanes Wrath


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# 12Cubs1 Jan 13 2015, 22:22 PM
QUOTE(Wombat @ Jan 13 2015, 18:49 PM) *

What would be useful is more maps. I know you can play custom maps but these require downloads and are normally so unbalanced or unlimited unit types, plus it doesn't display the name in the lobby. If we could have more maps that are 'built in' then that would be great. Is that even possible with this game since the whole game is online only and server checked?

More maps would be GREAT!!

Posts: 111


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# 13KiR2RuN4FuN Jan 14 2015, 09:25 AM
QUOTE(Cubs1 @ Jan 14 2015, 01:22 AM) *

More maps would be GREAT!!

Scoobie, did Sybert contacted you? I'm dealing with him but he's working and I should probably wait till the weekend so he can answer me back. I mentioned to him that you're also interested in a new VoD. Anyway I've got an impression that he don't want/scared to contact random guys in this manner. Hope I'm wrong. But in that case I got really big doubts that anything will come after this in the end.

Posts: 253

Game: Command and Conquer 4


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# 14Comp_Lex Jan 15 2015, 14:56 PM
I would like to jump back in.

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Game: Generals 2


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# 15AggressivePanda Jan 15 2015, 23:24 PM
I'd do a VoD or a FPoV or a Dual Cast any time you guys want? Sorry to:Dr but do you require VoDs?

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# 16Andrewfar Feb 11 2015, 05:05 AM
More maps please


This post has been edited by Andrewfar: Apr 21 2015, 10:19 AM

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# 17IanLai Feb 17 2015, 07:34 AM
i am not sure how you can make a mod
but if you talk about mod map(custom map)
it is useless in cnc4 because there is connection issue
even you get that map. the game still kick you out the room during transfer process to others.

Posts: 138


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# 18IanLai Feb 17 2015, 08:18 AM
if you still don't understand the problem of reck . you definitely not good
any balanced player game (in term of player skill level) does not require reck for NOD side to win
if you can't handle GDI rush tactic for playing more than 4 years. your are desperate in this game
any player that use reckoners for self heal. i wonder 99% don't know how to deal with it when they are on GDI side
they probably don't know what is buff and debuff

i can write point by point
but in short, if i am the one/or some of the pro that use reckoner. i can just sit ,
watch porn , play cellphone game and i can securely hold at least 1 node without touching my mouse
if i use my mouse, 2 nodes without problem
what GDI unit mix/ spam /power whatever can do this? just sit and win . simple
this basically is not call OP. it is called game breaking


the problem of recknoers
people mostly think it get high defense+ self heal, but actually it is not precise
the problems is

1. heroic unit def .
you get a 50% def bonus + self heal.
heroic unit in this game actually is the most imbalanced part
one reason that make hunter superior is it can get heroic easier than avenger with passive

2. mobility .
same speed as hunter. this mean they can retreat easily.

3. no need micro .
simply speaking less unit type, the more easy to control. reck only mean you control only 1 type of unit
. even basic type of hunter + engineers. they need 2 types of units

4. deploy recks get 25% buff
this i am not 100% sure the number. but it is probably 25% .
this mean heroic unit bonus stack together . they get 75% def

5. self heal
cnc3 also get reck. but only cnc4 give you engineers to shoot healing beam

some of the problems is due to the Game Designer/ Programmer does not consider the effect
1.this include people can get crate to make heroic unit.
2. the same reason for self heal. does not consider the effect of engineers


any conventional way with the same CP is not able to kill self heal recknoers (with at least 2 engineers inside).
a simple fact is 50sp firehawk . which can do at least 2000-2400 damage to crawler.
they can not kill 1 reckoner with 2 other healing them( with upgrade is only 1200 hp)
i have written the guide on how to kill recks on replay section. but i am lazy to find it

only thing is make use of all debuff to weaken it
but this require GDI player to get a good unit mix. at least 3 -4 unit types
this mean GDI player need to be more skillful (compare to only 1 unit type of reckoner)
this also mean you are vulnerable to some of the attack .
because your configuration to kill reck is target on only ground unit.
simple basilisk, spectre spam can beat the combo




Posts: 138


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# 19KiR2RuN4FuN Feb 23 2015, 11:01 AM
QUOTE(IanLai @ Feb 17 2015, 11:18 AM) *

if you still don't understand the problem of reck . you definitely not good
any balanced player game (in term of player skill level) does not require reck for NOD side to win
if you can't handle GDI rush tactic for playing more than 4 years. your are desperate in this game
any player that use reckoners for self heal. i wonder 99% don't know how to deal with it when they are on GDI side
they probably don't know what is buff and debuff

i can write point by point
but in short, if i am the one/or some of the pro that use reckoner. i can just sit ,
watch porn , play cellphone game and i can securely hold at least 1 node without touching my mouse
if i use my mouse, 2 nodes without problem
what GDI unit mix/ spam /power whatever can do this? just sit and win . simple
this basically is not call OP. it is called game breaking
the problem of recknoers
people mostly think it get high defense+ self heal, but actually it is not precise
the problems is

1. heroic unit def .
you get a 50% def bonus + self heal.
heroic unit in this game actually is the most imbalanced part
one reason that make hunter superior is it can get heroic easier than avenger with passive

2. mobility .
same speed as hunter. this mean they can retreat easily.

3. no need micro .
simply speaking less unit type, the more easy to control. reck only mean you control only 1 type of unit
. even basic type of hunter + engineers. they need 2 types of units

4. deploy recks get 25% buff
this i am not 100% sure the number. but it is probably 25% .
this mean heroic unit bonus stack together . they get 75% def

5. self heal
cnc3 also get reck. but only cnc4 give you engineers to shoot healing beam

some of the problems is due to the Game Designer/ Programmer does not consider the effect
1.this include people can get crate to make heroic unit.
2. the same reason for self heal. does not consider the effect of engineers
any conventional way with the same CP is not able to kill self heal recknoers (with at least 2 engineers inside).
a simple fact is 50sp firehawk . which can do at least 2000-2400 damage to crawler.
they can not kill 1 reckoner with 2 other healing them( with upgrade is only 1200 hp)
i have written the guide on how to kill recks on replay section. but i am lazy to find it

only thing is make use of all debuff to weaken it
but this require GDI player to get a good unit mix. at least 3 -4 unit types
this mean GDI player need to be more skillful (compare to only 1 unit type of reckoner)
this also mean you are vulnerable to some of the attack .
because your configuration to kill reck is target on only ground unit.
simple basilisk, spectre spam can beat the combo

tl;dr
GDI need high skill to simply spam talons/hunters/orcas/sandstorms/whatever? Lol and facepalm at the same time.

Posts: 253

Game: Command and Conquer 4


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# 20IanLai Feb 23 2015, 15:23 PM
QUOTE(KiR2RuN4FuN @ Feb 23 2015, 11:01 AM) *

tl;dr
GDI need high skill to simply spam talons/hunters/orcas/sandstorms/whatever? Lol and facepalm at the same time.


are you serious or trolling?
the only thing that is a real threat for spamming is hunter

talons spam is a threat ??
what threat is it? simple 4 marauders can due with 70 cp of talons spam
and using talon spam is definitely telling people you want to lose

so nod player don't spam unit??

orca spam simply counter by venom spam
100% venom will win when they get the same cp
so does stealth tank spam

sandstorm simply by avenger, hijacker , scorpion etc...

and reckoner spam is not spamming?
how about spectre , basilisk, mok spam

if you can't handle spamming of unit which consist of only 1,2 unit type (except reckoner with self -heal),
you won't be able to handle unit mixing

i don't know what you are whining about spamming

This post has been edited by IanLai: Feb 23 2015, 15:31 PM

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