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Suggest a Mission and Win 15k TA Funds! [Contest Closed]

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# 1methuselah Aug 12 2015, 14:19 PM
Suggest a Mission and Win 15k TA Funds!

Posts: 27,251

Clan: GameReplays.org

Game: Generals 2


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# 2ChrystyanB Aug 12 2015, 20:30 PM
destroy a certain number of bases in PVP in a certain amount of days. thus the 15K will serve them in good stead to keep fighting biggrin.gif

Posts: 5

Game: Tiberium Alliances


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# 3leo7044 Aug 13 2015, 19:08 PM
Destroy one guardian base.

Posts: 5

Game: Tiberium Alliances


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# 4Brian-XR Aug 14 2015, 00:37 AM
Research all offense Units and upgrades: Reward MCV
Research all Defense Units and Uprgrades: Reward MCV

Posts: 1


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# 5Lecnik Aug 14 2015, 11:26 AM
Mission Art of War


Objectives of the mission protect main base from the 3 attacks forgotten.

First wave 0/1

Second wave 0/1

Third wave 0/1

Mission briefing
The commander of the intelligence report to Forgotten able to capture GDI weapons warehouse. It is expected the three attacks on our main base. Intelligence reports that were forgotten in the hands of air and ground gdi units. Our agent reports it was seen in the vicinity of one of the field commanders forgotten.

Rewards

at the discretion of the developers

-------------------------------------
clarification

First wave Attack with forgotten units.

Second wave Attack with forgotten units + GDI air unit

Third wave Attack with forgotten units + GDI land unit + unique unit commander forgotten (if it is not possible to draw at least to repaint one of the available and add to it more life and damage + give him unique name )

delay between attacks 3-5 minutes

p.s. because English is not my native language I ask to understand the possible errors in the description.

Posts: 1


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# 6d0tr0tten Aug 14 2015, 17:34 PM
mission; make it into one of the top 5 alliances (maybe top 10)

reward; 5M research points 5M credits

must compete the 100 attacks against forgotten and dropped first base before it will activate.

Think of the early in game issues this could help smooth out for all alliances, masters and up and coming.....as well as the competition to be in the top part of the leader board......smile.gif



This post has been edited by d0tr0tten: Aug 18 2015, 10:10 AM

Posts: 1


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# 7roblowe666 Aug 15 2015, 05:11 AM
main base to hold for 24 hours of 5 waves @ 4/5 levels above dl.
or something similar.

Posts: 1


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# 8Zocom7 Aug 15 2015, 15:54 PM
How about holding at least one base to survive 10 Level 30 and above Forgotten wave attacks to get 1 million of each resource and RP as supplies reward?

Another idea was destroying a certain number of Forgotten bases (PvE) in a given amount of days to get another random reward such as a few supplies of 1-day offense repair time.

Posts: 447

Game: Kanes Wrath


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# 9methuselah Aug 15 2015, 16:31 PM
Good stuffs keep it coming!

Posts: 27,251

Clan: GameReplays.org

Game: Generals 2


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# 10poltershpak Aug 17 2015, 12:44 PM
Get rid of all the Refineries on your main base/build 2 6-touch Refineries on any of your secondary bases. (But this depends on the layout you start with.)

The mission is to show newcomers:
-it is more rewarding to have a one-two 6-touch Refineries rather than few Refineries connected to Tiberium spots;
-it is essential to have a decent layout they could benefit from rather than a random-dropped base built as soon as possible;
-it is important to get rid of all the Refineries on their main base (if it's a good one).

This should be a nice introduction into the purpose of a secondary MCV (depending on the starting layout). Something should be done on clarifying what another bases are usually used for and what the main one should look like.

This post has been edited by poltershpak: Aug 17 2015, 14:02 PM

Posts: 4

Game: Company of Heroes


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# 11mcwebtree Aug 18 2015, 21:23 PM
It seems a lot of the challenges are based around individual achievement, however I feel the strength of the game and the players is when they work together. so I would suggest a co-op challenge. Something along the lines of:

Work with 3 or more of your alliance players, (including yourself), to destroy a base, (forgotten or enemy) whose base is more than 3 or 5 levels, (specific level to be determined based on achievability) above the highest, (or average), of your bases. E.g. Dave has a level 23 base, Bob has a level 25 base and Sarah has a level 24 base. Together they all co-op to take down a level 30 forgotten base and all achieve the challenge.

All players get a reward, the one who achieves the most cumulative damage as a %age of their offence/base level, (using some funky maths to account for different off levels etc) gets a bonus crate on top of the normal challenge reward.

Or this could be a staged challenge,
Stage 1: 2 players kill base level +3
Stage 2: 3 players kill base level +5
Stage 3: 5 players kill base level +7

A nice reward here would be an RT crate!

Posts: 3

Game: Tiberium Alliances


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# 12necaxa Aug 21 2015, 09:38 AM
Destroying a base 5 levels higher than your attack.

It has destroyed 5 bases of 5 levels higher than your attack.

It has destroyed 15 bases of 5 levels higher than your attack.

Having endured five waves with 5 levels above you.


Have reached level 15 base
Have reached level 25 base
Have reached level 35 base
Have reached level 45 base
Have reached level 55 base
Have reached level 65 base
Have reached level 75 base ^^(need)

Destroying 12 camps with 12hrs repair in 1 day, level 15.
Destroying 10 camps with 12hrs repair in 1 day, level 20.
Destroying 10 camps with 12hrs repair in 1 day, level 25.
Destroying 8 camps with 12hrs repair in 1 day, level 30.
Destroying 7 camps with 12hrs repair in 1 day, level 35.
Destroying 7 camps with 12hrs repair in 1 day, level 40.
Destroying 6 camps with 12hrs repair in 1 day, level 45.
Destroying 5 camps with 12hrs repair in 1 day, level 50.
Destroying 5 camps with 12hrs repair in 1 day, level 55.
Destroying 5 camps with 12hrs repair in 1 day, level 60.
Destroying 3 camps with 12hrs repair in 1 day, level 65.

This post has been edited by necaxa: Aug 21 2015, 10:14 AM

Posts: 14

Game: Command and Conquer 3


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# 13necaxa Aug 21 2015, 10:01 AM
QUOTE(necaxa @ Aug 21 2015, 04:38 AM) *



Log enter world every day, for 5 days.
Log enter world every day, for 10 days.
Log enter world every day, for 15 days.
Log enter world every day, for 20 days.
Log enter world every day, for 25 days.
Log enter world every day, for 30 days.

Destroying a base 5 levels higher than your attack.

Destroying 5 bases 5 levels higher than your attack.

Destroying 10 bases 5 levels higher than your attack.

Destroying 15 base 5 levels higher than your attack.



This post has been edited by necaxa: Aug 21 2015, 10:09 AM

Posts: 14

Game: Command and Conquer 3


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# 14DGA_Sauron Aug 25 2015, 09:21 AM
"loyalty pays off!"

- Stay 60 days in the same alliance

Reward: All players who are playing 60 days or more in a particular alliance will get an extra 5% attack and defense bonus.

Posts: 19


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# 15poltershpak Aug 25 2015, 13:15 PM
Oneshot 20 camps/outposts. It's important to involve players into destroying them with a single shot since they first start. Current missions that require recruiting infantry units should be reworked in any way: when it's ~1-10 or even higher levels camps/outposts it's best to take them down with vehicles.

Suggested by: W8F0rMyFiend

Posts: 4

Game: Company of Heroes


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# 16Ib4est596 Aug 25 2015, 16:32 PM
Balance is the name of the game--- keeping a close eye on the resources and balancing your Defences along with Offences.

Get a bonus when
Alliance member keeps CY, CC and DF all at the same level as their base level for 5 consecutive base level upgrades.

it is hard to know where you will spend you resources, keep your base level even with your Offensive level and your Defensive Level for 5 level upgrades...

This would start later than base level 35, so that it becomes more a challange and some of the units are probably already off balance by this time.

This will show that there are levels of the game not just Def or Off, keeping both in tune and about equal keeps you from being under developed in one area or another...

thanks,

IB4est596
WORLD 80/52

Posts: 4


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# 17lionengine Aug 25 2015, 17:44 PM
I like saurons idea very much!

"loyalty pays off"
This should be some hidden mission imo.

Perhaps also restrict it to alliances that are rank 10 or worse. (because everyone keeps loyal to the winning clan, but only few to the losing clan)

Posts: 2,445

Game: CNC Generals


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# 182pac_rules Aug 30 2015, 16:03 PM
Research all offensive/defensive units (reward 12 hours repair time).

Posts: 4


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# 19Down_Satan Aug 31 2015, 00:03 AM
This is the way it should be so every world will have better active players,Digger"s & make more money for TA.

1.Start with 200 cp ,Not 100 cp
2.Start with 1day Repair Time ,Not 12hrs
3.Give more RP or sell it in TA Funds.
4.Lower Base moveing time & Relocate time.
5.Killed base make it 12hr to attack not 24 hrs.
This will make the game more interesting to every one,And will get more player"s to help there alliance dig to the center faster also make them farmers help dig aswell,This will keep players active and more digger"s to help there alliance"s.

Posts: 2


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# 20PKKLugo Aug 31 2015, 04:02 AM
QUOTE(Down_Satan @ Aug 31 2015, 00:03 AM) *

This is the way it should be so every world will have better active players,Digger"s & make more money for TA.

1.Start with 200 cp ,Not 100 cp
2.Start with 1day Repair Time ,Not 12hrs
3.Give more RP or sell it in TA Funds.
4.Lower Base moveing time & Relocate time.
5.Killed base make it 12hr to attack not 24 hrs.
This will make the game more interesting to every one,And will get more player"s to help there alliance dig to the center faster also make them farmers help dig aswell,This will keep players active and more digger"s to help there alliance"s.


WoW Down_Satan read my mind i agree all the way with his post thats how it should be.

[b]Got my Vote.smile.gif

Posts: 1


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