Here are some answers to commonly asked questions about the new Company of Heroes expansion Tales of Valor.
What do I get if I buy Tales of Valor?
Three campaigns: Tiger Ace, Causeway, and Falaise Pocket. Each of the campaigns are three missions long, and take approximately an hour, each to complete. All boast the new 'direct fire' feature.
Four multiplayer modes (or 'operations'): Classic, Stonewall, Panzerkrieg, and Assault.
Four multiplayer factions: Americans, Brits, Wehrmacht, and Panzer Elite.
Nine new units for use in multiplayer.
What are each of the modes like?
Classic: The same multiplayer mode as found in the original Company of Heroes and the Opposing Fronts expansion.
Stonewall: A cooperative survival mode, where you fight waves of oncoming enemies and try to hold several strategic points.
Panzerkrieg: A tank battle mode, where two teams of up to three players compete to destroy each others' tanks and hold points.
Assault: A mode similar to WarCraft 3 mod Defense of the Ancients (DOTA), where you control one hero unit against streams of computer aggressors and the opposing team's heroes.
What are each of the campaigns like?
Tiger Ace: This campaign has you commanding a single Tiger tank as you fight to take and hold the town of Villiers Bocage. Each of the five crew members in the Tiger have unique abilities that you can upgrade.
Causeway: This campaign allows you to take and hold a Causeway against a wave of German forces using two airborne squads, Able and Baker. Each have unique abilities that you can choose to upgrade as you gain experience.
Falaise Pocket: This campaign has you defend the town of Trun against a massive Allied invasion using a combination of Panzer Elite and Wehrmacht units. You also have access to a wide array of doctrinal abilities from both factions.
What multiplayer units do I get and how are they integrated into the game?
Each of the new units replaces an existing unit. Each faction gets two new units, except the Wehrmacht who also receive a re-skinned Tiger Tank upon completion of the Tiger Ace Campaign. You can mix and match any combination of new and old units between games, so if you prefer an old unit to its newer counterpart you aren't forced to use it. The new units, with the exception of the Tiger Tank 205, are statistically different and have different abilities to the units they replace. However, each fulfills approximately the same role.
The units you get are:
Americans: T17 Armored Car (replaces the M8), M18 Hellcat (replaces the M10).
Wehrmacht: Schwimmwagen Type 166 (replaces the Motorycle), Geschutzwagen (replaces the Stug IV), Tiger Tank 205 (replaces the Tiger).
British: Staghound Armoured Car (replaces the Cromwell Command Tank), Kangaroo Carrier (replaces the Cromwell Tank).
Panzer Elite: Schwimmwagen Type 128 (replaces the Kettenkrad), Hotchkiss Light Tank (replaces the Panzer IV Infantry Support Tank).
What is Direct Fire?
Direct Fire allows you to control an individual unit's shots. You activate the mode by pressing the Direct Fire button ('D'). Now, if you are controlling a turreted vehicle like a Tank, the turret will follow the cursor, which has changed into a scope symbol. You can click to fire, and right click to move. Once you fire, a progress indicator appears around the cursor letting you know how soon you can fire again. If you can't fire at a target for some reason, the cursor will have a cross through it. It is roughly the same for infantry, except without the turret.
Where can I use Direct Fire?
Direct Fire can be used in the three Tales of Valor campaigns, and one multiplayer mode, Panzerkrieg.
If I have OF and not the original CoH I cannot play as US and WM. So, if I buy ToV, will it allow me to play US and WM?
Because if I were to have neither CoH and OF but bought ToV I would be able to play all 4 armies (since ToV is stand alone).
So buying ToV SHOULD unlock the US and WM armies for Multiplayer... Also, IF it does allow me to play US and WM would it restrict me to just the new units and disable the replaced ones?
If I have OF and not the original CoH I cannot play as US and WM. So, if I buy ToV, will it allow me to play US and WM?
Because if I were to have neither CoH and OF but bought ToV I would be able to play all 4 armies (since ToV is stand alone).
So buying ToV SHOULD unlock the US and WM armies for Multiplayer... Also, IF it does allow me to play US and WM would it restrict me to just the new units and disable the replaced ones?
Buying Tales of Valor *will* unlock the US and WM armies for MP. It will also allow you to use any combination you like of the new and old units.
Glad to be of assistance I hope to see you online, and playing ToV soon
yea, when I'm not getting stomped by level 5s on assault and Panzerkrieg
I gotta figure out how, in the first 3 mins, my sherman's HP dropped 1/2 from what sounded like a Flak 88 when I was in the middle of a map near a hotchkiss.
I saw nothing resembling a flak anywhere and there was nothing in range of me.
Assault is easier for me to get a hang on, just have to find a game that doesn't rig it 3v2... you can guess which team i'm on =P
I feel stupid for adding my ToV CD key to my CoH:Gold now that I know you get all four multiplayer factions with ToV. Is it possible to disassociate my ToV CD key with my CoH:Gold so that I can play online with a friend? I mean I payed $40 for CoH:Gold and $30 for ToV only to find out I could've had a second account with everything anyways.
What do I get if I buy Tales of Valor?
Three campaigns: Tiger Ace, Causeway, and Falaise Pocket. Each of the campaigns are three missions long, and take approximately an hour, each to complete. All boast the new 'direct fire' feature.
What are each of the modes like?
Classic: The same multiplayer mode as found in the original Company of Heroes and the Opposing Fronts expansion.
What are each of the campaigns like?
Tiger Ace: This campaign has you commanding a single Tiger tank as you fight to take and hold the town of Villiers Bocage. Each of the five crew members in the Tiger have unique abilities that you can upgrade.
What multiplayer units do I get and how are they integrated into the game?
Each of the new units replaces an existing unit. Each faction gets two new units, except the Wehrmacht who also receive a re-skinned Tiger Tank upon completion of the Tiger Ace Campaign. You can mix and match any combination of new and old units between games, so if you prefer an old unit to its newer counterpart you aren't forced to use it. The new units, with the exception of the Tiger Tank 205, are statistically different and have different abilities to the units they replace. However, each fulfills approximately the same role.
The units you get are:
What is Direct Fire?
Direct Fire allows you to control an individual unit's shots. You activate the mode by pressing the Direct Fire button ('D'). Now, if you are controlling a turreted vehicle like a Tank, the turret will follow the cursor, which has changed into a scope symbol. You can click to fire, and right click to move. Once you fire, a progress indicator appears around the cursor letting you know how soon you can fire again. If you can't fire at a target for some reason, the cursor will have a cross through it. It is roughly the same for infantry, except without the turret.
Where can I use Direct Fire?
Direct Fire can be used in the three Tales of Valor campaigns, and one multiplayer mode, Panzerkrieg.
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This post has been edited by VelocityGirl: Apr 13 2009, 19:30 PM
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