Realistically, track will take the entire game to repair. You only need to get the hull destroy to stop the enemy from repairing, you will see fire coming out of the hatch.
Tracks destroyed: Immobilizes the tank. All gunner positions still work. Repairable.
Turret destroyed: Immobilizes the turret. The guns can still be fired, but the turret itself won't be able to be rotated. We wishes you to be happy with your new "assault gun de fortune". Also, good luck with the gun stuck in that 45 degrees horizontal angle. Repairable.
Main gun destroyed: What it says, even if the turret isn't destroyed, the main gun itself is still able to shoot. It remains to be known that any machine guns are still quite able of spewing lead. Still, any main guns destroyed pretty much means the tank is now easy picking for any other tanks no matter how light. Repairable.
Hull crushed: The crew is forced out and the tank incapacitated. Enjoy your new steel cover, though it can be repaired so be wary of enemy scavenging crew.
Hull destroyed: Sorry, but I think it's dead for good, Jim Aka: Consider this tank fully taken out and unrecoverable.
Note that pretty much all different damages types are quite stackable, so you can find yourself with a tank that got it's threads broken, it's turret immobilized and it's main gun taken out.
also, generally, repair length will depend on the tank. Cheap tanks will tend to be surprisingly fast to repair, whilst heavy or complex tanks can take a great long while to do so in comparison.
This post has been edited by Ludovsky: Oct 13 2009, 19:34 PM
Realistically, nothing should be repairable "on-the-spot" except a damaged track. Anything else, wheels, hull, turret, gun, should require a tank to be towed to the rear and repaired by special personnel. But, it's a game, and I like acquiring Tigers and using them against the enemy.
I almost repaired a T34/85 in a game the other night and turned around to blast their tank destroyers, it was great, until he noticed me at the last minute.....
Considering the amount of localized damage the fighting vehicles take in this game, it would be silly to have realistic tank repair times, lest the battlefield turn in to a bunch of immobile gun turrets just out of range of being able to destroy eachother, but able to destroy anything else that gets closer.
Hey, at least your not looking at a vehicle health bar while you're doing the repairs!
Reminds me of the time I had repaired a T-34/85 and waited until a tiger strolled by before hopping the crew right in and point blank blasting it. Instant hull crush.
This post has been edited by Absolution: Nov 6 2009, 10:39 AM
Reminds me of the time I had repaired a T-34/85 and waited until a tiger strolled by before hopping the crew right in and point blank blasting it. Instant hull crush.
That and other reasons are why I will always attempt to hull destroy a vehicle if I do not intend to repair and use it. So many people overlook this too.
Totally OT. But that avatar is awesome. Santa Obi-wan. He gives the gift of lightsabers.
One time I wrote a post talking about how you could totally beat somebody up with a plastic lightsaber by using the hilt end because it's quite heavy with this avatar on another forum. Somebody found the coincidence pretty funny, apparently.
But yes, Santa Ben is great.
This post has been edited by Absolution: Nov 12 2009, 20:48 PM
Weird thing, I was sandboxing and playing around with the 380mm sturmtiger mortars. Anyway I had a Jagdtiger with a dead track, I clicked repair quick twice and 2 tank crew guys came out(1 after the other) and both repaired the single track. Haven't been able to replicate it since though.
On a different occasion I've had a tank crew repair one track, then on to repair another one that was being worked on by one guy already. Not sure where to consider that a rare oddity or not.
Hmm.. I doubt it helps speed up the process. In my experience only one guy can be working on fixing one thing at a time. Multiple people working on the same thing probably doesn't speed it up, but just leads to a case of whomever fixes it first.
Of course, realistically, the allied player could be able to call for air support, and half the time when you click to buy a jagdtiger the tank would break down on the way to the battlefield or run out of fuel before it gets on the field. And now and then your panthers would have to go off because Hitler decided to relocate it to the Eastern front.
The other day, I was in the battle where in the end it was down to his king tiger, and I only had a rabble of tank crewmen. He was gg'ing, while I was distracting him in chat while having my men frantically repairing my ally's sherman firefly that was hull crushed a short distance behind his KT. I finally finished the repairs, and got in, got ready to shoot his tank... but the gun had HE loaded, and before I could switch ammo types the KT turned around and destroyed my firefly.
This post has been edited by FhnuZoag: Nov 18 2009, 18:22 PM
Of course, realistically, the allied player could be able to call for air support, and half the time when you click to buy a jagdtiger the tank would break down on the way to the battlefield or run out of fuel before it gets on the field. And now and then your panthers would have to go off because Hitler decided to relocate it to the Eastern front.
The other day, I was in the battle where in the end it was down to his king tiger, and I only had a rabble of tank crewmen. He was gg'ing, while I was distracting him in chat while having my men frantically repairing my ally's sherman firefly that was hull crushed a short distance behind his KT. I finally finished the repairs, and got in, got ready to shoot his tank... but the gun had HE loaded, and before I could switch ammo types the KT turned around and destroyed my firefly.
Fire HE then! With any luck you could contuse the crew or detrack the tank (thus making him slower to turn his turrt to bear) and buy yourself time to load the AP round you needed to take him out.
Fire HE then! With any luck you could contuse the crew or detrack the tank
Actually, stunning from HE is something(when I actually have the time, which isn't often) is something I try to experiment more nowdays, when I have two minor units facing an heavier one.
Yeah, de-tracking a KT while your tank is forced to reload and can't move while standing behinde him, is a good idea because his turret moves soooooo sloooooowww That is also why i hate it to buy a KT, becuase it hurts so damn much losing one.
But what i hate really often is when all enemy tanks are still repairable and you may also have to fire dozens of shots into the chassis to completely wreck it forever, but even shots in the back or in the side, where the munition storage is, wont harm it and it gives the enemy time to react, because mostly you went closer to have a higher effectiveness with the gun ... It happens also often then, that your tanks die instantly with also impossible means
This post has been edited by Centrexx: Nov 19 2009, 02:13 AM
HE shells are kind of interesting.. I had a Centurion hull destroy a Panther yesterday after repeated HE shots to the side of it. And when I say side I don't mean 90 degrees. I mean I was hitting the side but it was at such a shallow angle from the front (15 degrees or so) that my AP rounds were deflecting or having no effect. I fired HE to detrack him and then just kept doing it and "detracked" him about 8 shots in a row and suddenly I see that he's been hull destroyed by the last HE shell I shot.
I'm going to have to do some testing, but that seems real odd. The engagement range was about ~100m or so.
When you kill an enemy tank do you need to keep shooting at it unitil you get a critical kill to stop the enemy from repairing it?
Given the attempt at realism I find this part of the game at odds.
What do people think?
Regards.
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