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Temple Prime Reloaded

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# 1yellowjacket May 21 2016, 18:32 PM
Temple Prime Reloaded v1


I've attempted another modification to the Temple Prime Map. Hope you enjoy it!

Critiques, suggestions and balance discussions are welcome.

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Attached File Temple_Prime_Reloaded_v1.zip
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- YellowJacket

Posts: 99

Game: Red Alert 3


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# 2Constable Chris May 21 2016, 18:40 PM
This edition is really sick smile.gif Well done.

One thing that concerns, is the proximity of those 3 garrisons in the bottom. They are so close to each other, if an allied player puts javelin soldiers in them or empire puts tankbusters, it might create a choke point that is far too strong.

I suggest you take the one on the cliff out, or the 2 other ones below.

Posts: 2,548

Clan: H2O

Game: Red Alert 3


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# 3GBHmichael May 21 2016, 20:12 PM
14 refs?

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Game: Red Alert 3


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# 4ViperMkVII May 21 2016, 21:29 PM
Woaw another new map! Downloaded!
BTW 14 refineries are a bit crazy tongue.gif

Posts: 1,590

Game: Red Alert 3


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# 5yellowjacket May 21 2016, 22:28 PM
14 refs is x2 additional expansions per player. It really only adds options to which way you want to expand. Opening new game play situations and battle outcomes.

With the standard 5 ref per player maps, how often do you actually see someone able to expand to all 5? It's very rare in my opinion. Even 4 expansions is fairly rare except on specific maps like FI. The point is the additional option with the 5th spot. That's all I was trying to do with this map, add different possible routes to take. Perhaps this will add a balance that can't be achieved with only the standard 10 refs.

But there are other things that can be done:
1. Replace one (or two) with another set of oil derricks
2. Remove one of the upper water refs
etc.

These were thoughts I had when making these decisions. I'm open to any suggestions you may have though.

Thanks for the posts, smile.gif

Posts: 99

Game: Red Alert 3


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# 6Constable Chris May 22 2016, 07:40 AM
I have to agree with YellowJacket on this one. It is really boring to have the traditional 10 refs per map, where each player can get 5 and such.

Having so much refineries scattered across the map , opens up possibilities , which can keep your opponent guessing. Instead of having your opponent be familiar with all 5, these new expansion spots will have to keep your opponent scouting and guessing.

Personally , i suggest we keep these refs, and play something different for once.

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Game: Red Alert 3


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# 7zokker13 May 22 2016, 09:41 AM
Looks pretty cool!

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# 8B00M May 22 2016, 13:58 PM
Looks really good indeed

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