Hi there I'm new to CNC:online and have been playing kane's wrath for the most part but might start playing generals (Zero Hour) and RA3 as well, I am by no means new to RTS games online so I'd like to think of myself as a fairly competent player. I have been watching zero hour games by the awesome generals gentlemen and have a decent clue on what online play will be like but the question is why is zero hour multiplayer so much more popular than vanilla generals for high level players? Is it simply the extra craziness of the new stuff? I ask this because despite yuri's revenge and previous expansions of CNC having more stuff the High level players prefer the base games more due to less embarrassing balance. Kane's wrath is an exception because it is for most people 100 times more fun and in many ways better balanced as well. So whats the case for zero hour?
The competitive CCG community has this goofy pride about never playing generals to focus on real life. So now all of us quit to focus on real life. With no good players, the noobs have nothing to be excited about for such an old game.
there are few reasons i think.one might be that the original game had weird bugs,for example boxtrick,which allows you to spot enemy units/buildings under fog. or force fire,where most units do more damage when you fire next to something and not on it. then most people played 1 army and 1 map only while its on zh random most of the time and makes it less boring.
it also used to have a small loyal community which just switched over the years,good people left,bad people remained active. it was less active than zh when i began to play it so i guess zh attracted also more people from the start. and it was already dead before gamespy shut down.
Hi there I'm new to CNC:online and have been playing kane's wrath for the most part but might start playing generals (Zero Hour) and RA3 as well, I am by no means new to RTS games online so I'd like to think of myself as a fairly competent player. I have been watching zero hour games by the awesome generals gentlemen and have a decent clue on what online play will be like but the question is why is zero hour multiplayer so much more popular than vanilla generals for high level players? Is it simply the extra craziness of the new stuff? I ask this because despite yuri's revenge and previous expansions of CNC having more stuff the High level players prefer the base games more due to less embarrassing balance. Kane's wrath is an exception because it is for most people 100 times more fun and in many ways better balanced as well. So whats the case for zero hour?
I've always thought it's cause with ZH you have so much more variation in terms of units and it's a lot less buggy than generals. But the people who play generals are pretty good and it's more competitive than ZH imo. However I'm just fucking amazing and no one can challenge me on either.
ccg is more balanced than zh. zh is faster and runs smoother with more units, but it's irrelevant anyway because no one plays ccg anymore. If imbalance troubles you, perhaps you should play more team games because it's less imbalance on teamgames, because the probability of getting 2 inferior armies is slim since there are many armies.
So whats the case for zero hour?
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