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Deadshot7
post Oct 17 2006, 21:11 PM
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Alright everybody I have decided to release a "Tip of the Week" on things specifically related to mordor, and all of the tips of the week i create will be going up here. Look for a new tip of the week every Monday.

This post has been edited by deadshot7: Oct 30 2006, 16:23 PM
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Deadshot7
post Oct 17 2006, 21:12 PM
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Leap Frog With Mordor: Barricade Power


Hello everybody and welcome to this weeks Tip Of The Week. This week it's all about the magnificently diverse and powerful BARRICADE power for mordor. On mordors second tier of powers, this 10 power point spell is actually a very powerful tool if used correctly. This power in and of itself can dominate the mid game for you if you purchase flaming munitions from your citadel and place these sturdy structures carefully.


Whether being used as an extra defense on your flanks to guard your outlying resource structures, or as an anti air bonus, or as an offensive tool to help you push the enemy back into a corner, this power is extremely diverse and therefor worth much of your consideration when deciding what power to get with your hard earned 10 points.


Located below the Eye of Sauron and War Chant powers, this power fits nicely into your second power bought, if you start with the eye, which most of the time is a wise choice as mordor.


To illustrate the many uses of this power, I staged a series of events in a game and took screen shots to show how the power can best be used.


The scenario: You are in a mordor vs men of the west match on the map fords of isen 2. You have been fighting frantically for map control throughout the early game, and have been using orcs and easterlings to hold back his tower guards, soldiers, and knights, while you have also been holding back cavalry harrasment on your flanks with nazgul. As the game is transitioning into mid game, you are fighting for any and every resource plot you can in order to propel your economy into a sturdy late game. Therefore, you have decided to place a slaughter house right smack in the middle of the central crossing of the river, giving you a considerable boost to your economy IF you can manage to keep it alive long enough. Your opponent sees you trying to expand and prepares an army to destroy your presence there. You realize that your defending force is not strong enough to hold back the oncoming threat, and your nazgul are busy defending your flanks. What are you going to do? If he pushes through with that force you are going to not only lose your new resource structure but in all probablility a good number of your other buildings too.
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Well, fortunately for you, you've got a barricade power, and you've purchased the flaming munitions from your citadel. To slow down his advance and give aid to your valiant defenders, summon the tower in a spot where it will draw some attention, but also where it can target a good portion of the enemy forces you are trying to hold back.
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It worked! The barricade has eliminated a good portion of your opponents and drawn the attention of many more, and has allowed your reinforcements to arrive and stem the tide!
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Now that you stemmed the tide and defended your economy for late game, you build up your forces and continue to keep him on his side of the map. By the time your force is prepared, your barricade power should have returned. Now it's time to go from defensive to offensive. What's a good way to do this? Send in your weaker meat shield at the enemy base and draw enemy fire.
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Now that you have their attention summon the Barricade to aid your cause!While you still have a meat shield in place, use the barricade to target any strong enemy units or enemy buildings, as your fire arrows will down them quite fast!
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Now your meat shield has been destroyed, but you're still in great shape. Target any melee units the enemy has with the barricade, because unupgraded archers arent going to do much at all to the barricade. Once again, use the barricade as a destraction while you get your next assault wave in place.
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Now its time to put an end to this epic battle once and for all. Because the barricade has occupied his time, you have been able to prepare a devestating force to put him out of the action for good. Send in your meat shield first, with your killer units(in this case trolls) trailing behind. At this time use the barricade to aid your meat shield, but make sure to have it defend itsself from any threats so that it isnt destroyed.
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Now that your barricade supporting your meat shield has effectively taken out of action any real threats to your trolls, send them in and take out the rest of that base.
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Now, you've taken down his citadel and damaged his base immensely, but beware! He might have plenty of cash and be able to rebuild with his builders! At this time it is your priority to find those builders and put them down for good. However, those builders are awefully fast. If you happen to see one running away, and have your barricade power ready, intercept it with it and end any hope for rebuilding the men player has!
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Those are just a few of the ways you can use this versatile power. Please forgive the corniness in the guide, but hopefully it is easy to understand and an interesting read. So there you have it, the awesome Barricade summon for mordor. Use it wisely and it wont ever let you down.

By Deadshot7
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Necro{Demon}
post Oct 17 2006, 21:22 PM
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nice guide, are we allowed to post too?
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Deadshot7
post Oct 17 2006, 21:25 PM
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QUOTE(Necro{Demon} @ Oct 17 2006, 03:22 PM) *

nice guide, are we allowed to post too?

if you'd like to post a tip, please feel free. However, please look at all tips of the day in general discussion and all tips posted here to make sure you arent repeating something. Also, try to make it in a clear format and back it with screenshots. The point of this topic thread is to have plenty for mordor players to look at in order to develop strategies and overcome things they are having problems with. So keep those things in mind, and feel free to post tips of your own.
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Heorl the Zombie Slaying Dynamo
post Oct 17 2006, 22:25 PM
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sweetness deadshot
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Serated
post Oct 18 2006, 04:15 AM
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Just what i would expect from deadshot7. Probably one of the best mordor players i have seen thus far. Good strategy, i will keep it in mind when i play as mordor. thumb.gif
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Necro{Demon}
post Oct 18 2006, 10:47 AM
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thanx deadshot, expect one from me maybe today

This post has been edited by Necro{Demon}: Oct 18 2006, 11:27 AM
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Necro{Demon}
post Oct 18 2006, 13:08 PM
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A Beast's Affair



Hello everyone this is my analysis on the devastating Attack Trolls. We all know how useful ATs were since 1.04{and even before that}, and they are the same devastating, if not more, in 1.05 too. Here are the stats, according to 1.05 release notes:

-Attack Troll (1100 from 1000) buildcosts increased; more vulnerable to structural (35% from 25%), flame and magic (60% from 50%) damage types, population 75 (from 50), damage penalty vs heroes -25% (from -50%)

Some comments on this: Increased cost +100{barely noticeable effect on Mordor's economy though}, a bit more vulnerable to Fortresses and structural damage in general, as well as to flame and magic, but gained a +25 % against heroes.

Building Attack trolls:

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Hiding one attack troll cage will always suprise the enemy, as 1.05 does favour base scouting/spying.

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Protecting them in your base can always help you too though.


Attack troll usage:

1. Army soldier: Attack Troll's real weakness is upgraded arrows and heroes. When running against pikes, press the ''S'' button to make them stop and not trample pikes. Then by simply attacking them, he will easily kill them. 3 of them mostly own any early/mid game hero.

2.Sneaky Attacker: Although this beasts nature just speaks for itself{'' Throw me to battle!'' tongue.gif }, their most favourable usage is sneak attacks on enemy fort. 1 can destroy an unupgraded undefended fort in a couple of seconds. 3 of them destroy an undefended full upgraded fortress in seconds. In most cases, 5 will suffice to take down a full upgraded fort surrounded by enemy forces too. There are a lot of people who prefer this than most of the new Mordor tactics in 1.05, since this is a 1.04 classic. Just mass 3-5 attack trolls and send them attack from one side. Lots of fireworks.


CAUTION: Beware, some upgraded towers with archers surrounding fort can really damage those beasts before even they touch the fort. And concerning LDs, only Darkness affects them.



Power Point path in favour of Attack Trolls:
Tainted Land>>>>Industry>>>>Barrage>>>>Balrog

If executed right, you will have the money to make so many attack trolls a Balrog would never come anyway. Pure old 1.04 10 minutes games smile.gif . When side attacking with attack trolls, if u see any towers or units guarding, Barrage them. This is the ultimate combo, as it destroys everything, and your opponent can't be saved. You will have ur first Attack Trolls before Barrage though, so it's up to you what to do.

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This what you get in exchange... fireworks smile.gif

Attached is the replay, against isen. AT atack worked like a charm, but the enemy knew what I was up to anyway{ lucky lurtz!}

by Necro



Since ur going to update this with one of ur tips every sunday deadshot , this can stay right? if u dont want to you should move it to another tip topic:)

This post has been edited by Necro{Demon}: Oct 18 2006, 13:15 PM


Attached File(s)
Attached File attack_trolls.BfME2Replay
Size: 77.68k
Number of downloads: 78
Player Name Side Team
BuD|FAHRENHEIT 0
Numa 0
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Deadshot7
post Oct 18 2006, 15:06 PM
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thanks for the input necro, it's more then welcome. good job using a clear format too. thumb.gif
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Necro{Demon}
post Oct 18 2006, 16:09 PM
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QUOTE(deadshot7 @ Oct 18 2006, 06:06 PM) *

thanks for the input necro, it's more then welcome. good job using a clear format too. thumb.gif



thanx ive even thought of noather one, might be a general 1.05 totd though.

Its easy, just dont touch the font= clear font ^^
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XpOiNtZ2020
post Oct 18 2006, 22:12 PM
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Lol this is gonna be cool! Exclusive tips for mordor just wat i was looking for! Maybe i'll post one soon when i can actually become less nooby a bit. biggrin.gif . Untill then i shall just be a reader... by the way are we allowed to ask for certain tips or nethign like that ?
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Deadshot7
post Oct 18 2006, 23:27 PM
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QUOTE(Spointz @ Oct 18 2006, 04:12 PM) *

Lol this is gonna be cool! Exclusive tips for mordor just wat i was looking for! Maybe i'll post one soon when i can actually become less nooby a bit. biggrin.gif . Untill then i shall just be a reader... by the way are we allowed to ask for certain tips or nethign like that ?

if theres anything in particular you'd like to see an in depth analysis on(tip) then by all means just shoot me a pm or post here and i'll be happy to do it for you.
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Sumeron
post Oct 19 2006, 02:42 AM
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Great stuff guys. Boy, I haven't been in the Mordor Strat forum in a while. Great stuff happening here!
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Deadshot7
post Oct 23 2006, 06:02 AM
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this week's tip of the day, on killing aragorn, will be posted Monday afternoon Eastern USA time.
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Deadshot7
post Oct 23 2006, 23:42 PM
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Tip Of The Week
10/23
The Last March of Strider

IPB Image

When aragorn activates blademaster, make sure to run away until it wears off.

Alright everyone this weeks tip of the week is based upon the thing that gives us quite a bit of trouble mid-late game vs men of the west, ARAGORN! Because everyone has been posting on how hard it is to kill him, I thought i'd do a little experimenting and relay to you all what the best ways to bring him down are.

We'll begin with the overview of Aragorn and why he is dangerous.

-Aragorn is one of the most powerful heros in the game, and can solo your citadel with his blademaster ability(reached at level 2), as well as solo small armies due to his heal power and the assist of the heal power point.

-Aragorn levels up to level four fast(1 warg lair) which gives him leadership for the already strong men units.

-Aragorn can heal other heros such as boromir, making that difficulty last even longer.

-Aragorn has great level 6 and level 10 powers, Elendil, which even scares away charging mummakil, and army of the dead.

So, clearly, Aragorn is a very dangerous threat to any army, but especially mordor's weak units.


Now, how to make sure Strider does not stride anymore. There is a plethora of ways in which to do so, which will be outlined next. But first, we must go over a few "musts" that you "must" do when facing him, or you dont stand a chance.

1. Never underestimate him. It well lose you the game if you think a fort with a couple towers can hold him off. He WILL kill it.

2. NEVER let him engage you with blademaster. When he turns it on, retreat until it wears off. He gets +100% armor and damage with this, so he is near impossible to kill.

3. ALWAYS target him first(unless there are trebuchets or something that is an immediate threat) and put him out of the action.

4. NEVER clump your units when fighting him. His area of effect damage spells death to clumped units.


Now, keeping those things in mind, lets go over the best ways to kill Aragorn, in decreasing order of efficiency.

I. Mummakil trample. Simply get out a mummakil, and when you see him striding towards you, stride over him with your mummakil, and listen to him moan and watch him crumple to the ground biggrin.gif
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II. Forged blade corsairs. Seriously these guys are VERY impressive against him. I had 3 bats of corsairs with forged blades and eye, and they took down aragorn WITH his blademaster, alfalas, and heal power. Try and get one bat of corsairs to start the engagement, and use defensive stance plus eye with them. Then, send in another bat or two to flank him and use aggresive stance to deal tons of damage on him.
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III. Forged blade soldiers of Rhun. These guys are quite powerful just like the corsairs, but their attack rate and formation make it easier for aragorn to defeat them then the faster and more spread out corsairs. Once again, try and engage with one unit first and tank on defensive with eye. Then flank with other units for best results.
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IV. Easterlings with Eye and WAR CHANT. War chant gives +50 damage, plus eye which gives +25 damage and +25 armor, means your easterlings will be dealing out +75 damage and have +25 armor. Three bats of easterlings with war chant and eye down an un-blademastered aragorn VERY fast. The only reason this isnt number 2 or 3 in best ways to down him is that it requires purchasing an extra powerpoint for it, which is not always availiable or advisable.
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Other Counters That Work But Arent Advised/Plausible:

-Cavalry heros vs Aragorn: If you have the MOS(which I advise getting mid game vs men) and a couple nazgul(you'd be insane not to have some of these units) and you see aragorn, you can try to take him on. It requires good micro though, and takes the backbone of your anti-archer/anti-harrasment units out of their roles, so it's not advised. However if you want to do it, make him waste blademaster, then send in the MOS first, and engage him in defensive stance to tank, while you send in your nazgul on aggresive and flank him. BE CAREFUL! He can very easily turn and attack the nazgul or catch them with splash and kill them in 2-3 swings depending on level, so micro is important.

-Fire upgraded Orc Archers w/ War Chant and Fellbeast Support: This one is not very plausible because rarelly should you have firearrows as mordor, and it is quite expensive to get there. It also requires War Chant, but if you do do this, use war chant, eye, and fire arrow orc archers and concentrate fire on Aragorn. Make sure he's not in blademaster or it wont work very well. Add a fell swooping for hero damage, but make sure not to lose it.

Other Comments:

-ALWAYS try and use as many buffs as possible against aragorn for your units.

-Aragorn is often accompanied by armies and boromir. Your best course of action in this situation is to take out strong units first(tower guard, rangers) and then concentrate fire on Aragorn. Dont kill boromir first or aragorn will just heal them both.

-Fellbeasts do not do much against aragorn. They dont even knock him over. So dont depend on them like you would for taking down boromir.


Alright guys there you have it, some specific analysis of taking down aragorn. Hopefully this satisfies you quite well, and good luck dealing with Strider! Until next week, continue the domination of mordor! biggrin.gif
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wheezy821
post Oct 24 2006, 03:32 AM
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Deadshot, please do not use goofy colors. The red is really really hard to read. Yellow is fine, and blue isn't TOO bad, but red really is a pain in the ass. And in my opinion, it doesn't really make the post cooler at all.

BUT!!!

That's a really good tip, and I'm glad you posted it.
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Deadshot7
post Oct 24 2006, 04:14 AM
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QUOTE(wheezy821 @ Oct 23 2006, 09:32 PM) *

Deadshot, please do not use goofy colors. The red is really really hard to read. Yellow is fine, and blue isn't TOO bad, but red really is a pain in the ass. And in my opinion, it doesn't really make the post cooler at all.

BUT!!!

That's a really good tip, and I'm glad you posted it.

im a mordor lover i love red.... but i'll try and cut back for ya
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Teledhelion
post Oct 24 2006, 07:02 AM
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Lol, for me, yellow is awful on this forum.

Thanks for the tip, deadshot7!
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Dark Strider
post Oct 24 2006, 09:05 AM
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QUOTE(deadshot7 @ Oct 24 2006, 01:42 AM) *
Tip Of The Week
10/23
The Last March of Strider





tongue.gif Im still alive b*tches tongue.gif

This post has been edited by Necro{Demon}: Oct 24 2006, 12:53 PM
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asfolath223
post Oct 24 2006, 12:27 PM
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QUOTE(Dark Strider @ Oct 24 2006, 12:05 PM) *

tongue.gif Im still alive bitches tongue.gif

Lol! biggrin.gif
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