To provide a source, here's GenericHuskLifetimeUpdate.xml:
CODE
<!-- Five minutes --> <LifetimeUpdate xmlns="uri:ea.com:eala:asset" id="ModuleTag_HuskLifetime" MinLifetime="300s" MaxLifetime="300s" />
If you will, you can think of it like this: The walker dies and creates a husk, then the husk dies and creates a pile of ashes. But I'm not very well versed in the metaphysics of life after walker death.
Good job R Schneider!
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