Red Alert 3

Units can't shoot through unfinished buildings.! EXPLOIT!

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# 1Encrypted Nov 2 2009, 20:32 PM
So i raged quit today becuase some soviet dude spammed generators infront of his superreactor that would have gone down for sure, so he managed to finish the tesla coil and kill my two turrets, rax and javs trying to take it down.

This is fuck*ng pissing me off to no end and I lost this game because of that.

IF the reactor had gone down it would have been GG......

Do you guys consider this an exploit?!?!?!!?!?!



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# 2AgmLauncher Nov 2 2009, 20:45 PM
It was supposed to be fixed in a previous patch. I don't consider it an exploit, but I do consider it a balance issue in certain situations (like when your opponent is building in your base, which in itself is a broken mechanic thanks to CNC fanboys and their hard-ons MCVs banana.gif)

Fragile workers > Indestructible MCVs. That way you can actually kill what's building stuff in your base rather than a perpetual war against scaffolds, and you don't have to "solve" the problem by shoving everything into a single linear build queue lol.....

Fuck MCVs.

/rant
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# 3Encrypted Nov 2 2009, 20:53 PM
If it was supposed to be fixed, that means that EA thought it was a problem and therefore I think it is considered an exploit.

I mean come on...really?
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# 4masKeD Nov 2 2009, 21:05 PM
QUOTE(AgmLauncher @ Nov 2 2009, 21:45 PM) *
It was supposed to be fixed in a previous patch. I don't consider it an exploit, but I do consider it a balance issue in certain situations (like when your opponent is building in your base, which in itself is a broken mechanic thanks to CNC fanboys and their hard-ons MCVs banana.gif )

Fragile workers > Indestructible MCVs. That way you can actually kill what's building stuff in your base rather than a perpetual war against scaffolds, and you don't have to "solve" the problem by shoving everything into a single linear build queue lol.....

Fuck MCVs.

/rant


i agree 100% but i have to drop the line patriot drop
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# 5Cobaltos Nov 2 2009, 21:16 PM
I liked workers. Bring them back. Or just give me a new Generals. I die a little inside each time a Soviet or Allied player builds a rax or base DEFENCEs in my base.
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# 6Encrypted Nov 3 2009, 01:55 AM
Damn and that was ADT 81.Ray!!!!! I HAD HIM>>>I HAD HIM!!!!!!!!!!!!!!
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# 7xnavigator Nov 3 2009, 01:58 AM
lol
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# 8Encrypted Nov 3 2009, 02:04 AM
...BEAT!!!!!!
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# 9Askavenger Nov 3 2009, 03:41 AM
You just now realized this? I haven't played in ages and I knew it back then.
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# 10Destro_787 Nov 3 2009, 04:20 AM
soviets are op.


;p
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# 11lostboypnoy Nov 3 2009, 05:06 AM
Buildings are OP
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# 12BbBoS Nov 3 2009, 07:29 AM
Vindicators.
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# 13MalteserMan Nov 3 2009, 07:48 AM
Yeah sucks huh!

I made a similar topic a while ago because I wasnt aware and thought it had been fixed sad.gif

Simply cost me the game no questions.
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# 14Czone Nov 3 2009, 07:56 AM
Didn't read it all, but about the turretpush, you can't build stuff within the buildradius of the other player. Easy as that.
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# 15masKeD Nov 3 2009, 08:43 AM
tbh if you losing to this you were gonna lose anyway.
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# 16MalteserMan Nov 3 2009, 10:32 AM
Stupid thing to say masked....


Imagine you have a jav going at a guys ref, it gets to red health and a building pops up and blocks LOS... that extra income could be the difference.

Thats what happened in my game, 1 jav going at ref, another going at rax, both got to red healt and out pop a few super reactors buying the guy time to build some bears before his rax died and blocking access to parts of his base where he made tesla...

Seems pretty shit to me that you can start a SR, pause it on like %1 and units cant shoot past it? Its just a few blinking lights on the ground!
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# 17Yoker_XD Nov 3 2009, 13:07 PM
Hm its prety horible if u almost lock building with jav then pp came out for sec and again
If u have more units let the so that u block constracting
best way ;D
yous put ur units in stratit to reactor while jv can shoot it
wals in pk ruhs i most fucking timg it panends u youst destory and new one is coming wthat sucks
japans shuld biul them in core so 2 core make fances it will be more balance game ;D

This post has been edited by Yoker_XD: Nov 3 2009, 13:07 PM
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# 18masKeD Nov 3 2009, 14:01 PM
QUOTE(MalteserMan @ Nov 3 2009, 11:32 AM) *
Stupid thing to say masked....


Imagine you have a jav going at a guys ref, it gets to red health and a building pops up and blocks LOS... that extra income could be the difference.

Thats what happened in my game, 1 jav going at ref, another going at rax, both got to red healt and out pop a few super reactors buying the guy time to build some bears before his rax died and blocking access to parts of his base where he made tesla...

Seems pretty shit to me that you can start a SR, pause it on like %1 and units cant shoot past it? Its just a few blinking lights on the ground!




it doesn't really make sovs OP though and sovs need it versus allies except on cabbana. And a bunch of allied fanboys moaning about somthing that only stop javs is pathetic.



turret push is annoying but easily beat





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# 19whalegamer Nov 3 2009, 19:12 PM
QUOTE(AgmLauncher @ Nov 2 2009, 13:45 PM) *
It was supposed to be fixed in a previous patch. I don't consider it an exploit, but I do consider it a balance issue in certain situations (like when your opponent is building in your base, which in itself is a broken mechanic thanks to CNC fanboys and their hard-ons MCVs banana.gif )

Fragile workers > Indestructible MCVs. That way you can actually kill what's building stuff in your base rather than a perpetual war against scaffolds, and you don't have to "solve" the problem by shoving everything into a single linear build queue lol.....

Fuck MCVs.

/rant


This is separate from your view of the MCV being a monster truck or not?
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# 20BLACKWOLF3004 Nov 3 2009, 19:24 PM
QUOTE(MalteserMan @ Nov 3 2009, 11:32 AM) *
Stupid thing to say masked....


Imagine you have a jav going at a guys ref, it gets to red health and a building pops up and blocks LOS... that extra income could be the difference.

Thats what happened in my game, 1 jav going at ref, another going at rax, both got to red healt and out pop a few super reactors buying the guy time to build some bears before his rax died and blocking access to parts of his base where he made tesla...

Seems pretty shit to me that you can start a SR, pause it on like %1 and units cant shoot past it? Its just a few blinking lights on the ground!
i agree with you but from a balance standpoint its one of soviets strong points at the moment.
and if you would send a vindi with your javs you would have killed that ref of.
exploiting allies strong side vindicators. my point being soiet has been nerfed enough.
give them a buff and fix this problem. just how are you going to fix something like that. everyone that they can do has been done. the soviet guy wil lose funds doing it. except for the 1 % thingie i didnt know that.
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