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	<title>GameReplays.org Universe at War News</title>
	<description>All news for Universe at War by Petroglyph</description>
	<link>http://www.gamereplays.org/community/index.php</link>
	<pubDate>Fri, 20 Nov 2009 20:48:40 +0000</pubDate>
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		<title>Universe at War Portal News - Universe at War Patch 2 is Live</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=346363</link>
		<description><![CDATA[Today Petroglyph released the second patch for Universe at War: Earth Assault containing lots of balance changes, bugfixes, four brand new maps and the long awaited Camera distance increase.<br />To install the patch launch Universe at War and log into LIVE or <a href="http://204.155.67.168/downloads/demos/UAW_Patch2.exe" target="_parent">download the patch directly from SEGA</a>.<br /><br /><h3>Universe at War: Earth Assault Patch 2 Changelog</h3><br /><br /><b>General/Gameplay Changes</b><ul><li>Four brand new skirmish/multiplayer maps have been added:<br />Washington D.C. (1 vs 1)<br />Atlatea (1 vs 1)<br />Arecibo (1 vs 1)<br />Grand Canyon (8 players)</li><li>Atlatea, Arecibo, and Washington D.C. have been added to the Ranked game map rotation</li><li>Most Abnormal Game Exit crashes should now be a thing of the past (oh man am I glad to type that)</li><li>That occasional invulnerable walker thing? Fixed.</li><li>Walker hardpoints are now always customizable after loading a saved game</li><li>Camera distance increased by 22%</li><li>Map transfer support added (maps go in Data&#092;CustomMaps)</li><li>Mod support added (full mod tools coming soon)</li><li>AMD driver and detection issues resolved</li><li>UI response time and behavior has been improved</li><li>DirectX 10 performance improvements</li><li>All shadows should now touch units' feet</li><li>Miscellaneous AI improvements</li><li>Quick Match should now be more responsive when matching</li><li>Players can no longer modify their settings in a Custom session once the host has started the countdown</li><li>Outdated replays now appear in red to indicate that they were recorded with a different version</li><li>Replays no longer quit at the point another player leaves the game</li><li>Newly recorded replays should behave better in general (alternate universe replays should no longer happen)</li><li>The camera view can now be rotated via the keyboard (left and right arrows)</li><li>Removed 5 cows from Appalachia southwest starting area</li><li>Several Russian and Korean language audio/text fixes</li><li>General terrain and map beautification. Also, more crushing!</li><li>Civilian pathfinding optimized for better performance</li><li>The Inverter shield is now lowered upon being EMPed</li><li>Conquerors no longer pass through buildings while using Vortex</li><li>Masari Knowledge Vault upgrades are no longer cancelable by attacking the upgrade in progress</li><li>Altea's Peace now shuts off Saucer foo behaviors</li><li>Allies can no longer be taken over by Mind Magnets</li><li>Phased units are no longer targeted by Mind Magnet</li><li>Avengers no longer spawn when Masari vehicles are uploaded by Vertigo</li><li>Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing)</li><li>Midnight basketball league for at-risk youth added</li></ul><b>Masari balance changes</b><ul><li>Figments no longer require Knowledge Vault Tier 1 upgrade for production</li><li>Figment damage vs infantry increased by 50%</li><li>Figment damage vs vehicles, walkers and structures reduced by 60%</li><li>Figment health reduced by 15%, DMA pool reduced by 50%</li><li>Figment cost reduced from 55 to 50, and build time reduced from 50 to 45</li><li>Figment Light Mine damage vs infantry increased by 50%</li><li>Figment Light Mine damage vs vehicles and structures reduced by 30%</li><li>Peace Bringer Disintegrate damage reduced by 30%</li><li>Peace Bringer Tractor Beam range reduced by 20%</li><li>Peace Bringer Tractor Beam speed modifier reduced from 90% to 30% (Mirabel can now flee!)</li><li>Peace Bringer global damage increased by 50%</li><li>Peace Bringer range reduced by 40% in both Light and Dark mode</li><li>Sentry DMA Pool reduced by 50%</li><li>Skylord range increased by 18% in Light mode</li><li>Skylord damage vs vehicles and structures increased by 15%</li><li>Skylord price increased from 160 to 175</li><li>Disciple damage vs infantry reduced by 50% in both Light and Dark mode</li><li>Disciple damage vs vehicles, structures, and aircraft increased by 40% in both Light and Dark mode</li><li>Conqueror Light mode range reduced by 10%</li><li>Conqueror Light mode FOW reveal reduced by 10%</li><li>Guardian Turret FOW increased by 10%</li><li>Guardian Turret rate of fire increased by 10%</li><li>Knowledge Vault Tier 2 upgrade build time reduced from 100 to 85 seconds</li><li>Oracle range reduced by 35% in both Light and Dark mode</li><li>Oracle cost increased from 60 to 80</li><li>Oracle build time increased from 40 to 45 seconds</li><li>Oracle beam weapon min range increased by 10%</li><li>Sky Guardian price increased from 50 to 60 credits</li><li>Sky Guardian build time increased from 35 to 38 seconds</li><li>Sky Guardian upgrade price reduced from 75 to 50</li><li>Sky Guardian upgrade build time reduced from 50 to 40 seconds</li><li>Sky Guardian range in Light mode reduced by 15%</li><li>Sky Guardian min range properly set</li><li>Dark matter weapons now do 25% less damage vs dark matter armor.</li></ul><b>Hierarchy balance changes</b><ul><li>Gravitic Turret now has a minimum range of 40</li><li>Gravitic Turret price increased from 300 to 400</li><li>Radiation Spitter Turret Cost increased from 450 to 475</li><li>Monolith Stealth reveal refresh timer updates more often</li><li>Walkers now bring all turrets to bear on targets</li><li>Walker Foo Chamber healing amount increased by 10% per second</li><li>Nufai Phase Claw damage vs vehicles and infantry increased by 20%</li><li>Brute damage vs infantry increased by 15%</li><li>Brute charge ability now does 100% damage to all unbuffed turrets</li><li>Brute Death from above damage vs all vehicles reduced by 15%</li><li>Lost One damage vs aircraft increased by 20%</li><li>Walker Arc Turret damage increased by 20% vs aircraft</li><li>Monolith Beam weapon damage vs infantry increased by 10%</li><li>Mass Drop damage vs Aircraft increased by 100%</li><li>Defiler popcap increased from 2 to 3</li><li>Defiler build time increased from 24 to 26 seconds</li><li>Defiler Project Radiation Ability recharge increased from 20 to 28 seconds</li></ul><b>Novus balance changes</b><ul><li>Amplifier spin-up time per damage stage reduced by 3 seconds</li><li>Corruptor stealth reveal refresh timer updates more often</li><li>Corruptor damage vs all infantry types increased by 10%</li><li>OHM damage vs heavy infantry increased by 15%</li><li>Blade Trooper damage vs all infantry increased by 60%</li><li>Dervish Death Blossom range reducedby 30%</li><li>Redirection Turret FOW reveal increased by 15%</li><li>Redirection Turret projectile chaining damage reduced by 10%</li></ul>]]></description>
		<pubDate>Tue, 04 Mar 2008 12:24:05 +0000</pubDate>
		<guid isPermaLink="false">346363</guid>
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		<title>Universe at War Portal News - GameReplays Re-launches Its Home Page</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=340709</link>
		<description><![CDATA[Over the past few weeks, the GameReplays web development team has been working hard to overhaul the <a href="http://gamereplays.org" target="_parent">home page</a> of the site, which was launched early yesterday, finally adding some much needed functionality. <br /><br />In addition to the fresh new look, new updates are simplified, streamlined, and now come from every game section on GameReplays. At a glance, it’s possible to see what the latest and greatest content is across the whole site, as well as what’s happening in the industry as a whole. The highlight rotator makes it easy to find the best content from each game, as well as special features on the home page itself. <br /><br />The list of games on the right hand side is there for convenient access, and is sorted by the activity in each game’s general discussion forum. In the future, the ranking will be a mix of activity from a variety of factors. <br /><br />Expect to see more improvements to the navigation and header in the coming weeks, as well as much more content, features, articles, and news added regularly. If you have any questions or comments, please post them in our <a href="http://www.gamereplays.org/community/index.php?showforum=105" target="_parent">Site Feedback and Improvement forum</a>.]]></description>
		<pubDate>Sat, 16 Feb 2008 13:38:24 +0000</pubDate>
		<guid isPermaLink="false">340709</guid>
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		<title>Universe at War Portal News - Petroglyph Confirm UK Release Date</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=330141</link>
		<description><![CDATA[<div align="left">Over at the official <a href="http://www.petroglyphgames.com/forums/index.php?act=idx" target="_parent"><b>Petroglyph forum</b></a> they have confirmed several game release dates. Included in this, the official date for <i>Universe at War</i> to be released in the UK. A lot of people have been quite annoyed as to why the company has released the game at separate dates in the world, for instance it has been over a month since the game was released in the USA. If you do live in other parts of Europe, the release date is expected to be the same as the United Kingdom.<br /></div><br /><i>Petroglyph</i>, creator of <i>Star Wars: Empire at War</i>, is the developer of this title and <i>SEGA</i> is in charge of publishing the game. There have been a lot of people wondering why they have not managed to market the game in the UK as well as they have done in other countries, which is quite disappointing as it is such a great game.<br /><br />If you live in the United Kingdom and are thinking about buying this title, I suggest you try the <a href="http://uk.gamespot.com/pc/strategy/universeatwarearthassault/download_6182928.html" target="_parent"><b>single player demo</b></a> first.]]></description>
		<pubDate>Tue, 15 Jan 2008 12:52:46 +0000</pubDate>
		<guid isPermaLink="false">330141</guid>
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		<title>Universe at War Portal News - UaW Reviews</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=320207</link>
		<description><![CDATA[<i><a href="http://pc.ign.com/" target="_parent">IGN</a></i> and <i><a href="http://www.gameinformer.com/default.htm" target="_parent">Game Informer</a></i> have just released their official reviews of Universe at War today. Both websites share generally the same opinions: the campaign was lacking in terms of entertainment and AI has issues, but overall the gameplay is great. Thus, IGN gives UaW a solid 8.0 and Game Informer a respectable 8.25 rating.<br /><br /><i>At first glance, this title has everything a triple-A RTS needs. The factions play very differently, a huge mix of units makes for extremely varied strategic options, and the carnage is fast and furious. Whether you’re commanding the Novus’ legions of highly mobile robots, the Hierarchy’s towering walkers, or the Masari’s tree-hugging idealists, building up your forces and conquering the world is a blast.</i><ul><li>You can read Game Informer's review <a href="http://gameinformer.com/NR/exeres/1F115785-38E7-4963-8143-A8EBD8876D20.htm" target="_parent">here</a> and IGN's review <a href="http://pc.ign.com/articles/841/841719p3.html" target="_parent">here.</a></li><li>Head over to our <a href="http://www.gamereplays.org/community/index.php?showforum=1563" target="_parent">Universe at War Discussions</a> to discuss the game and more reviews.</li></ul>]]></description>
		<pubDate>Sun, 16 Dec 2007 00:39:15 +0000</pubDate>
		<guid isPermaLink="false">320207</guid>
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		<title>Universe at War Portal News - The patch number One</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=319522</link>
		<description><![CDATA[The first patch for <a href="http://www.gamereplays.org/uaw/" target="_parent">Universe at War</a> has been arrived from Sega and is available for both aidof  connect to Live in-game and through <a href="http://www.sega.com/support/pcdownloads/uaw_patch/uaw_day1.exe" target="_parent">FTP</a> (20.6 Mb). The update tweaks balance issues like the "problem" with both arms and shields of an Assembly Walker: now they should be destroyed before the core can be wrecked. But the core part of the patch are gameplay changes and bug fixes efforts towards multiplayer.<br /><br />Petroglyph, the developers of the game, continues working on another  update.<br /><br />For the full list of changes and more mirrors, go to <a href="http://www.gamereplays.org/community/index.php?s=&showtopic=319459&view=findpost&p=3865482" target="_parent">the special topic</a> in the GR Universe at War forums.]]></description>
		<pubDate>Thu, 13 Dec 2007 20:34:12 +0000</pubDate>
		<guid isPermaLink="false">319522</guid>
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		<title>Universe at War Portal News - Universe at War replay system launched</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=319505</link>
		<description><![CDATA[<a href="http://www.gamereplays.org/index.php" target="_parent">GameReplays</a> is proud to announce that we have finally launched the replay system for Universe at War. On the replay system forums, you can host your replays which other people can download and watch. You can also get your replay reviewed by the Universe at War replay reviewers to get pointers in how to improve yourself ingame, or just to get a comment on how well you played. <br /><br />Use the replay system to post good replays to help your community, or post replays if you are in need of help. The replay system is great for both parts and should be checked out as soon as possible!<br /><br /><a href="http://www.gamereplays.org/uaw/" target="_parent">Universe at War homepage</a><br /><a href="http://www.gamereplays.org/UniverseatWar/replays.php?game=32" target="_parent">Universe at War replay system</a>]]></description>
		<pubDate>Thu, 13 Dec 2007 20:13:14 +0000</pubDate>
		<guid isPermaLink="false">319505</guid>
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		<title>Universe at War Portal News - Universe At War Released!</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=319188</link>
		<description><![CDATA[Universe At War has finally been released to the United States, after two delays I'm sure people are very much anxious to get the newly shipped game created by the same people who brought you Empire At War, Petroglyph Games.<br /><br />Universe At War: Earth Assault is a complete RTS game, <i>BUILD, GATHER </i>and <i>DESTROY</i>.<br /><br />For those who have got the game, post your first impressions <a href="http://www.gamereplays.org/community/index.php?showtopic=319130" target="_parent">here</a>! If you're unsure of whether to get the game, nothing beats trying the <a href="http://www.gamershell.com/download_22019.shtml" target="_parent">demo</a>.]]></description>
		<pubDate>Wed, 12 Dec 2007 19:59:30 +0000</pubDate>
		<guid isPermaLink="false">319188</guid>
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		<title>Universe at War Portal News - Clanwars.cc + Universe at War</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=317412</link>
		<description><![CDATA[The creditable major step towards improvement of <a href="http://www.gamereplays.org/uaw/" target="_parent">Universe at War </a>multiplayer has been announced recently; <i>Trunks</i>, the Senior Site Admin of <a href="http://clanwars.cc/" target="_parent">www.clanwars.cc</a>, promises to create an Universe at War league as "<i>a good alternative to the pay-to-play ladder with windows live</i>" which will included standard multiplayer features and an active admin.<br /><br />The league will start working on the release day or a few days after. Please remind that the game will be available in stores December the 10th 2007 and standard multiplayer features like QuickMatch are only accessible for Gold subscribers of Windows Live.<br /><br />]]></description>
		<pubDate>Fri, 07 Dec 2007 13:55:05 +0000</pubDate>
		<guid isPermaLink="false">317412</guid>
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		<title>Universe at War Portal News - Try Universe at War 2 days before official release</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=316945</link>
		<description><![CDATA[<div align="center"><img src="http://www.gamereplays.org/community/uploads/post-18917-1179247263.png" border="0" alt="IPB Image" /></div><br /><br />On the 8th of December, iGames will have a Launch party/ Skirmish competition, at 30 of their LAN centers.  People will be able to compete against each other within each LAN center and earn prizes like NVIDIA T-Shirts, Best Buy Gift Cards, Fatal1ty Headsets, Fatal1ty Mice and Spectre Keyboards (from Creative Labs).<br /><br />This means that you can play Universe at War 2 days before the official retail release date and compete for prizes. If you want to know more, check out the discussion topic at GameReplays for details and links to the event!<br /><br /><a href="http://www.gamereplays.org/community/index.php?showtopic=316933" target="_parent">Discussion topic with links and information</a>]]></description>
		<pubDate>Wed, 05 Dec 2007 21:30:56 +0000</pubDate>
		<guid isPermaLink="false">316945</guid>
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		<title>Universe at War Portal News - Surprise from UaW developers?</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=316533</link>
		<description><![CDATA[<div align="center"><img src="http://www.gamereplays.org/community/uploads/post-18917-1179247263.png" border="0" alt="IPB Image" /></div><br /><br />SCC-PG (<i>Steve Copeland</i>), a Senior Designer at Petroglyph, had posted a mysterious message on <a href="http://www.petroglyphgames.com/forums/" target="_parent">Official Petroglyph Forums</a>, containing intriguing announcement from <i>Mike Legg</i>, Petroglyph President, about upcoming surprise.<br /><i><br />"Hey guys,<br /><br />Our president and coder extraordinare, Mike Legg, had a great idea on how to show our appreciation for our faithful fans who have given us great support throughout the development of Universe at War. Keep an eye open for an announcement from him on what exactly is coming. This is the first I've ever heard of this happening for any game. It's very cool and I can hardly keep it under wraps. I don't know what legal hoops he had to jump through, but it is a done deal.<br /><br />Thanks from all of us for all of your support throughout the gaming community. We see your support on all of the sites where you post and greatly appreciate your spreading the word on this game we've poured our lives into.<br /><br />Hope to see you online in Universe at War for our Play and Win event on Friday, Dec 14!"</i><br /><br />Feel free to share your opinions about what kind of surprise it could be on <a href="http://www.gamereplays.org/community/index.php?showtopic=316531" target="_parent"><b>GameReplays.org Universe at War : Earth Assault Forums!</b></a>]]></description>
		<pubDate>Tue, 04 Dec 2007 15:11:02 +0000</pubDate>
		<guid isPermaLink="false">316533</guid>
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