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	<title>GameReplays.org Hardware News</title>
	<description>To get the latest Hardware News</description>
	<link>http://www.gamereplays.org/community/index.php</link>
	<pubDate>Fri, 20 Nov 2009 21:13:55 +0000</pubDate>
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		<title>Hardware News - AMD Catalyst™ Software Suite 9.11</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=555909</link>
		<description><![CDATA[<i>AMD®</i> released the <i>ATI® Catalyst™ Software Suite 9.11</i>, which includes version 8.671 of the <i>Radeon™</i> display driver and the <i>Catalyst™ Control Center</i>.<br /><br />As well as fixes for various known issues with the previous versions of the <i>ATI® Catalyst™ Software Suite</i> , new features found in this release of the <i>Radeon™</i> display driver include;<ul><li>GPU Acceleration of H.264 video content using <i>Adobe Flash Player 10.1 Beta</i></li><li>High Quality downscaling for video transcoding MSE</li></ul><div class='sourcequote_box'><div class='source_catalyst'></div>This release of ATI Catalyst™ supports the new Hardware Acceleration features of Adobe Flash Player 10.1 Beta for video encoded in the H.264 format. Adobe Flash Player 10.1 Beta introduces hardware-based H.264 video decoding to deliver smooth video playback, reduce system resource utilization, and preserve battery life. [...] This feature is supported on the ATI Radeon HD 5800, ATI Radeon HD 5700 and ATI Radeon HD 4000 Series of products.<a class='quote_source' href='http://www2.ati.com/relnotes/Catalyst_911_release_notes.pdf'>Source: Excerpt from Catalyst™ Software Suite Version 9.11 Release Notes</a></div><br /><h3>Operating Systems Supported</h3><i><ul><li>Windows 7 32-bit version</li><li>Windows 7 64-bit version</li><li>Windows Vista 32-bit version</li><li>Windows Vista 64-bit version</li><li>Windows XP Professional</li><li>Windows XP Home Edition</li><li>Windows XP Media Center Edition</li><li>Windows XP Professional x64 Edition</li></ul></i><h3>Officially supported graphics cards and chipsets</h3><br /><b><i>AMD</i> Desktop Product Family Support</b><i><ul><li>ATI Radeon™ HD 5800 Series</li><li>ATI Radeon™ HD 5700 Series</li><li>ATI Radeon™ HD 4890 Series</li><li>ATI Radeon™ HD 4870 X2 Series</li><li>ATI Radeon™ HD 4850 X2 Series</li><li>ATI Radeon™ HD 4800 Series</li><li>ATI Radeon™ HD 4700 Series</li><li>ATI Radeon™ HD 4670 Series</li><li>ATI Radeon™ HD 4650 Series</li><li>ATI Radeon™ HD 4600 Series</li><li>ATI Radeon™ HD 4550 Series</li><li>ATI Radeon™ HD 4350 Series</li><li>ATI Radeon™ HD 3800 Series</li><li>ATI Radeon™ HD 3600 Series</li><li>ATI Radeon™ HD 3400 Series</li><li>ATI Radeon™ HD 2900 Series</li><li>ATI Radeon™ HD 2600 Series</li><li>ATI Radeon™ HD 2400 Series</li></ul></i><b><i>AMD</i> Multimedia Family Product Support</b><i><ul><li>ATI All-in-Wonder™ HD</li><li>ATI Theater™ HD 750</li><li>ATI Theater™ 650</li><li>ATI Theater™ 600</li></ul></i><b><i>AMD FireStream™</i> Product Family Support</b><i><ul><li>AMD FireStream™ 9270</li><li>AMD FireStream™ 9250</li><li>AMD FireStream™ 9170</li></ul></i><b><i>AMD</i> Chipset Product Support</b><i><ul><li>ATI Radeon™ HD 4200 Series</li><li>ATI Radeon™ HD 3300 Series</li><li>ATI Radeon™ HD 3200 Series</li><li>ATI Radeon™ 3100 Series</li><li>ATI Radeon™ 3000 Series</li></ul></i><h3>Download and notes:</h3><ul><li><a href="http://game.amd.com/us-en/drivers_catalyst.aspx" target="_parent">Download <i>AMD Catalyst™ Software Suite</i></a></li><li><a href="http://www2.ati.com/relnotes/Catalyst_911_release_notes.pdf" target="_parent"><i>AMD Catalyst™ Software Suite</i> Release notes</a></li><li><a href="http://support.amd.com/us/kbarticles/Pages/737-20870HowtoInstallYourATIProduct.aspx" target="_parent">How to Install <i>AMD Catalyst™ Software Suite</i></a></li><li><a href="http://www.amdsurveys.com/se.ashx?s=5A1E27D27E29B0E3" target="_parent"><i>Windows Vista / Windows 7</i> Driver Feedback</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Thu, 19 Nov 2009 11:13:11 +0000</pubDate>
		<guid isPermaLink="false">555909</guid>
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		<title>Hardware News - NVIDIA GeForce Graphics Driver 195.55 BETA</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=555687</link>
		<description><![CDATA[<i>NVIDIA®</i> has released the 195.55 Beta version of their <i>GeForce</i> Graphics Driver for <i>Windows XP</i>, <i>Windows Vista</i> and <i>Windows 7</i>. <br /><br />It includes numerous bugfixes as well as support for SLI and multi-GPU for recently released games like <i>Modern Warfare 2</i> or <i>Borderlands</i>.<br /><br />The release highlights are as follows;<br /><div class='sourcequote_box'><div class='source_nvidia'></div><b>New in Version 195.55</b><ul><li>Adds GPU-acceleration for smoother online HD videos with the new Adobe Flash 10.1 beta. <a href="http://www.nvidia.com/object/adobe_flashplayer_plus_nvidia.html" target="_parent">Learn more here</a>.</li><li>Adds support for GeForce GT 240.</li><li>Adds support for OpenCL 1.0 (<a href="http://www.nvidia.co.uk/object/cuda_opencl_uk.html" target="_parent">Open Computing Language</a>) for all GeForce 8-series and later GPUs.</li><li>Adds support for CUDA Toolkit 3.0 features and performance enhancements. See <a href="http://www.nvidia.co.uk/object/cuda_home_uk.html" target="_parent">CUDA Zone</a> for more details.</li><li>Adds SLI and multi-GPU support for many top new gaming titles including Borderlands, Call of Duty: Modern Warfare 2, FIFA Soccer 10, and more.</li><li>Includes numerous bug fixes including improved performance for Need for Speed: Shift. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.</li></ul><b>Existing Support:</b><ul><li>Supports <a href="http://www.nvidia.co.uk/object/directcompute_uk.html" target="_parent">DirectCompute</a> with Windows 7 and GeForce 8-series and later GPUs.</li><li>Supports OpenGL 3.2 for GeForce 8-series and later GPUs.</li><li>Supports NVIDIA <a href="http://www.nvidia.co.uk/object/3D_Vision_Discover_Main_uk.html" target="_parent">3D Vision Discover</a>, a complete, low cost solution to start your immersive stereoscopic 3D experience. NOTE: If you are using NVIDIA 3D Vision active shutter glasses, you must download the separate 3D Vision driver which includes the driver for the 3D Vision IR emitter.</li><li>Supports single GPU and <a href="http://uk.slizone.com/page/home.html" target="_parent">NVIDIA SLI technology</a> on DirectX 9, DirectX 10, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel X58-based motherboards.</li><li>Supports NVIDIA PhysX acceleration on a dedicated GeForce graphics card. Use one card for graphics and dedicate a different card for PhysX processing for game-changing physical effects. This driver installs PhysX System Software version 9.09.0814. Learn more <a href="http://uk.slizone.com/object/sli_cuda_learn_uk.html" target="_parent">here</a>.</li><li><a href="http://www.nvidia.co.uk/content/graphicsplus/uk/download.asp" target="_parent">Download</a> these FREE PhysX and CUDA applications now!</li><li>Supports GPU overclocking and temperature monitoring by installing <a href="http://www.nvidia.co.uk/object/nvidia_system_tools_uk.html" target="_parent">NVIDIA System Tools software</a>.</li></ul><a class='quote_source' href='http://www.nvidia.co.uk/object/win7_winvista_64bit_195.55_uk.html'>Source: NVIDIA release highlights</a></div><br /><br /><h3>Officially supported graphics cards:</h3><ul><li><i>ION</i> series</li><li><i>GeForce</i> 6 Series</li><li><i>GeForce</i> 7 Series</li><li><i>GeForce</i> 8 Series</li><li><i>GeForce</i> 9 Series</li><li><i>GeForce</i> 100 series</li><li><i>GeForce</i> 200 series</li></ul><h3>Download and notes:</h3><ul><li><a href="http://www.nvidia.co.uk/Download/Find.aspx?lang=en-uk" target="_parent">Download the driver</a></li><li><a href="http://uk.download.nvidia.com/Windows/195.55/195.55_WinXP_Desktop_Release_Notes.pdf" target="_parent">Release notes Windows XP</a></li><li><a href="http://uk.download.nvidia.com/Windows/195.55/195.55_Win7_WinVista_Desktop_Release_Notes.pdf" target="_parent">Release notes Windows Vista / Windows 7</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Wed, 18 Nov 2009 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">555687</guid>
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		<title>Hardware News - FRAPS 3.0.1 Released</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=555419</link>
		<description><![CDATA[<i>FRAPS</i>, the favored in-game recording software by most has been updated to version 3.0.1. Previous versions of <i>FRAPS</i> were only capable of recording in-game video and sound, <i>FRAPS 3</i> introduces the ability to record in-game video and sound but also mix with an external input such as a microphone. This has users excited as they can now use <i>FRAPS</i> in conjunction with:<ul><li> <i>Skype</i></li><li> <i>TeamSpeak</i></li><li> <i>Ventrilo</i></li></ul>A new and improved visual design has also been included.<br /><br /><img src="http://www.gamereplays.org/community/uploads/post-441-1258455255.jpg" border="0" alt="IPB Image" /><br /><br />The changelist is as follows:<br /><br /><div class='sourcequote_box'><div class='source_fraps'></div><br />3.0.1 - 8th Nov 2009<br />- Added minimize to systray option for Win7 users<br />- Fixed video capture frame rate defaulting to 30 fps when Fraps loads<br /><br />3.0.0 - 5th Nov 2009<br />- DirectX 11 support<br />- Compatible with Windows 7 final (RTM) and RC1 versions<br />- Stereoscopic 3D Vision video capture up to 1920x1200 for D3D9 games<br />- Force lossless RGB option to always capture video in pure form<br />- Ability to mix both game sound and external input such as microphone (Vista/Win7 only)<br /><a class='quote_source' href='http://www.fraps.com/news.php'>Source: Official Fraps Site</a></div><br /><br /><b>Download and additional information:</b><ul><li><a href="http://www.fraps.com/download.php" target="_parent">Download FRAPS 3.0.1</a></li><li><a href="http://www.fraps.com/news.php" target="_parent">Read the release news at fraps.com</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org.</i><ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent"> Visit the Hardware Portal</a></li></ul>]]></description>
		<pubDate>Tue, 17 Nov 2009 12:23:33 +0000</pubDate>
		<guid isPermaLink="false">555419</guid>
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		<title>Hardware News - Intel: The Making of a Chip</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=555181</link>
		<description><![CDATA[A CPU is the 'brain' of every PC. Not many know how difficult it is and what a long road it takes to produce them. <i>Intel</i> released an illustrated overview of the individual steps a couple of months ago, and now also provides an animated video about the manufacturing of microprocessors.<br /><br />In their press kit <i>'From Sand to Silicon: the Making of a Chip'</i> you can follow many of the steps, starting with sand, and ending with the retail box in your local stores. Sadly, descriptions for each step are only available in the pdf illustration.<br /><br /><object width="575" height="324"><param name="wmode" value="transparent" />
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<embed src="http://www.youtube.com/v/Q5paWn7bFg4&ap=%2526fmt=18&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="575" height="324" wmode="transparent"></embed></object><br /><br /><h3>Download the video, pictures, or the illustration as .pdf</h3><ul><li><a href="http://www.intel.com/pressroom/kits/chipmaking/index.htm" target="_parent"><i>Intel</i> Press kit <i>'From Sand to Silicon: the Making of a Chip'</i></a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Mon, 16 Nov 2009 11:58:59 +0000</pubDate>
		<guid isPermaLink="false">555181</guid>
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		<title>Hardware News - Firefox 3.6 Beta 2</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=554968</link>
		<description><![CDATA[The <i>Mozilla Corporation</i> recently released <i>Firefox 3.6 Beta 2</i> for <i>Microsoft Windows</i>, <i>Mac OS X</i>, and <i>Linux</i>.  This revision includes more than 190 bug fixes from the last beta, which improve performance, stability, and security.  <br /><br />Add-on compatibility hasn't been fully tested yet.<br /><br /><b>Features:</b><ul><li>Available in 45 languages</li><li>Support for new CSS, DOM and HTML 5</li><li>Improved JavaScript performance</li><li>Out-of-date-plugin alerts</li><li>Web Open Font Format Support</li><li>Remade full-screen view of videos</li></ul><b>Download and notes:</b><ul><li><a href="http://www.mozilla.com/en-US/firefox/all-beta.html#languages" target="_parent">Download Firefox 3.6 Beta 2</a></li><li><a href="http://www.mozilla.com/en-US/firefox/3.6b2/releasenotes/" target="_parent">Read the release notes</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Sun, 15 Nov 2009 12:27:39 +0000</pubDate>
		<guid isPermaLink="false">554968</guid>
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		<title>Hardware News - Dedicated Servers Not Supported in Rage</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=554708</link>
		<description><![CDATA[<i>Rage</i>, an upcoming first person shooter by <i>id Software</i> (the same folks who brought you <i>Wolfenstein 3D</i>, <i>Doom</i> and <i>Quake</i>) decided it is going to pull an <i>'Infinity Ward'</i>, also known as not supporting dedicated servers for the multiplayer portion of <i>Rage</i>.  <br /><br />While <i>Infinity Ward</i> is using a matchmaking Peer 2 Peer based system for <i>Modern Warfare 2's</i> multiplayer, <i>id Software</i> still is not quite sure what it is going to use for <i>Rage</i>, except it is going to be something old school PC gamers can remember.  <br /><br />Dedicated servers mean everything to PC gamers; they want a place for the clans to hang out, and without that, it is as if it is set in stone that <i>Rage</i> won't be popular unless it features some incredibly unique gameplay.<br /><br /><b>Related Links:</b><ul><li><a href="http://weblogs.variety.com/the_cut_scene/2009/11/dedicated-servers-and-rage-news-you-probably-dont-want-to-hear.html" target="_parent">Read John Carmacks comments at Variety.com</a></li><li><a href="http://www.rage-game.com/home.action" target="_parent">Visit the Rage website</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Sat, 14 Nov 2009 12:11:52 +0000</pubDate>
		<guid isPermaLink="false">554708</guid>
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		<title>Hardware News - AMD Attacks NVIDIA Sponsorship Practices</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=552219</link>
		<description><![CDATA[In an interesting twist on the <i>AMD</i> vs <i>NVIDIA</i> saga, there is a very public discussion ongoing over at the <i>HEXUS.community</i> forums between <i>AMD</i> and <i>NVIDIA</i> representatives.  <br /><br />Richard Huddy Worldwide Developer Relations Manager, <i>AMD's</i> GPU Division, recently told <i>HEXUS</i> it looks to him as if <i>NVIDIA</i> is <i>"somewhat abandoning the gaming market"</i> and that <i>"it appears NVIDIA is in a kind of sneering mode towards game players at the moment"</i>.<br /><br />Richard Huddy was speaking to <i>HEXUS</i> about the <i>NVIDIA GPU Technology Conference</i>, which focused mainly on supercomputing and GPGPU computing for academic purposes, and the complete reversal from the previous <i>NVISION</i> event, which was focused towards gamers.<br /><br />It should be noted that the <i>NVISION</i> event only started a year previously. Jen-Hsun Huang, the CEO and co-founder of <i>NVIDIA</i> has reported that <a href="http://en.expreview.com/2009/06/17/an-interview-with-jen-hsun-huang-ceo-of-china.html" target="_parent">it should return in 2010 in a recent interview</a>.  <br /><br />However the comments by Richard Huddy did manage to provoke an interesting string of public responses between himself and Lars Weinand, Senior Technical Marketing Manager, <i>NVIDIA EMEA</i>.  We'll quote these verbatim so they are not taken out of context.<br /><br /><div class='sourcequote_box'><div class='source_HEXUS'></div>Hi,<br /><br />it's an interresting opinion from Mr. Huddy but it's definately not true that NVIDIA is abandoning the gaming market. What Mr. Huddy describes is what is commonly known as "growth". We are on the route to GPU computing since the introduction of our CUDA architecture with GeForce 8000 series. Our leadership in GPU computing allows us to adress additional markets. GeForce 8800GTX was a very popular and successful gaming card and so are our current generation GPUs. Our next generation solution will follow in that tradion: for games with full DirectX 11, 3DVision and PhysX Support as well as GPU computing with support for OpenCL, Direct Compute, Cuda C, Cuda C++ and more. We also fully support all new technologies, like GPU support for Bullet Physics engine. Bullet is running on CUDA for over a year and is using many open source GPU algorithms from our CUDA and OpenCL SDKs.<br /><br />Technologies like 3D Vision and PhysX are unique features and technologies made by gamers for gamers and we're not intending to change this. Our Devtech team is working closely with game develeopers all over the world, to ensure best support and compatibility of our GPUs for the latest games. If you're interrested to hear more on how NVIDIA works with game delvelopers, please feel free to watch the latest comments from Tony Tamasi on this topic.<br />blogs.nvidia.com/nTersect<br /><br />There is no reason to belive NVIDIA would abandon gamers. People working at NVIDIA are gamers.<br /><br /><a class='quote_source' href='http://forums.hexus.net/hexus-net/174266-news-amd-exec-says-nvidia-neglecting-gamers-2.html#post1805912'>Source: Lars Weinand Snr Technical Marketing Manager, NVIDIA EMEA</a></div><br /><br /><div class='sourcequote_box'><div class='source_HEXUS'></div>Hi Lars,<br /><br />Nice to hear something positive about DirectX 11 from NVIDIA for once!<br /><br />Let me respond to those sections in turn.<br /><br />(1) The positive mention of DX11 is a rarity in recent communications from NVIDIA - except perhaps in their messaging that 'DirectX 11 doesn't matter'. For example I don't remember Jensen or others mentioning tessellation (they biggest of the new hardware features) from the stage at GTC. In fact if reports are to be trusted only one game was shown on stage during the whole conference - hardly what I would call treating gaming as a priority!<br /><br />(2) The tech of PhysX has still yet to gain any significant traction. I note from the most recent NPD sales figures that "Batman AA" figures at 96th place in the PC charts and yet that seems to be NVIDIA's ' showcase' for PhysX. I suspect gaming physics will be better adopted when as an industry we move away from the divisive proprietary standards that Lars advocates so heavily. [I note that you mentioned CUDA no fewer than five times - more than any other technology that you chose to mention!]<br /><br />(3) There's every reason to believe that NVIDIA is moving its focus away from gaming. I'll list just a few:<ul><li> Not making it a priority at GTC is the obvious one.</li><li> Arguing against the relevance of DX11 is another.</li><li> Arguing, as NVIDIA did, that AMD working with Codemasters to add DX11 to DiRT2 is harming gamers is another.</li><li>NVIDIA's behaviour in locking something as trivial as antialiasing to its own hardware (in Batman Arkham Asylum) shows that NVIDIA cares much more about money then gamers.</li><li>AMD is already working with games developers on over 20 forthcoming games which feature DX11 tech. NVIDIA has been nowhere to be seen! And we're doing that while offering the world's best support for DirectX 9, 10 and 10.1 games too!</li><li>NVIDIA is late to deliver DirectX 11 hardware to market.</li></ul>If you don't agree with my fourth bullet point above then I'd guess you'd probably argue that AMD should lock DX11 functionality to its own hardware, yes? Something we haven't done!<br /><br />You talk about your purported "leadership in GPU computing" but today that's simply an empty claim.<br /><br />Ask yourself these questions:<br /><br />   1. Whose is the world's fastest available gaming GPU?<br />   2. Which is the first and only company selling DirectX 11 GPUs?<br />   3. Which company sells the GPU with the highest compute power?<br /><br /><br />I think if you look at the facts you'll have to concede that GPU leadership is presently AMD's - because the answer to every one of these questions is simply "AMD".<br /><a class='quote_source' href='http://forums.hexus.net/hexus-net/174266-news-amd-exec-says-nvidia-neglecting-gamers-2.html#post1806514'>Source: Richard Huddy Worldwide Developer Relations Manager, AMD's GPU Division</a></div><br /><br />As some of you may be aware, there have been issues reported from various sites involved in benchmarking new hardware, of the amount of trouble enabling Multisampling Anti-Aliasing in the <i>Eidos</i> title, <i>Batman: Arkham Asylum</i>, a game sponsored by <i>NVIDIA</i> under the <i><a href="http://www.nzone.com/object/nzone_twimtbp_gameslist.html" target="_parent">TWIMTBP</a></i> program.<br /><br /><i>NVIDIA</i> was reported to have locked in-game enabling of Anti-Aliasing to <i>NVIDIA</i> hardware, leaving <i>ATI</i> users to use the brute force option of using Catalyst to enable Anti-Aliasing.  While Anti-Aliasing still works, it involves a lot of extra work for <i>ATI</i> hardware, skewing benchmark results in favour of <i>NVIDIA</i> hardware.<br /><br />Lars Weinand and Richard Huddy went on to have a very public discussion on this very subject.<br /><br /><div class='sourcequote_box'><div class='source_HEXUS'></div>[...]Batman AA is not our property. It is owned by Eidos. It is up to Eidos to decide the fate of a feature that AMD refused to contribute too and QA for their customers, not NVIDIA.<br /><br />If it is relatively trivial, Mr. Huddy should have done it himself. The Unreal engine does not support in game AA, so we added it and QAed it for our customers. As Eidos confirmed (Not allowed to post links here, but check PCper for Eidos' statement) AMD refused the same opportunity to support gamers with AA on AMD GPUs. I'm sure Mr. Huddy knows how important QA is for game developers. I recommend AMD starts working with developers to make their HW work in a proper way. That's not our job. We added functionality for NVIDIA GPUs into the game. We did not lock anything out. AMD just did not do their work. This happened with previous UE3 engine titles before, where ATI owners had to rename the executable to make AA work on that title (Bioshock in example). It’s not NVIDIA to blame here.[...]<a class='quote_source' href='http://forums.hexus.net/hexus-net/174266-news-amd-exec-says-nvidia-neglecting-gamers-4.html#post1807879'>Source: Lars Weinand Snr Technical Marketing Manager, NVIDIA EMEA</a></div><br /><br /><div class='sourcequote_box'><div class='source_HEXUS'></div>Lars,<br /><br />Many of the points you've come back with have been well dealt with by other people here, but there is one snippet that deserves a swift response from me.<br /><br />[...]<br /><br />I’m surprised and pleased by authorised NVIDIA spokesperson Lars Weinand’s clarification that “Batman AA is not our property. It is owned by Eidos. It is up to Eidos to decide the fate of a feature that AMD refused to contribute too and QA for their customers, not NVIDIA.”<br /><br />AMD received an email dated Sept 29th at 5:22pm from Mr. Lee Singleton General Manager at Eidos Game Studios who stated that Eidos’ legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.<br /><br />NVIDIA has done the right thing in bowing to public pressure to renounce anti-competitive sponsorship practices and given Eidos a clear mandate to remove the vendor ID detect code that is unfairly preventing many of Eidos’ customers from using in-game AA, as per Mr. Weinand’s comments. I would encourage Mr. Singleton at Eidos to move quickly and decisively to remove NVIDIA’s vendor ID detection.<br /><br />It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner.<br /><br />I trust that you will also confirm that no similar activity will take place on any other games?<br /><br /><br />Richard Huddy, Worldwide Developer Relations Manager, AMD's GPU Division<br /><a class='quote_source' href='http://forums.hexus.net/hexus-net/174266-news-amd-exec-says-nvidia-neglecting-gamers-5.html#post1808312'>Source: Richard Huddy Worldwide Developer Relations Manager, AMD's GPU Division</a></div><br /><br /><i>HEXUS</i> took the chance to confirm what was being claimed by Richard Huddy was in fact accurate, and kindly posted an <a href="http://www.hexus.net/content/item.php?item=20991&page=2" target="_parent">exchange of emails between <i>AMD</i> and <i>Eidos</i> over the issue of being locked out of in game Anti-aliasing</a>.<br /><br />While it is nothing new to see <i>AMD</i> and <i>NVIDIA</i> go head to head in public, it currently seems like <i>NVIDIA</i> has walked away from this round with a bloody nose.  We would like to hear your views on the <i>NVIDIA</i> practice of locking a <i>DirectX</i> API feature to it's own hardware.<br /><br />For more information and to read the full content of discussions;<ul><li><a href="http://forums.hexus.net/hexus-net/174266-news-amd-exec-says-nvidia-neglecting-gamers.html" target="_parent">HEXUS - AMD exec says NVIDIA neglecting gamers</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Thu, 05 Nov 2009 22:36:37 +0000</pubDate>
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		<title>Hardware News - Google Chrome 4.0 Beta</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=551807</link>
		<description><![CDATA[<i>Google</i> has released the beta version of their web browser <i>Chrome 4.0</i> for <i>Windows XP SP2</i> and <i>Windows Vista</i>. It comes with speed improvements of 30% (compared to <i>Chrome 3.0</i>) and one new main feature: bookmark synchronization (similar to the one of <i>Opera 9.5</i> or later).<br /><br /><div class='sourcequote_box'><div class='source_google'></div>Once you've activated Google Chrome bookmark sync on each of your computers, any changes you make to your bookmarks will appear on all synced computers in just a few seconds. [...]<a class='quote_source' href='http://chrome.blogspot.com/2009/11/bookmark-sync-and-more-speed-in-latest.html'>Source: Google Chrome Blog</a></div><br /><br />To use this new feature a <i>Google</i> account is required as well as the manual activation via <i>'Sync my bookmarks ...'</i> in the configuration menu.<br /><br /><h3>Download and more information:</h3><ul><li><a href="http://www.google.com/intl/en/landing/chrome/beta/" target="_parent">Download <i>Google Chrome 4.0</i> (Beta)</a></li><li><a href="http://chrome.blogspot.com/2009/11/bookmark-sync-and-more-speed-in-latest.html" target="_parent">Read <i>Google's</i> Blog entry about <i>Chrome 4.0</i> (Beta)</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Wed, 04 Nov 2009 14:38:38 +0000</pubDate>
		<guid isPermaLink="false">551807</guid>
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		<title>Hardware News - VLC Media Player 1.0.3 released</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=551612</link>
		<description><![CDATA[<i>VideoLAN</i> recently released version 1.0.3 of their <i>VLC</i> media player for <i>Microsoft Windows</i>, <i>Mac OS X</i>, <i>BeOS</i>, <i>Syllable</i>, and <i>Linux</i>. Other operating systems are supported only with the sourcecode.<br /><div class='sourcequote_box'><div class='source_VideoLAN'></div>The VLC developers are glad to bring you a new version of the award-winning VLC. This version brings a various improvements and fixes, and especially an important issue with Windows® 7 that worsened the video quality of the default output of VLC. VLC 1.0.3 has been tested to meet all of the technical requirements to be «Compatible with Windows® 7»<br />This release also provides new deinterlacer filters, fixes for the interface and the WMA Professional support on Windows. <a class='quote_source' href='http://www.videolan.org/news.html'>Source: VideoLAN - News</a></div><br /><i>VLC</i> is a free multimedia player supporting most audio and video formats (<i>DivX, MPEG-2, mp3, MPEG-4, aac, wma, wmv</i>, etc.) from files, physical media, and network streaming protocols. It can also convert media files and act as a streaming server/client. Since version 1.0.0 <i>Blu-Ray</i> content is supported as well.<br /><br /><h3>Download and notes:</h3><ul><li><a href="http://www.videolan.org/vlc/" target="_parent">Download VLC media player</a></li><li><a href="http://www.videolan.org/developers/vlc-branch/NEWS" target="_parent">View the changelog</a></li><li><a href="http://www.videolan.org/vlc/features.html" target="_parent">View the full features list</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Tue, 03 Nov 2009 19:52:54 +0000</pubDate>
		<guid isPermaLink="false">551612</guid>
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		<title>Hardware News - NVIDIA GeForce Graphics Driver 195.39 BETA</title>
		<link>http://www.gamereplays.org/community/index.php?showtopic=550984</link>
		<description><![CDATA[<i>NVIDIA®</i> has released the 195.39 BETA version of their <i>GeForce</i> Graphics Driver for <i>Windows XP</i>, <i>Windows Vista</i> and <i>Windows 7</i>. <br /><br />It adds support for <i>NVIDIA PhysX</i> acceleration on all <i>GeForce</i> 8 series, 9 series, 100 series, and 200 series GPUs with a minimum of 256MB dedicated graphics memory and a minimum of 32 processor cores.  In addition, the usual offering of increases in performance for new pc games as well as numerous bug fixes;<br /><br /><div class='sourcequote_box'><div class='source_nvidia'></div>Includes over 200 bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.<a class='quote_source' href='http://www.nvidia.co.uk/object/win7_winvista_64bit_195.39_beta_uk.html'>Source: Excerpt from NVIDIA release highlights</a></div> <br /><br /><h3>Officially supported graphics cards:</h3><ul><li><i>ION</i> series</li><li><i>GeForce</i> 6 Series</li><li><i>GeForce</i> 7 Series</li><li><i>GeForce</i> 8 Series</li><li><i>GeForce</i> 9 Series</li><li><i>GeForce</i> 200 series</li></ul><h3>Download and notes:</h3><ul><li><a href="http://www.nvidia.co.uk/Download/Find.aspx?lang=en-uk" target="_parent">Download the driver</a></li><li><a href="http://uk.download.nvidia.com/Windows/195.39/195.39_WinXP_Desktop_Release_Notes.pdf" target="_parent">Release notes Windows XP</a></li><li><a href="http://uk.download.nvidia.com/Windows/195.39/195.39_Win7_WinVista_Desktop_Release_Notes.pdf" target="_parent">Release notes Windows Vista / Windows 7</a></li></ul>Keep yourself updated on the latest Hardware and Technology news here at; <i>Gamereplays.org</i>.<ul><li><a href="http://www.gamereplays.org/hardware/" target="_parent">Visit The Hardware Portal</a></li></ul>]]></description>
		<pubDate>Sun, 01 Nov 2009 16:12:58 +0000</pubDate>
		<guid isPermaLink="false">550984</guid>
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