So I havent found any hotkey(nor cancel nor stop command works) to cancel an existing unit deployment for the humans. This means I have to back in time every single time and cancel the whole queue with tapping the undo command twice if I accidently placed an unwanted unit in the queue ? This seems to me a bit stupid Looking for answers. Thanks in advance. PS+Edit1:I assume you cant cancel other races unit production/queue also which would be frustrating... any info on this also will be appriciated.
This post has been edited by KopiG: Sep 1 2011, 01:55 AM
As far as I'm aware you can only cancel production by going back in time to undo the command. It's actually not that much of a hassle (unless you're queuing tons of units at once) and makes sense within the game mechanics.
You can also hit z and click to a time before you (while selecting the factory). So if you just passed the build command, you can hit z and set the cursor to before that green bar (4th row on timeline display). You'll jump back and the build is undone.
PS+Edit1:I assume you cant cancel other races unit production/queue also which would be frustrating... any info on this also will be appriciated.
I don't know what you mean by that but if you mean nanites on enemy race production buildings then yes! You can undo that building. It is a nasty tactic that can cancel all future productions.
I would say the reasoning behind it is that a "cancel" command could wreak managerial havoc with the order queues handled by the engine.
Imagine if you went back in time to add a unit to the production queue retroactively, preventing another unit from being added. And the cancel button was pressed/command given. It could change your entire lineup!
Edit: I learned recently that the literal reason behind not including a cancel mechanic is that griefers could spam build/cancel to crash the engine.
This post has been edited by Sarcose: Sep 14 2011, 10:19 AM
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Looking for answers. Thanks in advance.
PS+Edit1:I assume you cant cancel other races unit production/queue also which would be frustrating... any info on this also will be appriciated.
This post has been edited by KopiG: Sep 1 2011, 01:55 AM
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