Dawn of War 2

Ogryns

Reply to this topic Start new topic
# 41UBER_CHOMIK Jan 29 2012, 23:53 PM
First of all thanks to everyone for raising up the level of the discussion. I salut you smile.gif.

@RagingJenni:

Hm. In theory I try to do that smile.gif. Altough I admit that I suck in use of Sentinels. Just can't keep them alive long.

@JackHollowPoint:

I always said that 1 on 1 Ogryns vs. ASM will result in loss of ASM. What bothers me that before I can get to Ogryns I can get raped with ASMs. But hey that's life and I get some advices how to deal with it smile.gif.

And in 3v3 people make lots of ASM.

Btw. is that possible that I used charge on those hormagaunts and I throw them myself in my Ogryns? I know that sounds crazy, but if we assume that they can't knockback them with some support, and the fact that domino works this way... could it be...?

Posts: 32

+
# 42Asmon Jan 30 2012, 00:02 AM
QUOTE(UBER_CHOMIK @ Jan 30 2012, 00:53 AM) *

Btw. is that possible that I used charge on those hormagaunts and I throw them myself in my Ogryns? I know that sounds crazy, but if we assume that they can't knockback them with some support, and the fact that domino works this way... could it be...?


QUOTE(Asmon @ Jan 28 2012, 19:43 PM) *

Since they removed the +1 speed to horma AG upgrade and gave them a default leap into melee, horma tend to randomly KB stuff (without any synapse around), from regular Guardians to leveled heroes.

What happened to your ogrins is merely another example of this new feature/bug.


1503 1646 1718

Posts: 1,470

Game: Dawn of War 2

+
# 43UBER_CHOMIK Jan 30 2012, 01:40 AM
Ah. Didn't notice. Thank You and sorry.

Posts: 32

+
# 44^L3gion^ Feb 2 2012, 12:22 PM
ROFL Ogryns up need buff
1584 1623 1829

Posts: 419

Game: Dawn of War 2

+
# 45Naaium Feb 11 2012, 23:51 PM
I have never seen hormas do knockback to anything, does anyone here have a replay of it?
1643 1507 1756

Posts: 454

Game: Planetary Annihilation

+
# 46Gokkel Feb 12 2012, 09:00 AM
QUOTE(WnxNaaium @ Feb 12 2012, 00:51 AM) *

I have never seen hormas do knockback to anything, does anyone here have a replay of it?


Don't have a replay, but I have definitely seen it. With melee synapse they have 65 melee skill, so they are able to knockback at least ranged units. Most melee units have 70 melee skill so there it won't work.

Posts: 567

Game: Dawn of War 2

+
# 47Reki Feb 13 2012, 05:19 AM
even without synapse, they can do specials against 50 ms stuff like guardians
1102 ... ...

Posts: 234

Game: Dawn of War 2

+
# 48Punch Manchunk Feb 13 2012, 17:44 PM
QUOTE(Gokkel @ Feb 12 2012, 09:00 AM) *

Don't have a replay, but I have definitely seen it. With melee synapse they have 65 melee skill, so they are able to knockback at least ranged units. Most melee units have 70 melee skill so there it won't work.


It is impossible for Hormagaunts, in melee synapse or not, to perform melee specials on ogryns or any other unit with 70+ melee skill. If I understand melee skill correctly.

Goddamn dow 2 is convoluted.

And if I understood OP correctly then his ogryns were knocked back by knockbacked hormagaunts, which makes sense because of the domino thingamajigg getting nerfed.

Posts: 13

+
# 49Gokkel Feb 13 2012, 21:14 PM
QUOTE(Punch Manchunk @ Feb 13 2012, 18:44 PM) *

It is impossible for Hormagaunts, in melee synapse or not, to perform melee specials on ogryns or any other unit with 70+ melee skill. If I understand melee skill correctly.

Goddamn dow 2 is convoluted.

And if I understood OP correctly then his ogryns were knocked back by knockbacked hormagaunts, which makes sense because of the domino thingamajigg getting nerfed.


Melee skill increases with leveling, so level 2 Hormagaunts under melee synapse actually have a 1% chance to knockback level 1 ogryns if I understand the mechanics right (and level 4 Hormagaunts have 3% chance to knockback level 1 ogryns).

Posts: 567

Game: Dawn of War 2

+
# 50j3st3r Feb 15 2012, 08:59 AM
melee skill increases by 1 for each level you have and you cannot perform melee specials.... actually, just go to dow2.info and look up the melee skill page.

Posts: 176

Game: Dawn of War 2

+
# 51Gokkel Feb 15 2012, 16:53 PM
Ah, ok, I thought that 5% + x formula goes in both ways. So Hormagaunts would have only a chance to knockback Ogryns when Hormagaunts are level 4 and under melee synapse (68 melee skill) and Ogryns are level 1 and moving (also 68 melee skill). The chance would be 5%.

Unless the melee skill really has to be higher, then it is impossible. It is a bit confusing because it writes about higher and lower melee skill, but not exact same melee skill.

Posts: 567

Game: Dawn of War 2

+
# 52j3st3r Feb 16 2012, 04:10 AM
5 + 1/MS %

So at equal MS they both have 5% chance to proc special attacks. Hence lvl 4 horma's have a 5% chance to kb moving lvl 1 ogryns.

As soon as the ogryns hit level 2 the horma's cannot perform special attacks on them because their MS is lower.

Posts: 176

Game: Dawn of War 2

+
# 53ParanoidKami Feb 16 2012, 04:17 AM
Changed title from "Ogrins" to "Ogryns".

1653 1247 ...

Posts: 7,643

Clan: The Rally Point

Game: Dawn of War 2

+
# 54ChopperMcChop Feb 16 2012, 15:12 PM
I really hate 'gryns as eldar sad.gif
1189 ... ...

Posts: 436

Game: Dawn of War 2

+
# 55ook Feb 16 2012, 20:47 PM
Least u have ur guardian grenades, as ork if ur weirdboy is focused or he misses one attack u best start hauling ass out. Also i think ogrins gives me the impression of them having on a troll face, which i think is apropos.
1296 1319 1407

Posts: 129

+
# 56ParanoidKami Feb 17 2012, 05:04 AM
QUOTE(ook @ Feb 16 2012, 13:47 PM) *

Least u have ur guardian grenades, as ork if ur weirdboy is focused or he misses one attack u best start hauling ass out. Also i think ogrins gives me the impression of them having on a troll face, which i think is apropos.


Eldar have a harder time against Ogryns than Orks. Also, for Orks you want to use the Weirdboy Vomit and Stormboys as the best way to take down Ogryns.

1653 1247 ...

Posts: 7,643

Clan: The Rally Point

Game: Dawn of War 2

+
# 57ook Feb 19 2012, 20:53 PM
Stormboyz are a hard buy for me to counter ogryns. With nob ur paying close to ogryns price for em and without a weirdboy at an additional 400/40, though yeah Weirdboy is always worth it, backing em up they will die fast and it's a bad bet to buy em t1 to fight ig.

I can't speak for eldar as a race I play. I'm mainly going by me 2v2 partner F1nal3 and his maniacal laughter every time he obliterates them with nades. All I know is they are I huge pain for me as an ork to counter that requires two units at minimum to kill them without any interference from teh enemy team.

This post has been edited by ook: Feb 19 2012, 20:57 PM
1296 1319 1407

Posts: 129

+
# 58R4V4G3R 17 Feb 19 2012, 22:32 PM
QUOTE(ook @ Feb 19 2012, 20:53 PM) *

Stormboyz are a hard buy for me to counter ogryns. With nob ur paying close to ogryns price for em and without a weirdboy at an additional 400/40, though yeah Weirdboy is always worth it, backing em up they will die fast and it's a bad bet to buy em t1 to fight ig.

I can't speak for eldar as a race I play. I'm mainly going by me 2v2 partner F1nal3 and his maniacal laughter every time he obliterates them with nades. All I know is they are I huge pain for me as an ork to counter that requires two units at minimum to kill them without any interference from teh enemy team.

to reliably counter them with eldar i tend to have to get rid of the army then use everything i have left on them to attempt to force them off
952 904 930

Posts: 576

Game: Dawn of War 2

+
# 59Rokco Feb 20 2012, 00:11 AM
QUOTE(ParanoidKami @ Feb 16 2012, 04:17 AM) *

Changed title from "Ogrins" to "Ogryns".


Thank you.
1040 1062 1147

Posts: 1,376

Game: Dawn of War 2

+

2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)