Dawn of War 2

3.19.1 flaws

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# 141Chokolata Feb 24 2012, 11:16 AM
Can rangers bleed models now?? whats the hitpoints of the cata membeR?

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# 142Mor2ton Feb 24 2012, 11:20 AM
QUOTE(HARRYstreams @ Feb 24 2012, 11:01 AM) *

ah, that's your perception that something "is used to be" and is now "totally broken", because once ..... anything can still hurt catas, the ACTUAL problem starts with medkits, which need a nerf. everythuing else is horse hockey, esp. if you can only talk of 1 MU.


Agree, also it's kind of unny when people call them OP becouse they can win vs banshe or asm, but hey they always could do that. Community just need some time to develop new strategies, as cats didnt exist on battlefield before this patch.
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# 143^L3gion^ Feb 24 2012, 11:34 AM
QUOTE(HARRYstreams Today @ 11:01 AM)
ah, that's your perception that something "is used to be" and is now "totally broken", because once ..... anything can still hurt catas, the ACTUAL problem starts with medkits, which need a nerf. everythuing else is horse hockey, esp. if you can only talk of 1 MU.


U taking me up wrong
i play all races fyi
no thats not my perception ofc every unit can dish out dmg
there still a good counter its just they wont 1 shot them anymore.

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# 144HARRYY Feb 24 2012, 11:42 AM
QUOTE(Mor2ton @ Feb 24 2012, 11:20 AM) *


Agree, also it's kind of unny when people call them OP becouse they can win vs banshe or asm, but hey they always could do that. Community just need some time to develop new strategies, as cats didnt exist on battlefield before this patch.
well I played them pretty often and they been pretty effective for me. it's just that that their MDPS are out of proportion now. and RDPS need to be adjusted. Medkit nerfs. They are not OP per se, but they are fucking good, especially with LG. They (medkit/MDPS) need a fix/adjustment, no question. but they are still not OP or game-breaking as people try to claim. they are limiting the "feared" tech of IG pretty hard. so mor2ton is right, adapt first..
QUOTE(^L3gion^ @ Feb 24 2012, 11:34 AM) *


U taking me up wrong
i play all races fyi
no thats not my perception ofc every unit can dish out dmg
there still a good counter its just they wont 1 shot them anymore.

sorry then. oh yeh, no one-shot then. its not a drama. esp. since you actually wont rely on rangers alone in this MU.
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# 145Raindrop Feb 24 2012, 13:11 PM
How about removing kb on LTGB, and move dark flames to t2 with an cost of 150 red.

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# 146^L3gion^ Feb 24 2012, 13:42 PM
QUOTE(Raindrop Today @ 13:11 PM)
How about removing kb on LTGB, and move dark flames to t2 with an cost of 150 red.


Good suggestion
+1
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# 147Rokco Feb 24 2012, 13:59 PM
I just think their ranged dps is very very OP. medkit might need a need too. Melee dps, hp, abilities are OK.

Maybe the invincible hero makes them too tanky, but not too big of a problem. Ranged dps on the other hand is insane.
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# 148^L3gion^ Feb 24 2012, 14:03 PM
ig...
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# 149Cyridius Feb 24 2012, 16:04 PM
QUOTE(Raindrop @ Feb 24 2012, 13:11 PM) *

How about removing kb on LTGB, and move dark flames to t2 with an cost of 150 red.

Ya bro, let's take currently OP abilities and make them unusable.

Firstly, I agree with price increase on DF. I believe though putting it in t2 is unreasonable(Flame damage really sees optimal effect in t1 after all).

Secondly, LTGB is a disruption ability. I would much rather see it's OTT DoT nerfed or removed than see the disruption taken away as my opponent can just walk away no problem. If you removed knockback, Inferno Armour would be a wasted buy by and large, except to savage garrissons(which combi flamer does for you).
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# 150Wurgl Feb 24 2012, 16:38 PM
QUOTE(WNxBizzie @ Feb 24 2012, 16:04 PM) *

Ya bro, let's take currently OP abilities and make them unusable.

Firstly, I agree with price increase on DF. I believe though putting it in t2 is unreasonable(Flame damage really sees optimal effect in t1 after all).

Secondly, LTGB is a disruption ability. I would much rather see it's OTT DoT nerfed or removed than see the disruption taken away as my opponent can just walk away no problem. If you removed knockback, Inferno Armour would be a wasted buy by and large, except to savage garrissons(which combi flamer does for you).

the only thing thats similar to dark flames pwnage is creepng barrage and thats t2 and 200 red

dark flames in current state is better than 2 of the global nukes, 150 red and t2 is the least thing appropriate

and ltgb is would still be an ability to make your enemy move (like immolate). at the moment all you can do is retreat in most cases cuz its impossible to predict if one of the balls will hit your shit due to the long range and big spread
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# 151^L3gion^ Feb 24 2012, 16:41 PM
QUOTE(WNxBizzie Today @ 16:04 PM)
Ya bro, let's take currently OP abilities and make them balanced.


U had gramrar mistake.

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# 152texaneous Feb 24 2012, 17:06 PM
I guess you guys are out of the loop, because dark flames costs 150 red and is in t2.

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# 153Wurgl Feb 24 2012, 17:08 PM
QUOTE(texaneous @ Feb 24 2012, 17:06 PM) *
I guess you guys are out of the loop, because dark flames costs 150 red and is in t2.

when was it moved to t2?

i cant remember such a patch note ( i do remember the cost increase)
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# 154Rokco Feb 24 2012, 18:58 PM
It still is Tier 1.
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# 155Caeltos Feb 24 2012, 19:16 PM
By the time you get 150 red you're probably in tier 2 anyway.

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# 156Cyridius Feb 24 2012, 19:18 PM
All of the above(Up to Tex's post inclusively) are correct(except the post claiming it was alreafdy t2).

Btw I love that word. Inclusively. Incloosevleeeeee. Lolololololol
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# 157Rokco Feb 24 2012, 20:07 PM
QUOTE(Caeltos @ Feb 24 2012, 19:16 PM) *

By the time you get 150 red you're probably in tier 2 anyway.

I have only seen/played 1 1v1 where a Dark Flames has been used in Tier 1 since cost hike so not bad.

Still think it could be moved to T2, with no harm done.
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# 158Arbit Feb 24 2012, 23:02 PM
Technically, what Tex said was correct - it's in T2. He just neglected to mention it was also in T1.

It's also in T3. biggrin.gif

/pedant

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# 159Rokco Feb 24 2012, 23:57 PM
QUOTE(Arbit @ Feb 24 2012, 23:02 PM) *

Technically, what Tex said was correct - it's in T2. He just neglected to mention it was also in T1.

It's also in T3. biggrin.gif

/pedant

That's the sneaky orkses in him acting up...
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