True Damage: Cannot reduced or negated in any way, hence it being "true" damage
True damage is still subject to damage reduction by at least one spell off the top of my head (Ice Imprisonment). SW, Armadon, and Tremble skills probably also reduce incoming true damage as well.
It says "There is currently only one ability and one item that reduces magic armor." even though you list two abilities that reduce it. Change this!
There is superior magic damage, on behe ulti.
Savage mace damage procs are physical.
You should mention how increasing armour affects how long you live. ie you should have the graph +x armour lets you survive an extra f(x) attacks (for some 'average' hero).
You talk about % damage reduced but don't say anything about it. Why is this useful to know? It's non-obvious from your graph the difference in benefits of adding 5 armour and adding 10 armour. If one were to just glance at it, they might think that the first 5 armour is 'worth more' but this isn't true! This is really why I think you need the graph I suggested above.
The member creating this guide is no longer on staff. So it's not that easy to change things along his lines. Feel free to PM X-Flame any changes you deem fit concerning this guide.
-no spellshards mention (is this an old article?) -magic armor items are shared and dont stack, its vestments >into shamans`> into barrier thus you can only increase magic armor by 10 max
oh and also Myrmidon wave reduces magic armor of the nearbies
This post has been edited by Rshshshy: Jun 23 2011, 13:20 PM
Myrmidon's Wave Form -Magic Armor (guide says only Flaming Hammer and Life Void reduce it) likewise, Void Talisman's -Magic Armor effect
and Tundra's Piercing Shards should be noted as they do some mix of physical and magic damage.
I also think the guide is almost useless without information on which hero skills do physical damage and which do magical (mention things like Pandamoniums skills, Impale, DSham's skills, etc). So maybe a section about that could be added.
Luckily what was in the article was done well! Just missing a lot for trying to be comprehensive.
Succubus Hold is not True damage is Superior Magic, SW Dissipate is Magic dmg, and other errors like this. I think must be mentioned mixed dmg and superior magic. These two dms are not a "type" but i think must be mentioned.
I'm pretty sure Barbed Armour doesn't reflect damage it just returns it. So, say you get hit for 1000, it still damages you for 1000, it just damages your attacker for 800 as well. hence why you don't see it more on squishy casters.
cool article tho - the graph makes a lot of sense!
This post has been edited by daresbalat: Jul 1 2011, 15:31 PM
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This post has been edited by X-Flame: Jun 23 2011, 07:56 AM
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