Major (Isengard) Build Order: 2 Furnaces, Mills, Uruk Pit, Uruks x 1, Crossbows x 2, Beserkers, Pikes, Warg Pit, Wargs, Armoury, Heavy Armour, Banner, Forged Blades, Fire, Lurtz, Siege Works, Ballista, Saruman PP: Warchant, Palantir,
Fast extra mill workers. Spying with a mill worker. Nice warg micro. Good uruk, crossbow and pike formation use.
Don't melee on enemy land. Not many towers built around camp in response to the Knights.
Comments: A good solid Isengard performance with some good adaption to circumstances. When map control was going well you left the upgrades until after the wargs.
To some extent you had an easy time because of StoneLord's mistakes. No Faramir to harass you, slow soldiers, exposed Boromir caught in the open. The Knights were your only early problem and once you had enough pikes roaming the battlefield then the best they could do was trample mill workers who were easily enough replaced if you kept an eye on the field. The wargs also did a good job of harassing the Knights around the battlefield.
WC'ing the uruks early before the soldiers got to the farm was wise because it was inevitable that the EW had to be placed next to the farm for later so you had to get your attack in early. Had the soldiers done a better job of harassing then you would have been in trouble with a pit start but the 2 furnace start meant that your economy was in better shape.
The siege was swift and well executed. It was a good move to pin Boromir and aim the Ballista at him. The siege was a good demonstration of the correct way to do it.
Good use of land. Good soldier formations. Nice harassment with the Knights. Tampled mill workers. Archers covering the siege from the wall above the statue.
Could have taken down some buildings or creeps faster with Knights changed into wedge. Should have concentrated on taking the initial mill down instead of keeping switching target. No Faramir. Didn't drop EW over WC'ed wargs on two separate occasions. Poor postern gate position.
Comments: A good start in terms of build order and strategy but the micro started to show signs of cracking quite early. The soldiers should have concentrated on the mill instead of keeping switching between uruk chasing and mill harassing. After that Pippin could reserve the build plot and the Isengard economy loses 25% momentum and delays the pikes. this gives your Knights even more time to harass and gives Gondor more time to get Faramir, soldiers and archers. Eventually the Rangers are the preferred solution.
The soldiers and archer combos need to come earlier along with Faramir. Boromir is a secondary consideration later in the game after the upgrades on the soldiers usually. Sending Boromir out on his own after the wargs were clearly roaming the map was not such a good idea. Boromir is good against the Isengard troops but not against the wargs.
You didn't have the troops to stand much of a chance repulsing the siege and the end was inevitable.
Rating: 4
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Match Comments
Not quite as thrilling as a tournament final match should be.
Entertainment value: 4
Overall game rating: 5
This post has been edited by Daemon: May 13 2006, 15:16 PM
I think it would, it makes more sence to give both sides their preferred army instead of just one. Thats bound to be onesided
To Deamon: once again great shoutcast. Its great to hear how you not only report what is happening, but also point out mistakes and add suggestions on what the players should or shouldnt do at a certain point in the match
This post has been edited by Platysoma: May 14 2006, 12:05 PM
LINK TO SHOUTCAST
Major (Isengard)
Build Order: 2 Furnaces, Mills, Uruk Pit, Uruks x 1, Crossbows x 2, Beserkers, Pikes, Warg Pit, Wargs, Armoury, Heavy Armour, Banner, Forged Blades, Fire, Lurtz, Siege Works, Ballista, Saruman
PP: Warchant, Palantir,
Fast extra mill workers.
Spying with a mill worker.
Nice warg micro.
Good uruk, crossbow and pike formation use.
Don't melee on enemy land.
Not many towers built around camp in response to the Knights.
Comments: A good solid Isengard performance with some good adaption to circumstances. When map control was going well you left the upgrades until after the wargs.
To some extent you had an easy time because of StoneLord's mistakes. No Faramir to harass you, slow soldiers, exposed Boromir caught in the open. The Knights were your only early problem and once you had enough pikes roaming the battlefield then the best they could do was trample mill workers who were easily enough replaced if you kept an eye on the field. The wargs also did a good job of harassing the Knights around the battlefield.
WC'ing the uruks early before the soldiers got to the farm was wise because it was inevitable that the EW had to be placed next to the farm for later so you had to get your attack in early. Had the soldiers done a better job of harassing then you would have been in trouble with a pit start but the 2 furnace start meant that your economy was in better shape.
The siege was swift and well executed. It was a good move to pin Boromir and aim the Ballista at him. The siege was a good demonstration of the correct way to do it.
Rating: 6
StoneLord (Gondor)
Build Order: Farm + Blacksmith + Pippin, Farms, Stables, Knights, Well, Barracks, Archery Range, Soldiers, Archers, Farged Blades, Heavy Armour, Tower Guard, Statue
PP: Elven Wood, Heal
Good use of land.
Good soldier formations.
Nice harassment with the Knights.
Tampled mill workers.
Archers covering the siege from the wall above the statue.
Could have taken down some buildings or creeps faster with Knights changed into wedge.
Should have concentrated on taking the initial mill down instead of keeping switching target.
No Faramir.
Didn't drop EW over WC'ed wargs on two separate occasions.
Poor postern gate position.
Comments: A good start in terms of build order and strategy but the micro started to show signs of cracking quite early. The soldiers should have concentrated on the mill instead of keeping switching between uruk chasing and mill harassing. After that Pippin could reserve the build plot and the Isengard economy loses 25% momentum and delays the pikes. this gives your Knights even more time to harass and gives Gondor more time to get Faramir, soldiers and archers. Eventually the Rangers are the preferred solution.
The soldiers and archer combos need to come earlier along with Faramir. Boromir is a secondary consideration later in the game after the upgrades on the soldiers usually. Sending Boromir out on his own after the wargs were clearly roaming the map was not such a good idea. Boromir is good against the Isengard troops but not against the wargs.
You didn't have the troops to stand much of a chance repulsing the siege and the end was inevitable.
Rating: 4
Match Comments
Not quite as thrilling as a tournament final match should be.
Entertainment value: 4
Overall game rating: 5
This post has been edited by Daemon: May 13 2006, 15:16 PM
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