If you manage to get these 2 in the first 10 minutes just stick an mg into that main buildin in the middle and you have the whole right side of the map for you. You gain +16 fuel +16 ammo and 2 +5 fuels
if you start at below , you know that there is a biiig chance of gettin cut of by wire for that +16 fuel, so you dont want to box yourself in there, just build these, and sit there. You will beat any engy's who wish to cap or get that cover because you "ocupied it first
If the enemy wires you off here, just garrison that little tiny buildin and exit on the other side( YOU CAN! do it)
This has to be timed perfectly. You have to build the tier 1 with 2 pio, 1 goes to fuel and junk, the other to ST then that +5 ammo near the church. (now your mg comes out of the weirmarcht) you go with your pio to the VP, dance there a bit and if you see any units garrison the church and with your mg garrison the norther buildin(10 m from church) this way you will make him retreat and you will have time to wire him off
If you spawn below(south) rush your 2nd pio here and wire this off, now you have +16 ammo and a ST secured so if he gets the +5 fuel he isnt gona get it because of your ST. Ofc you also have to wire this off
you dont have time to wire off the walls. Trust me this has been tested many times and if allies go rushin 2nd engy to wire that +16 ammo from you, you have to wire it off like shown in the picture. And Vp isnt so important first 5 min. But if you insist on it you can just click on a section of wire and double click delete, and the wire is gone
I really hate barbed wire. Lose the first battle and your opponent can gain a sick advantage simply by wiring. I think it kinda kills the game. If you have a bad fight for the first 5 mins and someone gets the semois pin down on you, you pretty much have to do nothing until you get motor pool
Mr_SKiff: Yeah, just enter from the south, select the building, press tab once, press the exit hotbutton and leftclick to the north.
This post has been edited by Haps: Jan 2 2007, 16:30 PM
it depents on the situation. I know that the church has a tiny blind spot so i always man the building above it(not the +16) but the buildin 10 m above church
it should be your mission to do so, but supose he just focusses on the right and you get the chance, you can do some wiring then on the left. It doesnt take that much time.
Shizzle I didn't think it was possible to get the barbed wire all the way to the edge of the map like in your pic. You sure they can't still go around it on the edge?
I've actually thought about trying what you posted, but the barbed wire went 'red' and wouldn't build in that end location. And if you tried to place it 'just right' so it wasn't red at the edge, it still left a gap.
Shizzle I didn't think it was possible to get the barbed wire all the way to the edge of the map like in your pic. You sure they can't still go around it on the edge?
I've actually thought about trying what you posted, but the barbed wire went 'red' and wouldn't build in that end location. And if you tried to place it 'just right' so it wasn't red at the edge, it still left a gap.
You can definatly wire the edge of a map, it just takes a little finesse. Sometimes you need to build the wire at an angle for it to work, or run a line of wire parallel to the edge of the map.
I tried it and it works great if you start on bottom. I heard vitensby (or was it bridger) complaining in one of his shoutcasts that he had trouble using axis on top, this might help him .
Thanks ShizzlePizzle, this actually was a constructive and helpful post. When I saw you posted it I was liek WTF!! He's not even complaining about luck factors!
I tried it and it works great if you start on bottom. I heard vitensby (or was it bridger) complaining in one of his shoutcasts that he had trouble using axis on top, this might help him .
i find it more profitable to wire as axis as allies have to make an extra investment to get cutters whereas for axis it's just part of the normal progression.
If you manage to get these 2 in the first 10 minutes just stick an mg into that main buildin in the middle and you have the whole right side of the map for you. You gain +16 fuel +16 ammo and 2 +5 fuels
if you start at below , you know that there is a biiig chance of gettin cut of by wire for that +16 fuel, so you dont want to box yourself in there, just build these, and sit there. You will beat any engy's who wish to cap or get that cover because you "ocupied it first
If the enemy wires you off here, just garrison that little tiny buildin and exit on the other side( YOU CAN! do it)
This has to be timed perfectly. You have to build the tier 1 with 2 pio, 1 goes to fuel and junk, the other to ST then that +5 ammo near the church. (now your mg comes out of the weirmarcht) you go with your pio to the VP, dance there a bit and if you see any units garrison the church and with your mg garrison the norther buildin(10 m from church) this way you will make him retreat and you will have time to wire him off
If you spawn below(south) rush your 2nd pio here and wire this off, now you have +16 ammo and a ST secured so if he gets the +5 fuel he isnt gona get it because of your ST. Ofc you also have to wire this off
Well what do you think?
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