This is the first completely new 80km*80km SupCom map ever released! Fight for world domination on a giant (mostly lifelike) map of the earth! No Mass Fabricators and no Resource Allocation are allowed on this map. You'll have to fight for your resources! The new map will appear as "World Domination" in your maplist.
2. Installation
Extract the "SCMP_haz09" folder and all contained files from this archive to your "Supreme Commander\maps" folder.
3. Deinstallation
Just delete the folder "SCMP_haz09" located in your "Supreme Commander\maps" folder.
4. Changelog
Version 2: - Made it patch compatible - Made it GPGNet MapVault compatible - Added No-Rush Zones - Removed the build restrictions again - Other minor changes
Version 1.2: - Relocated some start positions - Added and relocated mass points - Improved AI support - Flattened the land a bit to increase playability - Banned Mass Fabricators and Resource Allocation - Added snow textures
Version 1.1: - Not packed up as an SCD. SupCom obviously can't load that large maps from an SCD currently.
Version 1.0: - First release
5. Facts
Data Files: maps\SCMAP_haz09\SCMP_haz09.scmap maps\SCMAP_haz09\SCMP_haz09_save.lua maps\SCMAP_haz09\SCMP_haz09_scenario.lua maps\SCMAP_haz09\SCMP_haz09_script.lua
Well, a pity i can not select the map, when i do i get an error.
I try to select another map > supcom shows the list of maps, when i 'walk' (or click) to the World domination map supcom stops reacting, ALT-Tab shows an error screen.
Pity not sure it is the map or my computer + supcom combination
Damn, SupCom seems to have a problem with that large maps packed up in an SCD. I'm currently uploading an unpacked version. You are able to unpack the scd file with you favourite ZIP program to your SupCom directory to be able to play it without this bug.
[EDIT] The new version is up now! You should delete the corrupted SCD from your Supcom\gamedata folder.
QUOTE(AncientSion @ Jan 5 2007, 11:21 PM)
Mass point distribution seems to be a bit weird though. The map being so big (according the small commi icon) and so few masspoints ?
mass points are always displayed at a fixed size, that why they look so big in the zoomed-out view. additionally they look less since points next to each other look like one bigger. however, the mass points are more widespread than in other maps, but i don't wanted to spam the whole map with mass points.
[EDIT2] Notice: Since it isn't packed in an SCD anymore, the installed map will be 100MB in size!
This post has been edited by HazardX: Jan 5 2007, 22:37 PM
I had to register to let you know how incredible it is that you've done this. You impressed a lot of people over here.
As said in GPGnet, i'm so honored that you guys are impressed by my work. Getting such a feedback more than pays off for all that work. BTW: Thanks for making this great game!
Looks great HazardX but in the interest of the size and the fact I doubt my PC will handle enough players on it well enough to truely play the map for what it is I'm not going to download it. Keep up the exceptional work though
Great work! I've downloaded and sandboxed a game in it. It takes a scout a bit long than 5 mins to get to the other side of the map (vertically). I'm wondering if even bigger maps would be possible.
Played a 4 player game on it today, and it was pretty insane. Its good that there are so few mass points. Even with this few, you reach insane resource numbers, especially with the SCU's the way they are. Anyway, very well done!
1. Description
This is the first completely new 80km*80km SupCom map ever released! Fight for world domination on a giant (mostly lifelike) map of the earth!
No Mass Fabricators and no Resource Allocation are allowed on this map. You'll have to fight for your resources!
The new map will appear as "World Domination" in your maplist.
2. Installation
Extract the "SCMP_haz09" folder and all contained files from this archive to your "Supreme Commander\maps" folder.
3. Deinstallation
Just delete the folder "SCMP_haz09" located in your "Supreme Commander\maps" folder.
4. Changelog
Version 2:
- Made it patch compatible
- Made it GPGNet MapVault compatible
- Added No-Rush Zones
- Removed the build restrictions again
- Other minor changes
Version 1.2:
- Relocated some start positions
- Added and relocated mass points
- Improved AI support
- Flattened the land a bit to increase playability
- Banned Mass Fabricators and Resource Allocation
- Added snow textures
Version 1.1:
- Not packed up as an SCD. SupCom obviously can't
load that large maps from an SCD currently.
Version 1.0:
- First release
5. Facts
Data Files:
maps\SCMAP_haz09\SCMP_haz09.scmap
maps\SCMAP_haz09\SCMP_haz09_save.lua
maps\SCMAP_haz09\SCMP_haz09_scenario.lua
maps\SCMAP_haz09\SCMP_haz09_script.lua
Original game content modified:
- nothing
Author:
Hazard (hazard_x@gmx.net)
Website:
http://www.megamods.de
Releasedate (yyyy-mm-dd):
2007-06-08
6. Screenshot
This post has been edited by HazardX: Jun 8 2007, 17:23 PM
Posts: 221
Game: