Hat -- hatchery OL -- overlord Ling -- zergling Crackling -- zergling with anabolic upgrade. Ultraling -- zerglings and ultralisks hydra -- hydralisk muta -- mutalisk doom drop -- drop a large number of units in the opponents base
gol -- goliath vult -- vulture MnMs -- marines and medics bats -- firebats CC -- command center FE -- fast expansion (build a second CC very early) Cliffing -- dropping tanks on a cliff to attack the enemy from above, mainly their base. port -- starport fac -- factory
Zeal -- zealots goon -- dragoons stormer -- high templar HT -- high templar Sair -- corsair gate -- gateway DT -- dark templar DA -- dark archon MC -- mind control car -- carrier arb -- arbiter obs -- observe river -- reaver
nat -- natural, the expansion closest to your starting position, it is generally very easy to defend and allows for FE's. heavy metal -- when terran makes nothing but units from the factory. Vult, Gol, Tanks.
6 pool is more all-in, protoss has to take probes off mining to defend 9 pool+speed can be used for early containment or some sort of ling break overpool is economically the best because the ovie comes out soon enough so you don't have to sacrifice any economy but spawning pool is later then 9 pool, but not by much
What do the numbers on the left mean? how many probes to have at the point?
Build: 8/9 Pylon (scout if enemy went random) 10/17 Gateway (scout if you have not already) 12/17 Gateway (11/17 if you scouted late) 13/17 Zealot, Pylon (in that order, hotkey and rally gate to choke) 17/25 2 Zealots, Pylon* (in that order, hotkey and rally other gate to choke)
why do zerg have so much problems with cannons ? or any faction vs cannon rush is so easy to counter and scout out. .
all you do is run your scouting w/e it is, and if the gateway isn't halfway or fully done, something is fishy or if there's no gas or their cybernetics core is real late ?
Here's a quick list of a lot of common *shorts*
Hat -- hatchery
OL -- overlord
Ling -- zergling
Crackling -- zergling with anabolic upgrade.
Ultraling -- zerglings and ultralisks
hydra -- hydralisk
muta -- mutalisk
doom drop -- drop a large number of units in the opponents base
gol -- goliath
vult -- vulture
MnMs -- marines and medics
bats -- firebats
CC -- command center
FE -- fast expansion (build a second CC very early)
Cliffing -- dropping tanks on a cliff to attack the enemy from above, mainly their base.
port -- starport
fac -- factory
Zeal -- zealots
goon -- dragoons
stormer -- high templar
HT -- high templar
Sair -- corsair
gate -- gateway
DT -- dark templar
DA -- dark archon
MC -- mind control
car -- carrier
arb -- arbiter
obs -- observe
river -- reaver
nat -- natural, the expansion closest to your starting position, it is generally very easy to defend and allows for FE's.
heavy metal -- when terran makes nothing but units from the factory. Vult, Gol, Tanks.
enjoy
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