Supreme Commander

Metal Heck

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# 1stix Mar 21 2007, 21:51 PM
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That's right, metal heck from TA is back, and this one has the original map textures!

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Attached File metal_heck.zip
Size: 578.73k
Number of downloads: 1081
Player Name Side Team


Just extract the zip file to your supcom directory and you will be ready to play.

File includes the map and the metal mod allowing you to place mexes anywhere.

There are no mexes on the map, so turn on the mod before you play wink.gif
It's a 5x5 to keep spirit of original, close combat with a lot of mans

Also, if you want to see the new texture in greatest detail, be sure to set your texture detail to high, otherwise it won't be very pretty.

This post has been edited by Brainiac: Mar 22 2007, 23:43 PM
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# 2Brainiac Mar 21 2007, 22:07 PM
This is awesome! bowdown.gif


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# 3Spinewire Mar 21 2007, 22:16 PM
stroke of genius
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# 4Necrosjef Mar 21 2007, 23:36 PM
Quality stuff smile.gif
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# 5CAmpie_X Mar 23 2007, 00:42 AM
really, really nice map! you wanna do the ai for this one too (pretty please tongue.gif)
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# 6stix Mar 23 2007, 02:55 AM
there is no way i'm putting mex points on metal heck, lol, sorry
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# 7Kohaku Mar 25 2007, 08:42 AM
I actually love you.

God, the nostalgia!
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# 8CAmpie_X Mar 25 2007, 18:07 PM
well ok ur right i guess, but i tried the other day with a map i made myself (nothing special just flat with some mountains and some water), with all the markers (like defence/attack/expansion) in place, with mex and hydro markers at the right places, and the cpu still doesn't use the mex points and starts building defences in my base!?!?

Is there somewhere a comprehensive and complete tut for the editor by hazardx? I keep running into these problems every time i try something...

also, i can't seem to get the .raw (exporting) working right. i get a really weird picture where the features of the map are somewhat distinctable, but they are all over the place, as if the map has been cut in half and the two pieces are put over each other?

So please can you tell me how I should configure photoshop for the .raw's I export from hazardx's editor?

Thanks in advance!
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# 9stix Mar 29 2007, 17:20 PM
check my heightmap guide in the mapmaking section, that should help
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# 10CAmpie_X Mar 29 2007, 18:29 PM
[newbmode]

yea already found it, sry for posting before looking tongue.gif

[/newbmode]
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# 11DeadMG Apr 2 2007, 11:30 AM
Coremageddon please!
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# 12stix Apr 4 2007, 03:43 AM
link? i never played that map
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# 13NERDsFist Apr 24 2007, 07:27 AM
Nice map, to bad the geo's are missing though smile.gif
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