well ok ur right i guess, but i tried the other day with a map i made myself (nothing special just flat with some mountains and some water), with all the markers (like defence/attack/expansion) in place, with mex and hydro markers at the right places, and the cpu still doesn't use the mex points and starts building defences in my base!?!?
Is there somewhere a comprehensive and complete tut for the editor by hazardx? I keep running into these problems every time i try something...
also, i can't seem to get the .raw (exporting) working right. i get a really weird picture where the features of the map are somewhat distinctable, but they are all over the place, as if the map has been cut in half and the two pieces are put over each other?
So please can you tell me how I should configure photoshop for the .raw's I export from hazardx's editor?
That's right, metal heck from TA is back, and this one has the original map textures!
Just extract the zip file to your supcom directory and you will be ready to play.
File includes the map and the metal mod allowing you to place mexes anywhere.
There are no mexes on the map, so turn on the mod before you play
It's a 5x5 to keep spirit of original, close combat with a lot of mans
Also, if you want to see the new texture in greatest detail, be sure to set your texture detail to high, otherwise it won't be very pretty.
This post has been edited by Brainiac: Mar 22 2007, 23:43 PM
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