Company of Heroes

[R] Duclair OF (1vs1)

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# 1OnkelSam May 9 2007, 10:21 AM
This is an updated version of Duclair BT, which contains necessary minor changes to ballance with the new fractions. It also contains some new features that came with Opposing Fronts, like weather changing during the game etc. I hope you like it =)

>>>>THIS IS THE FINAL VERSION OF Duclair <<<< don't refer to the one shown in this thread!

Screenshots:

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This post has been edited by OnkelSam: Feb 26 2010, 08:13 AM
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# 2BigKahuna4637 May 9 2007, 10:32 AM
I will give this a quick review sometime before weeks end. It looks great!
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# 3Vodac120 May 9 2007, 23:30 PM
name changed on request of creator smile.gif
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# 4OnkelSam May 13 2007, 13:24 PM
ah cool, a review coming up? can't wait for it wink.gif although i wasn't expecting one. Thx BigKahuna
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# 5BigKahuna4637 May 13 2007, 17:08 PM
Yea I am about to sit down and work on one, its been very busy lately. Sure no problem, it is what I am here for smile.gif
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# 6BigKahuna4637 May 13 2007, 18:16 PM
Duclair BT-Version (1v1)

Total Territories

3 Victory Points
14 Territories


Territory Types

4 Strategic Points

2 +10 Munitions
4 +16 Munitions

2 +5 Fuel
2 +16 Fuel



Munitions Total: 84
Fuel Total: 42

Resource Notes: This map has the perfect balance of resources, it has just enough munitions to let axis tier 2 get into the fight and have a good time blowing up the motor pool units. Also the two fuel points give this small map the fuel players need to tech up at a good speed to tanks. This is perhaps the most balanced map resources wise I have seen yet!



Technicality:

The technicality of this map is near perfect with no install problems at all, in fact with 1.6 it is now super easy to install and play! There is a loading, save, and record picture along with drawn out of bounds zones. The loading picture looks a lot like relic made it themselves, it fits in nicely with the other maps. Also the out of bounds are spectacular, they make it feel like a real world map with intensive varying detail.

Overall: 10/10




Balance:

This map seems to favor each faction in parts but because of the way these parts are brought together there is a near perfect balance as far as I can tell. Sometimes the axis with there MGs might have an easier time securing the north and south points but because of the openness, riflemen have an opportunity to slip through the cracks and take territory behind them making the MGs useless. This map really has been made to give each side an equal chance and a unique playing experience each and every time. Also the resources give enough munitions that axis can be happy in tier 2 while also providing just enough fuel so each team can tech up while fighting for VP control. Most of the small maps I have seen in the past seem to end up being a giant fight in the middle for control over the map but the way the bases are set up in the corners with high fuel points both at the top and bottom successfully draw some troops from the middle to make for a more balanced fight across the map. There is almost nothing I could find (and I spent a lot of time looking for some things) that makes this map favored for one side, there will always be a few minor things, like some cover that favors left or right but when its all put together this is a very well constructed and thought out map. The only thing that might make this map unbalanced a slight bit is how the right side has a slightly easier time defending the middle area because of the hedges on the left of the logs and then the field to the left.

Overall: 9/10







Design:

The design of this map is incredible! I really like how well the map is varied while still maintaining the core sense of a rural area. The map is able to incorporate a good number of building which only cover a limited portion of the map with holes in the defenses to allow troops to slip through most easily defended points. Perhaps the best part of the map is the vibrant cover. The cover is so diverse and the map has so many different types used uniquely in all sorts of positions just blanketing the map. Again, putting the top and bottom with buildings and then leaving the middle more open makes the map very easy to figure out and then provides an nice challenge to play. Also the roads are placed so they look very random yet they add a nice addition to the rural setting in order to vary from the woods setting. The only negative thing I can say about the design is that in the west it is heavy woods (look at the out of bounds) and then in the east there is a small town with lots of buildings. That can detract a little bit from the lifelike feel but again just a tiny bit.

Overall: 9/10






Fun Factor:

Saying that this map is a lot of fun is an understatement. This map is the most fun I have had in a long time. This small map provides the perfect battleground for constant on the move fighting, lots of strategic planning, and an incredible experience. The incredibly varied cover makes the map ideal for tier 1 and 2 infantry to fight on and then once the vehicles rollout it just gets better. The roads provide great access from the bases for vehicles to help their team in the fronts lines. One of the most fun aspects of the map is in order to defend the entire middle of the map you have to have your units moving around a lot and it is very easy for your vehicles to get hit from the side, ect. My old favorite map was angoville, this is now what I play with my friends when we LAN. It provides a unique CoH experience.

Overall: 10/10






Scores:

Total Score: (10+9+9+10)38/40
Overall Score: 9.5 rounded to 10!



Reviewer Notes: This map is just wow! As I said earlier, my friend and I now LAN all the time on this map. It has replaced Angoville as my new 1 v 1 favorite in just a matter of days. The balance makes this map feel like it was meant for competitive play but at the same time the amazing detail just gives the map such depth. Resources are perfect, the design is perfect, and the amount of fun while playing this map is perfect! A+ on this map man and I really hope to see more maps in the future.

This post has been edited by BigKahuna4637: May 14 2007, 14:09 PM
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# 7OnkelSam May 13 2007, 18:53 PM
Wow, awsome w00t.gif REALY thanks for that review!!!

But i should not forget to say thanks to the BattleTesters. They helped alot in finding bugs and give it the balance fine tune!

...btw, BigKahuna, have fun on your LAN parties wink.gif
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# 8finalizer May 14 2007, 11:25 AM
Hey Vodac, 9+10+10+9=38, not 37 tongue.gif

In any case, yeah, it's a great map, and I'm about to review it at CoHFiles (If these stupid AP Exams ever end! sad.gif )
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# 9Neilius May 14 2007, 12:56 PM
Wow what a score!
Congrats on a great map OnkelSam!
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# 10random human May 15 2007, 06:34 AM
Very nice map! thumb.gif However the .sqa format doesn't work with some custom mods. Would you be able to upload the .sqb format so that I can play it with a custom mod? Thanks in advance!
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# 11OnkelSam May 15 2007, 07:09 AM
For some reason i am not able to edit the original post any more. So i post the downloadlink to the SGB-Format for use in dev-Mode here

http://files.filefront.com//;7512527;;/

have fun with it
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# 12random human May 15 2007, 08:01 AM
QUOTE(OnkelSam @ May 15 2007, 17:39 PM) *

For some reason i am not able to edit the original post any more. So i post the downloadlink to the SGB-Format for use in dev-Mode here

http://files.filefront.com//;7512527;;/

have fun with it

Thank you! It's working with the mods now... biggrin.gif
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# 13patton15 Aug 4 2007, 17:17 PM
very good map and a proffesional amount of detail, ill be playing this one soon. thanks for your efforts

patton15
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# 14OnkelSam Nov 3 2007, 09:55 AM
This map has been updated on November 2th 2007, to reballance it for Opposing Fronts
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# 15sporday Nov 3 2007, 10:55 AM
Awesome. Would love to see your map in the automatch rotation.
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# 16random human Nov 5 2007, 04:49 AM
QUOTE(OnkelSam @ Nov 3 2007, 20:25 PM) *

This map has been updated on November 2th 2007, to reballance it for Opposing Fronts

Thanks a lot for updating this awesome map with both the sga & sgb files. thumb.gif The weather changing effects look cool. Just played a few matches with the bots in the Advanced AI Mod and boy that was fun. biggrin.gif btw will this map (the sga file) work online? (If I host a game on this map and if the other person has this map would it work?) Cheers! wink.gif

This post has been edited by random human: Nov 5 2007, 04:52 AM
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# 17OnkelSam Nov 5 2007, 06:35 AM
QUOTE(random human @ Nov 5 2007, 05:49 AM) *

Thanks a lot for updating this awesome map with both the sga & sgb files. thumb.gif The weather changing effects look cool. Just played a few matches with the bots in the Advanced AI Mod and boy that was fun. biggrin.gif btw will this map (the sga file) work online? (If I host a game on this map and if the other person has this map would it work?) Cheers! wink.gif


Actually it's a known bug, that with OF .sga maps do no longer work online, but from qduffys words they will fix it with patch 2.104 which is not too far away.
But .sgb version in -dev mode works defenitely online too. For this both of you need to run the game in -dev mode.
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# 18random human Nov 5 2007, 07:26 AM
QUOTE(OnkelSam @ Nov 5 2007, 17:05 PM) *

Actually it's a known bug, that with OF .sga maps do no longer work online, but from qduffys words they will fix it with patch 2.104 which is not too far away.
But .sgb version in -dev mode works defenitely online too. For this both of you need to run the game in -dev mode.

Cool. So using the .sgb + -dev mode should be working online now? Or do we need to wait for the next patch for that? rolleyes.gif
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# 19Rizz Nov 5 2007, 08:05 AM
QUOTE(random human @ Nov 5 2007, 08:26 AM) *

Cool. So using the .sgb + -dev mode should be working online now? Or do we need to wait for the next patch for that? rolleyes.gif



.sgb + -dev works online since 2.103 patch
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# 20solonvt Nov 27 2007, 22:57 PM
Since this map was rated so well I wanted to open it up in world builder, see if i could get any building tips from it. But, when I try to open it, it gives me this message: File is not in any known projects! what does that mean and how do I fix it?
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