Please note that Patch 1.7 will go live today. It will likely happen at 11 AM PST, at which time the servers will be down to deploy the patch. This may take anywhere from 15 minutes to an hour.
In order to ensure this patch works correctly, please make sure your video card is updated to the LATEST DRIVERS.
Here is the changelog:
================================== Company of Heroes Release Notes ==================================
v1.70 05/29/2007
DX10 Features - Edges of particles are softened where intersecting 3D objects. - Thousands of additional ‘litter’ objects in the world. - Improved user control over anti aliasing settings. - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs. - Lighting quality has improved by moving all calculations per pixel. - More precise point light calculations. - Point lights can now cast shadows. - 3D short grass on the terrain. - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable. - Hardware PCF for improved shadow quality.
Other Fixes - Various crash fixes. - Improved hack detection.
Gameplay - Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced. - Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced. - Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced. - Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects. - Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
"Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects." So now i cant shoot the m8 mines infront of my building yaaayy (sarcasm)
It seems a bit odd to me that the fix for puma's being able to shoot through objects when firing on the ground is to no longer let them fire on the ground at all; rather than, say, you know, fixing the shooting through objects part. I mean, sure they've fixed the problem, but pumas being unable to fire at the ground seems a bit of a hefty side-effect.
Reduced accuracy of AT-weapons vs. infantry is good, and will definitely make it much less of a no-brainer decision to go double shrecks on gren/storm squads. Perhaps we'll even see LMG-upgraded gren-squads actually used effectively.
Could they maybe also disable the M8's ground fire ability? Placing a mine in front a bunker, driving back and one-shotting everything in the bunker by firing on the mine is pretty damn sucky for axis.
But of course that's not a bug. Mines killing everything inside bunkers could not be a bug because that's an axis bunker we're talking about.
Just played a ranked game in 1.7, but I noticed some of the graphics were blinking, causing my game to lag. I won anyways (the guy dropped) then I went to check if I got the latest driver for my geforce 6200 (latest driver is from November 2, 2006). I have directx 10. Is it the vsync that's causing everything to blink? if so, how do I disable it? (or, where do I type the -vysync thing)
Thanks!
I'd also like to add that shrubs and trees are totally black, and no texture.
This post has been edited by ericisako: May 31 2007, 21:59 PM
Please note that Patch 1.7 will go live today. It will likely happen at 11 AM PST, at which time the servers will be down to deploy the patch. This may take anywhere from 15 minutes to an hour.
In order to ensure this patch works correctly, please make sure your video card is updated to the LATEST DRIVERS.
Here is the changelog:
==================================
Company of Heroes Release Notes
==================================
v1.70 05/29/2007
DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional ‘litter’ objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
- Hardware PCF for improved shadow quality.
Other Fixes
- Various crash fixes.
- Improved hack detection.
Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
Thanks and enjoy the patch!
Quoted from Bloggo
Also, a brief Audio Discussion about the Patch 1.7 Notes here.
This post has been edited by Xinterp: May 31 2007, 17:44 PM
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