Company of Heroes

CoH 1.7 Patch Notes

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# 1Xinterp May 31 2007, 16:43 PM
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Please note that Patch 1.7 will go live today. It will likely happen at 11 AM PST, at which time the servers will be down to deploy the patch. This may take anywhere from 15 minutes to an hour.

In order to ensure this patch works correctly, please make sure your video card is updated to the LATEST DRIVERS.

Here is the changelog:

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Company of Heroes Release Notes
==================================

v1.70 05/29/2007

DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional ‘litter’ objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
- Hardware PCF for improved shadow quality.

Other Fixes
- Various crash fixes.
- Improved hack detection.

Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

Thanks and enjoy the patch!

Quoted from Bloggo


Also, a brief Audio Discussion about the Patch 1.7 Notes here.

This post has been edited by Xinterp: May 31 2007, 17:44 PM
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# 2Rogers May 31 2007, 16:48 PM
Amazing news, glad to see some fixes in there as well smile.gif
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# 3Xinterp May 31 2007, 16:50 PM
Aww, my massive panzerschrecks won't pwn infantry anymore. sad.gif

This post has been edited by Xinterp: May 31 2007, 16:50 PM
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# 4Free-Prisoner May 31 2007, 16:57 PM
Woohoo!!! banana.gif

Free cheesenut wub.gif
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# 5TAWFiedor May 31 2007, 17:01 PM
Happy Days!!! I couldnt stand my upgraded bar riflemen getting pwned by panzershreks!
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# 6Radius May 31 2007, 17:21 PM
Its here! smile.gif

Not much change thou but anyway....

This post has been edited by Radius: May 31 2007, 17:32 PM
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# 7Hezs May 31 2007, 17:37 PM
Axis nerf 0wn3d.gif
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# 8Umbert May 31 2007, 17:50 PM
Let's see how "bad" the Schreck nerf is.
Maybe we will need some LMGs/StG44s after all...
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# 9Tiger WOo May 31 2007, 18:02 PM
"Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects."


So now i cant shoot the m8 mines infront of my building yaaayy (sarcasm)
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# 1012azor May 31 2007, 18:07 PM
QUOTE(Tiger WOo @ May 31 2007, 18:02 PM) *

"Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects."
So now i cant shoot the m8 mines infront of my building yaaayy (sarcasm)


That is a big issue but get minesweepers tbh.
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# 11Skorzeny May 31 2007, 18:13 PM
It seems a bit odd to me that the fix for puma's being able to shoot through objects when firing on the ground is to no longer let them fire on the ground at all; rather than, say, you know, fixing the shooting through objects part.
I mean, sure they've fixed the problem, but pumas being unable to fire at the ground seems a bit of a hefty side-effect.

Reduced accuracy of AT-weapons vs. infantry is good, and will definitely make it much less of a no-brainer decision to go double shrecks on gren/storm squads. Perhaps we'll even see LMG-upgraded gren-squads actually used effectively. smile.gif
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# 12letsXkillXem May 31 2007, 18:28 PM
Awww no extra ranked 1v1's cry.gif

And also where was the inf comp buff blink.gif ?
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# 13The Sheriff May 31 2007, 18:33 PM
Looks like there combining the patches too a big final 1.7 heads up for that .
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# 14hillhome May 31 2007, 18:34 PM
Annoyingly can't connect atm, must be a high load getting the patch or something...

Still 1.7 is out which is good, now if only I had Vista my 8800 could be more useful. biggrin.gif
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# 15marcusklaas May 31 2007, 18:48 PM
I was hoping for some balance changes sad.gif
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# 16antelope May 31 2007, 19:01 PM
Good stuff. Thanks Relic!
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# 17virio May 31 2007, 19:28 PM
Could they maybe also disable the M8's ground fire ability? Placing a mine in front a bunker, driving back and one-shotting everything in the bunker by firing on the mine is pretty damn sucky for axis.

But of course that's not a bug. Mines killing everything inside bunkers could not be a bug because that's an axis bunker we're talking about.
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# 18Radius May 31 2007, 19:43 PM
Anyone got a ftp link?? I always had issues with the in-game download sad.gif
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# 19Radius May 31 2007, 19:48 PM
Found it in case anyone else needs it, direct link HERE

This post has been edited by Radius: May 31 2007, 19:49 PM
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# 20ericisako May 31 2007, 21:52 PM
Just played a ranked game in 1.7, but I noticed some of the graphics were blinking, causing my game to lag. I won anyways (the guy dropped) then I went to check if I got the latest driver for my geforce 6200 (latest driver is from November 2, 2006). I have directx 10. Is it the vsync that's causing everything to blink? if so, how do I disable it? (or, where do I type the -vysync thing)

Thanks!

I'd also like to add that shrubs and trees are totally black, and no texture.

This post has been edited by ericisako: May 31 2007, 21:59 PM
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