Update to v.2 -Settings file now updates on closing (markers, Draw, and latest files settings) -AI Markers are now parsed and shown -Arrays will now grow as maps need markers -Marker sets can be toggled (updated after a "populate" click) -Fixed vector3 parsing problem -vertical offset was wrong, points don't show up off screen anymore -Map view now improved (grid, radius circles)
This post has been edited by LeVirus Watts: Jun 27 2007, 15:30 PM
Next version is up and downloadable from the original post above.
v0.3 -Open File Dialog -Capable of parsing _scenario.lua files -Increased efficiency: Map Size is read from scenario file, rather than estimated -NoRush radius is now shown from map data, rather than defaulted to 90 o's -NoRush radius can be changed to visually see the new radius for each army, but must be manually changed in the _scenario file -NoRush offsets are now shown on the armies, not yet indiviudally editable -Can mark resource points as spawns with army -Saves _save.lua file, reording markers to be in Army, Resource, AI order, and adds [SpawnWithArmy] info as needed -Saves _script.lua file with scripts based on what the map needs (basic and/or Hazard Editor info and/or Jotto script)
Last Beta Release - v0.4.Beta2
Last Stable version - v0.3
This program views and modifies the lua files of SupCom maps.
This post has been edited by LeVirus Watts: Jul 23 2007, 16:26 PM
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