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Supreme Commander

[WIP Tool] Resource Viewer

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# 1LeVirus Watts Jun 22 2007, 23:43 PM
Link to conversation thread: http://forums.gaspowered.com/viewtopic.php?p=179218

Last Beta Release - v0.4.Beta2
Attached File STM_v0.4.Beta2.zip
Size: 51.9k
Number of downloads: 705
Player Name Side Team

Last Stable version - v0.3
Attached File Resource_Management_Tool.zip
Size: 128.04k
Number of downloads: 307
Player Name Side Team

This program views and modifies the lua files of SupCom maps.

Attached Image

This post has been edited by LeVirus Watts: Jul 23 2007, 16:26 PM

Posts: 89

Game: Supreme Commander


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# 2LeVirus Watts Jun 25 2007, 17:58 PM
Screen of v.1b planned for release by Thursday.
<edit>
Removed outdated screen. Updated screen above.
</edit>

This post has been edited by LeVirus Watts: Jun 27 2007, 08:39 AM

Posts: 89

Game: Supreme Commander


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# 3LeVirus Watts Jun 27 2007, 08:40 AM
Update to v.2
-Settings file now updates on closing (markers, Draw, and latest files settings)
-AI Markers are now parsed and shown
-Arrays will now grow as maps need markers
-Marker sets can be toggled (updated after a "populate" click)
-Fixed vector3 parsing problem
-vertical offset was wrong, points don't show up off screen anymore
-Map view now improved (grid, radius circles)

This post has been edited by LeVirus Watts: Jun 27 2007, 15:30 PM

Posts: 89

Game: Supreme Commander


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# 4LeVirus Watts Jul 3 2007, 17:40 PM
Next version is up and downloadable from the original post above.

v0.3
-Open File Dialog
-Capable of parsing _scenario.lua files
-Increased efficiency: Map Size is read from scenario file, rather than estimated
-NoRush radius is now shown from map data, rather than defaulted to 90 o's
-NoRush radius can be changed to visually see the new radius for each army, but must be manually changed in the _scenario file
-NoRush offsets are now shown on the armies, not yet indiviudally editable
-Can mark resource points as spawns with army
-Saves _save.lua file, reording markers to be in Army, Resource, AI order, and adds [SpawnWithArmy] info as needed
-Saves _script.lua file with scripts based on what the map needs (basic and/or Hazard Editor info and/or Jotto script)

Posts: 89

Game: Supreme Commander


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# 5LeVirus Watts Jul 23 2007, 17:21 PM
Beta2 is now available to download from the post above.

Posts: 89

Game: Supreme Commander


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