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World in Conflict

Rate World In Conflict!

World In Conflict - Overall
17.24% (10)
10
51.72% (30)
9
13.79% (8)
8
10.34% (6)
7
1.72% (1)
6
1.72% (1)
5
0.00% (0)
4
1.72% (1)
3
0.00% (0)
2
1.72% (1)
1
World In Conflict - Gameplay
27.59% (16)
10
36.21% (21)
9
12.07% (7)
8
13.79% (8)
7
1.72% (1)
6
1.72% (1)
5
3.45% (2)
4
0.00% (0)
3
1.72% (1)
2
1.72% (1)
1
World In Conflict - Balance
34.48% (20)
10
34.48% (20)
9
18.97% (11)
8
3.45% (2)
7
5.17% (3)
6
1.72% (1)
5
0.00% (0)
4
0.00% (0)
3
0.00% (0)
2
1.72% (1)
1
World In Conflict - Fun Factor
43.10% (25)
10
24.14% (14)
9
10.34% (6)
8
8.62% (5)
7
3.45% (2)
6
1.72% (1)
5
3.45% (2)
4
3.45% (2)
3
0.00% (0)
2
1.72% (1)
1
World In Conflict - Animation / GFX
53.45% (31)
10
27.59% (16)
9
12.07% (7)
8
1.72% (1)
7
0.00% (0)
6
1.72% (1)
5
1.72% (1)
4
0.00% (0)
3
0.00% (0)
2
1.72% (1)
1
World In Conflict - Replay System
10.34% (6)
10
24.14% (14)
9
6.90% (4)
8
13.79% (8)
7
6.90% (4)
6
20.69% (12)
5
1.72% (1)
4
5.17% (3)
3
5.17% (3)
2
5.17% (3)
1

Total Votes: 348
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# 1evotech Sep 17 2007, 11:49 AM
Since your dearest game admin made a poll like this for CoH OF, but forgot his own game, maybe because of too much to do, i have decided to make it for him, in order to help.

Based on personal experience, what do you feel about each point?

10 is bets, 1 is worst

Posts: 5,234

Game: Heroes of Newerth


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# 212azor Sep 17 2007, 12:20 PM
Balance is a slight misnomer with almost completely mirrored sides.

Posts: 14,151

Clan: EPIC

Game: StarCraft 2


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# 3evotech Sep 17 2007, 12:33 PM
i agree, but i feel it has to be in, because of balance as in Air vs inf, and unit relative balance to eachother.

Posts: 5,234

Game: Heroes of Newerth


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# 4Vitensby Sep 17 2007, 12:35 PM
QUOTE(12azor @ Sep 17 2007, 05:20 AM) *

Balance is a slight misnomer with almost completely mirrored sides.


Your a bit misinformed. Heres a few differences off the top of my head and without going into fine details.

Soviet Heavy Tanks win against American Heavy Tanks.
American Mediums win against Soviet Mediums.
Light tanks is rather a toss up.

Soviet Medium Air-Air choppers lose against American Medium Air-Air choppers. They have less dps but have more powerful missles.
Soviet heavy air choppers are more power then American heavy to compensate.

Soviet Arty is more of a high burst small impact damage.
American Arty is a large AoE damage.

American Sniper has one man in it, Soviet sniper has two men and thats not just cosmetic.

The special abilities on many of the units function differently.

Do not forget all the TA cost, dps, aoe, recharge time, deployment time etc. Or unit movement speed, directional damage given and taken. Turning speed of tank turrets and tanks etc. This might not be factional balance but it was balanced many times over.

Not going to bother with explaining where NATO fits in as I have already disproved your invalid one dimensional opinion.

Posts: 2,394

Game: StarCraft 2


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# 5evotech Sep 17 2007, 12:40 PM
touche

Posts: 5,234

Game: Heroes of Newerth


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# 6Vitensby Sep 17 2007, 12:52 PM
QUOTE(evotech @ Sep 17 2007, 05:33 AM) *

i agree, but i feel it has to be in, because of balance as in Air vs inf, and unit relative balance to eachother.


If you think Air and Infantry is suppose to counter each other, I think you need to look up what the counters really are. There is a distinct balance design in this game that you might be missing completely. Every role is not suppose to be a hard counter to every other role. Thats about as retarded as you making this poll to copy-cat myself and put in snide little comments at the top of it.

Air might be shit against infantry but it rocks face against armor and against arty. Infantry might be great against air but its useless against well positioned support players. At infantry might be great against tanks but has insignificant AA capabilities. Regular Infantry might be great against air but is terrible against armor. AA Infantry might be great against armor in a city but its terrible in open terrain and vulnerbale to being run over. Armor is great against support and other armor players and infantry in the open. There is a whole counter system in place that you seem completely oblivious to as mentioned before. According to your example, Air should be used against Heavy AA.

QUOTE(evotech @ Sep 17 2007, 05:40 AM) *

touche


I dont think you know what your talking about either.

And just because I worked hard on this game and helped balance it, doesnt mean that you can feel free to take pot shots at me on this forum.

This post has been edited by Vitensby: Sep 17 2007, 12:58 PM

Posts: 2,394

Game: StarCraft 2


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# 7evotech Sep 17 2007, 12:56 PM
i was just saying Air vs infantry as a example, ofc i know only slightly about this game and have null voted

the touche was just there because you explained the balance thing way better then i did... i didnt take a potshot at you lol

now, vote biggrin.gif

Posts: 5,234

Game: Heroes of Newerth


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# 8Ston3R Sep 17 2007, 14:15 PM
10.10.10.9.10.6

Posts: 6,245

Clan: Marvel Super Heroes

Game: Battle for Middle Earth


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# 9Micr0za Sep 17 2007, 14:44 PM
lol @ polls at fan forums, both coh and this

Posts: 1,315


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# 10Arctic Aurora Sep 17 2007, 16:48 PM
Overall: 9 - Well rounded and designed game. Don't know that it's perfect in every aspect, so no 10.

Gameplay: 9. Plays really well, again, just not sure about giving that extra +1 score out.

Balance: Yes, it's not a strict mirror, but in general the sides function the same with nearly the same stats. It would have been nice to see more implementation of the massive list of design changes we suggested in the alpha and beta, thus making the sides more unique. Voted 9.

Fun Factor: Easily a 10. First game in a long time i've been this excited about.

Gfx: 10 again - it's beautiful. Puts other recent games to shame.

Replay System: Gave it a 5, and in some respects thats generous, but we'll wait to see what reviewing tools they improve or add on to the boxed version.

Posts: 12,535

Clan: Teh Admins

Game: World in Conflict


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# 11Yellow2Bellow Sep 17 2007, 18:11 PM
QUOTE(Vitensby @ Sep 17 2007, 14:52 PM) *

...

Calm down mate smile.gif

Don't remember my votes but overall I gave it a 9!

Posts: 5,994

Game: None


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# 12darkstar Sep 17 2007, 18:35 PM
QUOTE(Vitensby @ Sep 17 2007, 15:35 PM) *

Your a bit misinformed. Heres a few differences off the top of my head and without going into fine details.

Soviet Heavy Tanks win against American Heavy Tanks.
American Mediums win against Soviet Mediums.
Light tanks is rather a toss up.

Soviet Medium Air-Air choppers lose against American Medium Air-Air choppers. They have less dps but have more powerful missles.
Soviet heavy air choppers are more power then American heavy to compensate.

Soviet Arty is more of a high burst small impact damage.
American Arty is a large AoE damage.

American Sniper has one man in it, Soviet sniper has two men and thats not just cosmetic.

The special abilities on many of the units function differently.

Do not forget all the TA cost, dps, aoe, recharge time, deployment time etc. Or unit movement speed, directional damage given and taken. Turning speed of tank turrets and tanks etc. This might not be factional balance but it was balanced many times over.

Not going to bother with explaining where NATO fits in as I have already disproved your invalid one dimensional opinion.


Amazing info Vits ^^ thum.gif , I wish you can compile a guide that compares each unit side by side between different factions. biggrin.gif

I fully agree the replay system needs a revamp, I hope they do it in some future patch, other than that I gave it straight 9's and 10's. biggrin.gif

This post has been edited by darkstar: Sep 17 2007, 18:37 PM

Posts: 325

Game: Company of Heroes


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# 13Dom_0.IRL Sep 17 2007, 18:38 PM
I chose not to vote as its great when youre working with people you know but 99 times out of a hundred I pubb and I absolutely hate pubbing and havnt the time to commit to a clan.

Posts: 1,207

Game: StarCraft 2


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# 14DarkArk Sep 17 2007, 19:06 PM
I've got to admit, this is the most fun I've had in a game in a while.

Gave it 9s overall.

Its a very refreshing way of playing something, and I love the camera.

Posts: 1,027

Game: Empire Total War


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# 15KamaradeGeneral Sep 17 2007, 19:09 PM
Just want to comment my 1 for the replay systeme because we can do nothing with it and because i find it stupid to put a program out of the game only to show the replays . . . huh.gif

Posts: 405

Game: Company of Heroes


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# 16Jack The Ripper Sep 17 2007, 22:12 PM
to bad in Real life the apche and m1a1 would uterly rape their russian equivalents

overall a nine

im with artic arurora EVERYONE 9or most sent ideas to diversify the factions

oh you missed the nato

amphibious transport pwns the others

This post has been edited by JakDaRipper: Sep 17 2007, 22:13 PM

Posts: 1,663

Game: World in Conflict


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# 17StiL ReY Sep 17 2007, 22:38 PM
I gave it an overall 9. Fantastic gameplay, very innovative, Great Graphics, extremly fun, the only problem is the replay system but like I have said before this game doesn't seem to have the appeal in replays like some other games do but the gameplay more than makes up for that biggrin.gif

Posts: 1,708

Game: 8bit Armies, Hordes and Invaders


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# 18scuzball666 Sep 17 2007, 23:02 PM
I would like to add that in the thread "a list of differences of each side" i stated that after testing a 1v1 on the american and russian tank the russia would win even though the american shoot first....everyone said it was one of ..now who's laughing i told u so..if u dont believe me go read the threat and buy the way i own the game brought it yesterday which for me was th 17th at 200pm..harvey norman release it early..havent been able to play multi cause it doesnt go online til the 18th but the game is sweet love it to death..... who's laughing now hahahahahhahaha

Posts: 256

Game: Dawn of War 2


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# 19scuzball666 Sep 17 2007, 23:04 PM
o thank u Vits ur the bomb ... Go Russian heavy tank ... Russia for the WIN

Posts: 256

Game: Dawn of War 2


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# 20NightBane Sep 17 2007, 23:21 PM
Everyone of them was 9 or 10 accept replay system sad.gif I gave it a 6... Not enough control on that sector.

This post has been edited by ViRuS.: Sep 17 2007, 23:22 PM

Posts: 5,389

Game: Battle for Middle Earth 2 1.06


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